Video Game Design for High School students using Texas TEKS and state approved courses. Scaffolding approach to game design including all elements of game development from concept, art, programming and deployment.
1. Creating a Game
Design Sequence
Meeting the Texas TEKS
D. Michael Ploor
Teacher and Author
Hillsborough County Public Schools and Goodheart-Willcox Publisher
traderdenon1@live.com
Feb 02, 2016
8:00 – 9:00 am
Room 17B
4. Character development,
symbolism, storyboards
Environmental
Design, Cultural Symbolism
and Semiotics
Gravity, Force, Friction,
Physics and Ballistics
Social
Science
Science
English
Geometry, Trigonometry,
Probability, Fractions
and Graphing
Math
Digital Design
Color, Contrast, Elements of
Art, Principles of Design
Other
STEM
Elective
Platform
Game Design
8. STEM Career Academy
of Computer Game Design
Year Video Game Courses
Texas
Standards and TEKS
Industry
Certification
Grade 9
Game Programming
and Design
§ 126.38
Microsoft Office Specialist
Word, PowerPoint, Excel
Adobe Illustrator
Grade 10
Web Game Development or
Digital Art & Animation
§ 126.48
or
§ 126.42
Adobe Certified Associate
Flash, Dreamweaver, Photoshop,
Grade 11 3-D Modeling & Animation § 126.43
Autodesk Certified User
for 3DS Max or Maya
Grade 12
Mobile App Development
AP Computer Science A or
AP Comp Science Principles
(2016-2017)
§ 126.39
§ 126.32
MTA Mobile App Developer
MTA Game Developer
College Credit for AP Exam
credit awarded varies by college
12. Integrate into Other Courses
1 Year
Video Game Design
Foundations
Create 12+ Online and
PC Games
Semester
Introduction to Video
Game Design
Freeware used to design
and program games
15 or 20 day Integration
Introduction to Video
Game Design
One game build
45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
13. Other Applications and NEW Products
2 Year
Video Game Design
Composition
Hands-on learning in
each game design item
Semester
Introduction to Video
Game Design
Freeware used to design
and program games
15 or 20 day Integration
Introduction to Video
Game Design
One game build
45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
14. Programming: Input instructions to a computer
• Program an alarm on your phone
Coding: Using letters and symbols (syntax) to
create a script of instruction for a computer.
• HTML coding to link a webpage
<a href=“/about.html”>ABOUT</a>
15. Program video games without any coding at first
Learn how to make complete games
2D Art
3D Art
Character
Story
Strategy
User Interface
Programming
Sound and much more… even coding!
16. Industry Certifications
•MOS (Microsoft Office Specialist)
•Adobe Certified Associate (Photoshop and
Illustrator)
•Adobe Certified Associate (FLASH and
Dreamweaver)
•Autodesk Certification (3D Studio Max or Maya)
•Microsoft Technology Associate Game
Developer
•Microsoft Technology Associate App Developer
•Unity 3D (Available Soon)
17. AP Credits
•AP Computer Science Principles (2016-17)
www.csprinciples.org
•AP Computer Science A
18. Basic Curriculum Design
• Start Simple
(foundation skills)
• Scaffold in Learning
(apply foundation skills in
different software or project)
• Build Complexity
(combine skills and team
projects)
19. Successfully Motivating Classroom Audience
Make it FUNIntegrate Student Interest
Build from one success to another
Animations
Character Development
Drawing
Games
Creating - - not just doing!
Student becomes unteachable
Students become independent
20. Integrating Office Technology
•PowerPoint Games
(Quiz show and Maze)
•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters, Charts
using Office products for marketing
40. Basic Game Design
• Game Environment
(Pieces needed)
• Rules
(Interactivity, Obstacles, etc)
• Victory Condition
(Goal and Reward)
41. Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
53. Start on Monday
• Microsoft Office
Specialist (MOS)
• 3 to 4 hours of activities
• Explores content and
covers essentials
New!
Office 2013
Practice Test
included*
* Word, PowerPoint, Excel and Access
54. Test on Friday
Based on 50 min class time
• Word
• PowerPoint
• Excel
• Access
• Outlook
55. Start Week 1 Monday
• Adobe Certified Associate
(ACA)
• 8 to 12 hours of activities
and reading
• Explores content and
covers essentials
• Lesson Review Questions
are the
review for
the exam
56. Test end of Week 2
• Photoshop
• Dreamweaver
• Flash
• Illustrator*
• InDesign*
* Coming Soon
57.
58. Clickteam Software
•FREE to schools (The Games Factory 2 and MMF2)
•Object oriented programming
•Rapid Game Development
•Foundation for Visual Basic or C++
•Simple interface
•Step by step directions
•Builds as an executable file
•Build games as HTML 5, Android, iPhone, Xbox, etc.
•Post to your school website
•www.clickteam.com
61. Play all of these
game samples
at
g-wlearning.com
Select the
Video Game Design
Option
Click on each book
to see Full Site.
Click to open each
chapter to find these
games and more
90. UNITY 3D
•2D and 3D game environments
•School version available with Unity 5
•Freeware version (students use at home only)
•Free tutorials with 3D models and art included
•Teaches programming
•Teaches physics
•Professional grade
•New Industry Certification Available Soon!
97. Social Media
•Students post games on social media
•Students market games on social media
•Students beta test using social media
•Students build portfolio
•Can extend to crowd funding sites
99. Insanity
• Insanity: doing the same thing over and over
again and expecting different results.
Read more:
http://www.brainyquote.com/quotes/quotes/
a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
109. Learning Enhanced with
“Error Inclusion” Directions
Unlike other curriculum, I
find value in errors.
Without putting errors in
the directions, students
never learn how to
problem solve for the
solutions. That is why
common errors are left in
place, tested and then
explained how to fix. Next
time the students
encounters a similar error,
they will have tools to fix
the problem and not rely
on you to help.
112. Download: ****Download available until Feb 5th****
Fusion 2.5 Windows
https://www.dropbox.com/s/qxtkdplum7jcu6a/cf25setup_FETC_TCEA.zip?dl=0
TCEA Exclusive License Version with Android exporter included
Expires 5/1/2016
Mike Ploor Email: traderdenon1@live.com