4. 5 stage model picture: inside the Forge
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5. 5 stage model
for productive
learning forums
Development
4. Collaboration
3. Co-operation
2. Culture Building
1. Access & Motivation
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6. 5 stage model
for productive
learning forums
Link, Feedback, Search 5. Development
Interact 4. Collaboration
Navigate, save time, personalise 3. Co-operation
Receive and Send 2. Culture Building
Access 1. Access & Motivation
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7. 5 stage model
for productive
learning forums:
the role of the
5. Development Guide
e-moderator
4. Collaboration Facilitate
3. Co-operation Lead
2. Culture Building Host
1. Access & Motivation Welcome
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8. 5 stage model-sharing
and building…learning design
Blend & campus
Across disciplines
Corporate
Schools
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9. 5 stage model:
Why did it catch on?
• Moment in time
• Easy to explain & implement Student achievement
•
•
Spark for discussions
Belonging/Communities
Saved staff time
•
established
Worked with different definitions
Scaffolding
of blend including campus based
students
• Reasonably scalable
• Increasingly appealing to diversity
• Powerful feeling of inclusions
• Pre-empted knowledge
contribution
• Addressed the role of the online
‘teacher’
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11. Key features of e-tivities
A small piece of information, stimulus or
challenge (the ‘spark’)
Online activity which includes individual
participants posting a contribution
An interactive or participative element- such as
responding to the postings of others
Summary, feedback or critique from an e-
moderator (the ‘plenary’)
All the instructions to take part are available in
one online message.
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12. 5 stage model picture: inside the Forge
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20. 5 stage model picture: inside the Forge
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21. Open Pedagogy & the 5 stage model
Open.
• Critical mass
Educational • All disciplines
resources
• Design courses based
Feasibility on OERs
• Frameworks needed
Innovation • From ‘write’ to
‘design’
http://www.oerafrica.org/supportinglearners/Unit3/Thefivestagesthatlearnersgothroughinane/tabid/1055/Default.aspx
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22. Learning Literacies: e-Moderating Interface
LLIDA Framing Ideas 5 stage model
Metacognition Level 5: Development
Employability Level 5: Development
Citizenship Level 5: Development
Academic Practice and Skills Level 4: Knowledge Construction
Media Literacy Level 4: Knowledge Construction
Information Literacy Level 4: Knowledge Construction
Level 3: Information Exchange
Communication and collaboration skills Level 2: Socialisation
ICT Literacy Level 1: Access and Motivation
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23. 5 stage model picture: inside the Forge
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26. 5 stage model :
Virtual worlds
Reflect, share & link to real life 5. Development Guide
Jointly build & deploy artefacts,
achieve shared goals
4. Collaboration Facilitate
Support and offer information to 3. Co-operation Lead
other avatars
Personalise avatars, develop
identity, connect through artefacts & vw- 2. Culture Building Host
tivities
Download software, create avatars, learn
camera and movement skills 1. Access & Motivation Welcome
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28. • Grounded and practical
• Driven by a need and a purpose
• Addresses prior design and delivery
• Adaptable to different technologies
• Low cost, High value
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30. “Be the change you want to see in the world”
Mahatma Ghandi
“Never doubt the power of a small
group of people to change the world.
Nothing else ever has.”
Margaret Mead
“Every society honors its live conformists and its dead
troublemakers." Mignon McLaughlin
No budgets or humans were harmed in the making of this presentation
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32. All images from Flickr.com,
Creative Commons Licensing.
Art work by Rod Angood
Examples & contributions from Dr Alejandro Armellini, David Shepherd, Anita
Monty, Prof David Hawkridge, Prof John Fothergill and the Beyond Distance and
Media Zoo team at Leicester, Drs Shirley Rueshle & Helen Farley & the Futures
Team at USQ, Catriona Burke, University of Limerick and team.
Thanks to Prof Jim Taylor of USQ
for his slides on Open Pedagogy. Virtual worlds:
https://lra.le.ac.uk/bitstream/2381/9225/2/MOOSE_FinalReport_final_31Mar2
www.e-moderating.com 009.pdf and
Educational Research
www.e-tivities.com http://www.tandfonline.com/loi/rere20
Developing a five-stage model of learning in Second Life Gilly Salmon , Ming
www.atimod.com Nie & Palitha Edirisingha May 2010
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32
Editor's Notes
We developed two artefacts in SL for the Archaeology students.One is a Saami tent to simulate the life style of Saami people who live in Northern Scandinavia. Previously, teaching the use of social space by Saami people was largely dependent on the textbooks and 2-D images (see two pictures on the left-hand side).The two snapshots on the right-hand side show how a Saami tent has been replicated in SL. We designed two SL-tivities associated with the Saami tent, each is about an hour long. In the two activities, students were firstly introduced to the core theories about the use of space in Social Sciences, then they were given the opportunity to navigate around the tent, see the layout and division of the space, explore where they can go and where they can’t, according to gender, and interact with each other about what they found and thought.