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Educational
Video Game Design
D. Michael Ploor
Teacher and Author
Hillsborough County Public Schools and Goodheart-Willcox Publisher
Who is this Character?
Character Elements
Insanity
• Insanity: doing the same thing over and
over again and expecting different results.
Read more:
http://www.brainyquote.com/quotes/quotes
/a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
Cross Curricular HOTS Review Questions
Integrated Math Content
Integrated Reading - Writing Content
Integrated Science Content
Eliminate IDK.
Integrating Office Technology
•PowerPoint Games
(Quiz show and Maze)
•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters,
Charts using Office products for marketing
Office Technology Integrations
Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
Click START
to begin.
Follow the
maze to get
the cheese.
Avoid
touching the
red or the
cats.
Please Try Again
Winner !
Crop coin image to edge.
Change line color to match
coin.
Rotate to 3D.
Download:
Fusion 2.5 MAC
www.clickteam.com/secure_downloads/MAC.cf2.edu.FETC.TCEA.zip
Fusion 2.5 Windows
www.clickteam.com/secure_downloads/Win_cf25setup_FETC_TCEA.zip
User: clickteam
Password: AB32#4c
Has the export modules built in
Expires 5/1/2015
More information and Resources
Are we making students dependent?
Are we teaching the test?
Can students perform at a workforce ready level?
Challenge students
Do not make them dependent on your help!
Prepare them as life long learners
How do we do this?????
4G Classroom
4G is a new educational model to provide project based
learning models into frequent use. Develops work place
ready skills
•Goal
•Gather
•Go
•Glory
4G Classroom
Goal
• Objectives
• End Product
• What you are
expected to be able
to do.
• Were will students
be when finished
4G Classroom
Gather
• Required materials
• Skills
• Knowledge
• Training
(reading, modeling,
guided practice, etc.)
4G Classroom
Go
• Get to work
• Creating the end product
• Manage and support the
process – not the people.
(independent practice,
team project, application
and synthesis level activity)
4G Classroom
Glory
• Assessment
• Presentation
• Certification
(celebrate success,
track success,
establish self assessment skills,
inspire to outperform, etc.)

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Fetc 2015 educational video game design

Editor's Notes

  1. Thank you for allowing me the time
  2. Thank you for allowing me the time