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Creating a Game
Design Sequence
Meeting the Texas TEKS
D. Michael Ploor
Teacher and Author
Hillsborough County Public Schools and Goodheart-Willcox Publisher
traderdenon1@live.com
Feb 02, 2016
8:00 – 9:00 am
Room 17B
Who is this Character?
http://techland.time.com/2013/12/09/president-obama-celebrities-come-out-to-promote-computer-science/
Character development,
symbolism, storyboards
Environmental
Design, Cultural Symbolism
and Semiotics
Gravity, Force, Friction,
Physics and Ballistics
Social
Science
Science
English
Geometry, Trigonometry,
Probability, Fractions
and Graphing
Math
Digital Design
Color, Contrast, Elements of
Art, Principles of Design
Other
STEM
Elective
Platform
Game Design
SCIENCE EXAMPLE
Physics, Gravity and Friction
MATH EXAMPLE
Algebra, Geometry, Trigonometry
STEM EXAMPLE
Integrated CORE Curriculum Review
STEM Career Academy
of Computer Game Design
Year Video Game Courses
Texas
Standards and TEKS
Industry
Certification
Grade 9
Game Programming
and Design
§ 126.38
Microsoft Office Specialist
Word, PowerPoint, Excel
Adobe Illustrator
Grade 10
Web Game Development or
Digital Art & Animation
§ 126.48
or
§ 126.42
Adobe Certified Associate
Flash, Dreamweaver, Photoshop,
Grade 11 3-D Modeling & Animation § 126.43
Autodesk Certified User
for 3DS Max or Maya
Grade 12
Mobile App Development
AP Computer Science A or
AP Comp Science Principles
(2016-2017)
§ 126.39
§ 126.32
MTA Mobile App Developer
MTA Game Developer
College Credit for AP Exam
credit awarded varies by college
www.g-w.com
Click [Products]
Select Video Game Design
Choose Video Game Design Foundations
Free Textbook Request
TEKS
correlation
documents
Meets 100% of the TEKS
Game Programming and Design
§ 126.38 – Texas Adopted Textbook
www.g-w.com/video-game-design
TEKS by Page Number
Integrate into Other Courses
1 Year
Video Game Design
Foundations
Create 12+ Online and
PC Games
Semester
Introduction to Video
Game Design
Freeware used to design
and program games
15 or 20 day Integration
Introduction to Video
Game Design
One game build
45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
Other Applications and NEW Products
2 Year
Video Game Design
Composition
Hands-on learning in
each game design item
Semester
Introduction to Video
Game Design
Freeware used to design
and program games
15 or 20 day Integration
Introduction to Video
Game Design
One game build
45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
Programming: Input instructions to a computer
• Program an alarm on your phone
Coding: Using letters and symbols (syntax) to
create a script of instruction for a computer.
• HTML coding to link a webpage
<a href=“/about.html”>ABOUT</a>
Program video games without any coding at first
Learn how to make complete games
2D Art
3D Art
Character
Story
Strategy
User Interface
Programming
Sound and much more… even coding!
Industry Certifications
•MOS (Microsoft Office Specialist)
•Adobe Certified Associate (Photoshop and
Illustrator)
•Adobe Certified Associate (FLASH and
Dreamweaver)
•Autodesk Certification (3D Studio Max or Maya)
•Microsoft Technology Associate Game
Developer
•Microsoft Technology Associate App Developer
•Unity 3D (Available Soon)
AP Credits
•AP Computer Science Principles (2016-17)
www.csprinciples.org
•AP Computer Science A
Basic Curriculum Design
• Start Simple
(foundation skills)
• Scaffold in Learning
(apply foundation skills in
different software or project)
• Build Complexity
(combine skills and team
projects)
Successfully Motivating Classroom Audience
Make it FUNIntegrate Student Interest
Build from one success to another
Animations
Character Development
Drawing
Games
Creating - - not just doing!
Student becomes unteachable
Students become independent
Integrating Office Technology
•PowerPoint Games
(Quiz show and Maze)
•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters, Charts
using Office products for marketing
Art
Gradients
Lighting
Spatial
Positioning
Lighting
Frame by Frame
Animation
Slow in Slow Out
Squash & Stretch
Key Frame Animation (Tweening)
Basic Game Design
• Game Environment
(Pieces needed)
• Rules
(Interactivity, Obstacles, etc)
• Victory Condition
(Goal and Reward)
Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
Click START to
begin.
Follow the
maze to get
the cheese.
Avoid
touching the
red or the
cats.
Please Try Again
Winner !
More Examples
Battleship (Excel) Array Programming (Excel) Vector Drawing (PPT)
Principles of 3D
Start Simple (Foundation Skill)
PowerPoint
• Extrusion
• X, Y, Z axis
• Textures (image and colors)
• Grouping
• Poly Count
Crop coin image to edge.
Change line color to match coin.
Rotate to 3D.
MOS Certifications
Student names cannot be
displayed due to privacy
Start on Monday
• Microsoft Office
Specialist (MOS)
• 3 to 4 hours of activities
• Explores content and
covers essentials
New!
Office 2013
Practice Test
included*
* Word, PowerPoint, Excel and Access
Test on Friday
Based on 50 min class time
• Word
• PowerPoint
• Excel
• Access
• Outlook
Start Week 1 Monday
• Adobe Certified Associate
(ACA)
• 8 to 12 hours of activities
and reading
• Explores content and
covers essentials
• Lesson Review Questions
are the
review for
the exam
Test end of Week 2
• Photoshop
• Dreamweaver
• Flash
• Illustrator*
• InDesign*
* Coming Soon
Clickteam Software
•FREE to schools (The Games Factory 2 and MMF2)
•Object oriented programming
•Rapid Game Development
•Foundation for Visual Basic or C++
•Simple interface
•Step by step directions
•Builds as an executable file
•Build games as HTML 5, Android, iPhone, Xbox, etc.
•Post to your school website
•www.clickteam.com
Build a game
in less than 5 minutes
Play all of these
game samples
at
g-wlearning.com
Select the
Video Game Design
Option
Click on each book
to see Full Site.
Click to open each
chapter to find these
games and more
Pivot
•Freeware
•Animation basics
•Simulate a 3D environment in a 2D plane
•Search for pivot stickfigure animator
• Pivot Software
• Free download
• Student example with depth
• 3D Animation with Blender
Animation Basics
Pivot
Blender
•Freeware
•New User Interface
•3D modeling and animation
•Built in Game Engine
•Python scripting language available
•www.blender.org
3D Graphics Rendering
and Animation
3D Graphics with Lip Sync
Engine 001
•Visual programming modules
•Easy to use
•Rapid design
•RPG
•Story / Dialog / Creative Writing
•Action Games
•Artificial Intelligence
Visual Basic Programming
•Freeware
•Easy to learn and use
•Use – Visual Pinball – to create game quickly
UNITY 3D
•2D and 3D game environments
•School version available with Unity 5
•Freeware version (students use at home only)
•Free tutorials with 3D models and art included
•Teaches programming
•Teaches physics
•Professional grade
•New Industry Certification Available Soon!
Assets included
Video tutorials
Educational Curriculum Coming Soon!
Use to recruit
students
Download and Play
games from your
school’s website
Social Media
•Students post games on social media
•Students market games on social media
•Students beta test using social media
•Students build portfolio
•Can extend to crowd funding sites
Video Game Design Curriculum
Insanity
• Insanity: doing the same thing over and over
again and expecting different results.
Read more:
http://www.brainyquote.com/quotes/quotes/
a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
Integrated STEM
BEST Practices
Daily Bellwork to give students daily
reading review and application of
concepts/terms
Integrated Reading Strategies
Anticipation
Guides to give
Purpose for
Reading
Think
About It
Activities
to apply
reading
Pre-Test and Post-Test
Mobile Device or Online
Step by Step Directions
Integrated Cooperative Strategies
Team
Roles
Structure
Directions
Understanding
Learning Objective Defined
Educational Objectives with
“Real World” Situations
Real Job
Roles
Free Help
Card
Eliminate IDK.
Learning Enhanced with
“Error Inclusion” Directions
Unlike other curriculum, I
find value in errors.
Without putting errors in
the directions, students
never learn how to
problem solve for the
solutions. That is why
common errors are left in
place, tested and then
explained how to fix. Next
time the students
encounters a similar error,
they will have tools to fix
the problem and not rely
on you to help.
Common Core
Integrated
CTSO Event Prep
and Portfolio Building
Download: ****Download available until Feb 5th****
Fusion 2.5 Windows
https://www.dropbox.com/s/qxtkdplum7jcu6a/cf25setup_FETC_TCEA.zip?dl=0
TCEA Exclusive License Version with Android exporter included
Expires 5/1/2016
Mike Ploor Email: traderdenon1@live.com
Drag and
drop scene
design
Click and
select
programming
matrix
www.g-w.com/video-game-design

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Editor's Notes

  1. Thank you for allowing me the time