2. INTRODUCTION
In this unit of technology class we are learning about a simple program
called Scratch. This program is used to make simple games and
animations.
Our goal in this unit is to create a simple game in Scratch.
The games that we create must somehow involve information
The IBMYP learning curriculum.
3. The game must be able to provide the
information to Grade 7 students who play it so
that they can have a better understanding
about the IBMYP curriculum.
Our recent task was to create 3 Scratch game designs, and
to make a mind map of it. This part of the project is to show
my 3 designs that I made and evaluate them. The next few
be about my 3 designs, enjoy.
4. GAME DESIGN 1 INTRODUCTION
This first game design is by far my most favorite
and the one that I am most keen to work on.
The gameplay and design is by far the best out of
The game is an Arcade type of game.
This game requires 2 people to play and there is no
single player mode.
This game focuses on cooperation
of you and your partner
5. GAME DESIGN
The game is meant to be played by 2 people and
requires cooperation and teamwork.
Setting: The game is set on some sort of battle field, but the
stage will change as you progress in the game.
(War zone type of scenery)
Gameplay: The game is viewed from a top view (birds eye vie
You will see your characters and can move around the stage
6. Objective: The game contains many levels (I am hoping to make
around 15-20)
In a level enemy appear from the sides of the screen and you are
expected to beat all of them or to reach a certain score.
Bosses appear after every 5 levels
How do you play it?
In this game there are things you
want to remember.
Firstly about the characters-there are a variety of characters
to choose from, but each character would fall into a certain class
There are 3 classes in the whole game
(your characters and enemies have 3 same classes)
1.Attacker 2.Defender 3.Trickster
7. The most important thing to remember is that
Attacker beats Trickster, Trickster beats Defender
and that Defender beats Attacker (I don’t know
how, but it’s the only way that works)
In the game since every class has a weakness ag
another class it is expected that your partner help
you against your weakness.
As you might’ve noticed, there are 2 players, but it needs thr
classes in each team; In the game once you choose a
character one class will be left out, and the class that is left
out will be played by the Computer (it is a bot)
8. HOW DOES IT INVOLVE THE IB?
In the game, throughout the 5 levels before a
boss, the game will pause at a specific amount of
score that you have obtained and information
about the IB will appear
You are expected to memorize it, because it
be used in the boss fight.
In the boss fight to avoid large attacks and at
the boss you have to correctly answer questi
about the IB. The info used in boss fights are
that occur in the last 5 levels.
9. EVALUATION
Good: I believe that this game design is good,
because the game play should be really fun and
you get to play with your friends and others.
Another good thing is that it provides information
on the IB and not only does it provide, the
information is also used throughout the game,
meaning they will definitely get information about
the IB once they beat the game.
10. Bad: I believe that this game design has a
few faults such as:
If you and your partner do not cooperate,
playing the game would be really frustrating
and boring. There is no single player mode so
some people might not consider playing it.
11. MIND MAP
It might be a little hard to see, but if you can see it you might notice t
I made some changes in my presentation from the mind map
12. GAME DESIGN 2 INTRODUCTION
This game is my least favorite, you character is a
cat; you’re trying to climb a tree for some
reason…
The gameplay is quite normal and simp
There isn’t much to brag about.
The game is a single player game and doesn’t
really require much skill to play.
13. GAME DESIGN
The game is played by one person and involves
finger work (require no skills).
Setting: The game is set in a forest where you can only see
Gameplay: In the game, when you are playing you will be lo
at one tree, which is the tree that the cat will climb.
As you progress the stage is pretty much the same.
14. Objective: The game doesn’t really have and objective. In the game you are
just trying the get the highest score as you can.
About the game and how to play:
To climb the tree you have to press a combination of arrows, at the base of
the tree you have to press (spam?) the arrow right, once you score gets to
100 you have to press right-up
right -up… and when you get to 300 points you have to press right-up-left,
right-up-left….
15. Obstacles and information on the IB start
appearing, the at 100 points to 200 points IB
information bubbles appear you have to
remember it, after the 200 point mark objects
start falling down and to dodge it you have to
answer questions about the IB.
Once you get to 600 points you have to press
right-up-left-down…
Once you get to 1200 points you have to press
right-up-left-down-right…
16. Once you get to 2400 points you get a skill to
dodge objects manually by pressing a, s, or d
which means that there is no more information
left about the IB.
There will be some power-ups throughout the
game such as shield, energy drink (speed up),
super cat (speed-up and shield).
17. EVALUATION
I think the information that you can get is good
and the game is simple but in the end the
gameplay is too normal and the setting is only
one place also spamming buttons is child’s
play. I don’t really think grade 7s would be that
interested, because throughout the game
nothing much changes.
19. GAME DESIGN 3 INTRODUCTION
This game design, to me isn’t very a special one.
I think this game is ok, but I think
it’s a bit bland or boring. The
character is a flying squirrel. You
are jumping from tree branches to
tree branches.
This game is quite relaxing though if you ask me, since
isn’t too demanding
20. GAME DESIGN
Since the game is quite simple, I’ll explain it simply.
Setting: Deep dark forest
Gameplay: I am thinking of making the player play the ga
a view mode where you look from behind the squirrel.
Objective: You collect nuts on braches to increase you score.
You have an IB book in your inventory which contains information and
some missing pages.
The missing pages are a bit hidden around the different branches.
21. How does it involve the IB: You use this information to answer questions
asked by the gate keepers to get to the next inner levels of the forest there
are around 10 levels of the forest and once you reach the inner level you
get to the mother of all nuts and you win.
Gaming: In this game you jump from tree to tree on some branches you can
stop moving, but some you have to keep on moving. Since you are a flying
squirrel, you can also fly.
To make this game a bit more difficult there are hunters after you so you can’t
slow down too much. You can spot them in your radar.
22. EVALUATION
The game is a bit boring, it is just an escaping
game; no action no tactics no nothing, it
wouldn’t really challenge the grade 7s; I also
believe that navigating in the game would be a
bit boring.
On the other hand the game isn’t too demanding
and anyone can play also it would be quite a
relaxing game.
23. MIND MAP
Sorry about the picture, I guess it’s really hard to re
24. CONCLUSION
The Game that I want to create for this Scratch project is my first
design.
Why did I choose it?
1.It is engaging
2.It provides information about the IB in a really fun way.
3.It won’t get boring when you play it.
4.You play it with other people, so it should be really engaging.
5.It should be quite addicting and it would also be challenging for 7
graders.
6.7 graders would enjoy, because even me an 8 grader would
definitely enjoy it.