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User Story Writing and 
Estimation for Testers 
Mahesh Varadharajan 
Agile Consultant 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Introduction 
The real challenge in writing software isn’t 
the time spent writing the code itself. 
Instead it’s the time spent deciding what 
software we should build, and perhaps just 
as importantly what we shouldn’t build. 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Traditional development 
Boehm’s Cost of Change Curve: Change gets more expensive over time 
Confidential | Copyright © Agile Testing Alliance Global Gathering
The Agile Solution 
Transition from Big Requirements Upfront 
(BRUF) to Just-in-time (JIT) elaboration 
User Stories are an Agile approach to 
solving this problem; they’re lightweight, 
simple requirements. 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Definition 
User stories are short, simple description of a feature told from the 
perspective of the person who desires the new capability, usually a user or 
customer of the system. 
Use simple English to write a user story 
There are several ways of writing a user story, templates help to build 
consistency 
Confidential | Copyright © Agile Testing Alliance Global Gathering
The Cohn’s Format 
“As a [type of user] I [want/can/am able 
to/need to/etc.] so that [some reason]” 
• Who: Role 
• What: Context / Want 
• Why: Benefit 
Confidential | Copyright © Agile Testing Alliance Global Gathering
3C’s: Components of a User Story 
Confidential | Copyright © Agile Testing Alliance Global Gathering
How User Stories Evolve? 
Confidential | Copyright © Agile Testing Alliance Global Gathering
INVEST on User Stories 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Is your Acceptance Criteria SMART? 
Specific 
Measurable 
Achievable 
Relevant 
Time boxed 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Testability of User Stories 
Stories must be written so as to 
be testable, with conditions of 
satisfaction 
Successfully passing its tests 
proves that a story has been 
successfully developed, agility 
relies upon feedback loops 
Testability 
If the story cannot be tested, 
how can the developers know 
when they have finished 
coding? 
Untestable stories commonly 
show up for NFRs, which are 
requirements about the 
software but not directly about 
its functionality. 
Confidential | Copyright © Agile Testing Alliance Global Gathering
How will you test these stories? 
A user must never have to wait long for any screen to appear 
A novice user is able to complete common workflows without training 
A user never has to wait long for any screen to appear 
As a user, I want to calculate the cost of repairing a crashed car 
As a user, I want the system to be fast 
As a user, I want the system to be secure 
As a user, I want the system to be easy to use 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Story Writing Workshop 
Exercise-1: Story Creation 
Duration: 10 minutes 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Rules of the Game 
• Form teams of about 7 +/-2 members 
• Choose your own product or select one per 
team from the list given below. 
• Each team member to create at least three 
user stories without any discussion with each 
other 
• Railway ticket booking wallet on Mobile 
• E-Commerce Portal like Flipkart or Amazon on 
Mobile 
• Mobile Money 
• Mission Critical Embedded Software System to 
control trucks and heavy machineries 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Exercise – 2 
Develop Stories for your Persona 
Duration: 10 minutes 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Identify Persona 
• For the chosen product in Exercise-1, 
identify the persona or possible roles who 
will interact with the system, as a team. 
• Each team member to choose your own 
persona from the identified list and 
create user stories for your persona 
without any discussions with the team 
members 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Exercise – 3 
Story Writing for Personas 
as a team 
Duration: 10 minutes 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Create Stories for the Persona 
1. Choose a Persona 
2. Write AS A <<your persona>> pass it on to 
the person on your right. 
3. Write I WANT <<for the persona you have 
got>> pass on to the person on right. 
4. Write SO THAT and keep in at the center 
of your table. 
• Repeat steps 1-4 until you have covered 
all the personas, steps 2-4 should be 
written by different person every time 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Share your Learnings 
Discussions 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Inference 
• Writing user stories is not so easy 
• There may be duplicates 
• Thinking of personas first, really helps 
• Each persona might look at the same 
feature differently 
• Each persona would want different 
features 
• Each persona has its own priority for 
features 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Common Pitfalls in Writing Stories 
User Story for a 
Generic or Unknown User 
User Story for 
Product Owner than end 
user 
Confidential | Copyright © Agile Testing Alliance Global Gathering 
User Story for a technical 
layer like DB, developer 
oriented 
No Business Value or 
Benefit for Customer 
No Acceptance Criteria or 
Conditions of Satisfaction 
Story is Vague or 
ambiguous.
Recommendations 
Identify the Persona or Roles to give clues about user 
expectations 
Avoid generic users as it may lead to conflicting multiple 
user expectations from the same user story, lacks specific 
Avoid the approach of “you want a story, here you have 
one” 
Technical requirements or debt should not lead to writing 
stories for developers 
Confidential | Copyright © Agile Testing Alliance Global Gathering
What about NFRs? 
• Non Functional Requirements (NFRs) 
• i. Dedicated to a user story 
• Mention it in acceptance criteria 
ii. Relates to multiple user stories 
• Create a separate user story 
Confidential | Copyright © Agile Testing Alliance Global Gathering
User Story Estimation 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Are your Stories Estimatable? 
• Three common reasons why a story may 
not be estimatable: 
• Developers lack domain knowledge. 
• Developers lack technical knowledge. 
• The story is too big. 
• Solutions: Split Story 
• Split on vertical basis. Not on horizontal 
layers. 
• Spike in case story needs to be investigated 
for want of details, a spike story may be 
scheduled. 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Techniques for Estimation 
• Wideband Delphi and Planning Poker 
• Ideal Time 
• Relative Sizing / Story Points 
• Affinity Estimation 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Affinity Estimation - Introduction 
• Let’s say You have just finished to create 
the user stories for your product and, a 
bit proudly, your product backlog now 
counts two or three hundred of items. 
How can you estimate them, effectively? 
• How can you give a quick rough 
estimation of the product backlog, in 3 to 
4 hours? 
• Group similar sized stories together 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Characteristics of Affinity Estimation 
• Quick and Easy 
• Make decision fairly transparent and 
visible 
• Create a positive and collaborative 
experience rather than confrontational 
exercise in estimation session. 
• Whole team participates – Product owner, 
Scrum Master and Iteration Team 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Affinity Estimation > Steps 
Silent Relative Sizing 
Edit the Wall 
Place items into relative sizing buckets 
Product Owner Challenge 
Store the data 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Affinity Estimation 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Illustration: Affinity Estimation Steps 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Exercise – 4 
Affinity Estimation 
Duration: 20 minutes 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Affinity Estimation 
To Find: 
1) What is the total size and expected duration of the project? 
2) How many iterations will it take to deliver? 
3) Estimate the Product Backlog items that were identified for various 
personas using affinity estimation 
Steps: 
• Each person in the team gets a turn to estimate a new card or move an 
existing card silently, using relativity of SMALL Vs BIG 
• Repeat this until you are done estimating all your stories 
• On top of the left most card post a card with 1 written on it 
• Next from the left, write 2, then 3, 5, 8, 13, 20, 40, 100. 
• Write the estimate on each story card now. 
• Add up points on each story card and thats the size of the entire project. 
• Discuss how much your team can deliver in one sprint. 
• Total size / how much we can do in 1 sprint = number of iterations 
required for the project 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Share your Learnings 
Discussions 
Confidential | Copyright © Agile Testing Alliance Global Gathering
Thank You 
in.linkedin.com/in/maheshvaradharajan 
@mahesh_mkr 
Confidential | Copyright © Agile Testing Alliance Global Gathering

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User Story Writing & Estimation For Testers By Mahesh Varadharajan

  • 1. User Story Writing and Estimation for Testers Mahesh Varadharajan Agile Consultant Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 2. Introduction The real challenge in writing software isn’t the time spent writing the code itself. Instead it’s the time spent deciding what software we should build, and perhaps just as importantly what we shouldn’t build. Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 3. Traditional development Boehm’s Cost of Change Curve: Change gets more expensive over time Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 4. The Agile Solution Transition from Big Requirements Upfront (BRUF) to Just-in-time (JIT) elaboration User Stories are an Agile approach to solving this problem; they’re lightweight, simple requirements. Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 5. Definition User stories are short, simple description of a feature told from the perspective of the person who desires the new capability, usually a user or customer of the system. Use simple English to write a user story There are several ways of writing a user story, templates help to build consistency Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 6. The Cohn’s Format “As a [type of user] I [want/can/am able to/need to/etc.] so that [some reason]” • Who: Role • What: Context / Want • Why: Benefit Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 7. 3C’s: Components of a User Story Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 8. How User Stories Evolve? Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 9. INVEST on User Stories Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 10. Is your Acceptance Criteria SMART? Specific Measurable Achievable Relevant Time boxed Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 11. Testability of User Stories Stories must be written so as to be testable, with conditions of satisfaction Successfully passing its tests proves that a story has been successfully developed, agility relies upon feedback loops Testability If the story cannot be tested, how can the developers know when they have finished coding? Untestable stories commonly show up for NFRs, which are requirements about the software but not directly about its functionality. Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 12. How will you test these stories? A user must never have to wait long for any screen to appear A novice user is able to complete common workflows without training A user never has to wait long for any screen to appear As a user, I want to calculate the cost of repairing a crashed car As a user, I want the system to be fast As a user, I want the system to be secure As a user, I want the system to be easy to use Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 13. Story Writing Workshop Exercise-1: Story Creation Duration: 10 minutes Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 14. Rules of the Game • Form teams of about 7 +/-2 members • Choose your own product or select one per team from the list given below. • Each team member to create at least three user stories without any discussion with each other • Railway ticket booking wallet on Mobile • E-Commerce Portal like Flipkart or Amazon on Mobile • Mobile Money • Mission Critical Embedded Software System to control trucks and heavy machineries Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 15. Exercise – 2 Develop Stories for your Persona Duration: 10 minutes Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 16. Identify Persona • For the chosen product in Exercise-1, identify the persona or possible roles who will interact with the system, as a team. • Each team member to choose your own persona from the identified list and create user stories for your persona without any discussions with the team members Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 17. Exercise – 3 Story Writing for Personas as a team Duration: 10 minutes Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 18. Create Stories for the Persona 1. Choose a Persona 2. Write AS A <<your persona>> pass it on to the person on your right. 3. Write I WANT <<for the persona you have got>> pass on to the person on right. 4. Write SO THAT and keep in at the center of your table. • Repeat steps 1-4 until you have covered all the personas, steps 2-4 should be written by different person every time Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 19. Share your Learnings Discussions Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 20. Inference • Writing user stories is not so easy • There may be duplicates • Thinking of personas first, really helps • Each persona might look at the same feature differently • Each persona would want different features • Each persona has its own priority for features Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 21. Common Pitfalls in Writing Stories User Story for a Generic or Unknown User User Story for Product Owner than end user Confidential | Copyright © Agile Testing Alliance Global Gathering User Story for a technical layer like DB, developer oriented No Business Value or Benefit for Customer No Acceptance Criteria or Conditions of Satisfaction Story is Vague or ambiguous.
  • 22. Recommendations Identify the Persona or Roles to give clues about user expectations Avoid generic users as it may lead to conflicting multiple user expectations from the same user story, lacks specific Avoid the approach of “you want a story, here you have one” Technical requirements or debt should not lead to writing stories for developers Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 23. What about NFRs? • Non Functional Requirements (NFRs) • i. Dedicated to a user story • Mention it in acceptance criteria ii. Relates to multiple user stories • Create a separate user story Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 24. User Story Estimation Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 25. Are your Stories Estimatable? • Three common reasons why a story may not be estimatable: • Developers lack domain knowledge. • Developers lack technical knowledge. • The story is too big. • Solutions: Split Story • Split on vertical basis. Not on horizontal layers. • Spike in case story needs to be investigated for want of details, a spike story may be scheduled. Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 26. Techniques for Estimation • Wideband Delphi and Planning Poker • Ideal Time • Relative Sizing / Story Points • Affinity Estimation Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 27. Affinity Estimation - Introduction • Let’s say You have just finished to create the user stories for your product and, a bit proudly, your product backlog now counts two or three hundred of items. How can you estimate them, effectively? • How can you give a quick rough estimation of the product backlog, in 3 to 4 hours? • Group similar sized stories together Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 28. Characteristics of Affinity Estimation • Quick and Easy • Make decision fairly transparent and visible • Create a positive and collaborative experience rather than confrontational exercise in estimation session. • Whole team participates – Product owner, Scrum Master and Iteration Team Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 29. Affinity Estimation > Steps Silent Relative Sizing Edit the Wall Place items into relative sizing buckets Product Owner Challenge Store the data Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 30. Affinity Estimation Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 31. Illustration: Affinity Estimation Steps Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 32. Exercise – 4 Affinity Estimation Duration: 20 minutes Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 33. Affinity Estimation To Find: 1) What is the total size and expected duration of the project? 2) How many iterations will it take to deliver? 3) Estimate the Product Backlog items that were identified for various personas using affinity estimation Steps: • Each person in the team gets a turn to estimate a new card or move an existing card silently, using relativity of SMALL Vs BIG • Repeat this until you are done estimating all your stories • On top of the left most card post a card with 1 written on it • Next from the left, write 2, then 3, 5, 8, 13, 20, 40, 100. • Write the estimate on each story card now. • Add up points on each story card and thats the size of the entire project. • Discuss how much your team can deliver in one sprint. • Total size / how much we can do in 1 sprint = number of iterations required for the project Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 34. Share your Learnings Discussions Confidential | Copyright © Agile Testing Alliance Global Gathering
  • 35. Thank You in.linkedin.com/in/maheshvaradharajan @mahesh_mkr Confidential | Copyright © Agile Testing Alliance Global Gathering