3. Goal: Gain a greater sense of awareness of self, my creativity
and process. Establish the practices that will cultivate mastery in
my field.
Strategy 1: Read Mastery by Robert Greene
Strategy 2: Review “The Last Lecture” in its entirety on YouTube
Strategy 3: Delve into course materials
Mastery: Personal Development and
Leadership
4. Goal: I will learn how effective ways to hold the attention of
learners using techniques and content.
Strategy 1: Review “Core Strategies for Teaching in Higher Ed”
on Lynda.com
Strategy 2: View “Creative Insights: Renaldo Lawrence on
Elearning.
Strategy 3: Review article, “The Online Theology Classroom:
Strategies for Engaging a Community of Distance Learners in A
Hybrid Model of Online Education.
Strategies for Learner Engagement
5. Goal: Grasp the concepts of visual design and writing
content to create presentations, training modules and
written instructions.
Strategy 1: Review and delve into the course materials
Strategy 2: View “Universal Principles of Design” on
Lynda.com.
Strategy 3: Review article, “Instructional Effect of
Verbal/Visual Feedback in visualized instruction.
Visual and Verbal Communication In
Instructional Design
6. Goal: Get a firm understanding of what is required to created
and deliver motivational content in corporate settings.
Strategy 1: View “Instructional Design Essentials: Adult
Learners” on Lynda.com.
Strategy 2: View “Educational Technology for Student Success”
on Lynda.com.
Strategy 3: Review article, “Cognitive Apprenticeship as an
Instructional Strategy for Solving Corporate Training
Challenging”.
Corporate Training and Motivational
Development
7. Goal: Learn effective ways evaluating content, delivery method,
how successful and areas of improvement.
Strategy 1: View “Instructional Design Essentials: Needs
Analysis” on Lynda.com.
Strategy 2: View “Teaching Fundamentals Date-Driven
Instruction “ on Lynda.com.
Strategy 3: Review article, “Development and formative
evaluation of multimedia case studies for Instructional Design
and Technology students”.
Instructional Design and Evaluation
8. Goal: Practice and learn the importance of supporting
instructional content with digital media.
Strategy 1: View “ Teacher Tech Tips” on Lynda.com.
Strategy 2: View “Creating Multimedia Learning” on
Lynda.com.
Strategy 3: Review article, “Application of multimedia in
engineering design education”.
Digital Media and Learning Applications
9. Goal: Create original music and audio for content and
learn the how it support learning.
Strategy 1: View Synthesis and Sampling with Absynth”
on Lynda.com.
Strategy 2: View “Advanced Instrumentation and Sound
Design with Kontakt” on Lynda.com
Strategy 3: Review article, “Instructional Audio
Guidelines: Four Design Principles to Consider for Every
Instructional Audio Design Effort”.
Music and Audio for Instructional Design
10. Goal: Grasp fundamental principles of film making
and apply to creating video for instructional purposes.
Strategy 1: View “ Getting Started with Video
Production and Editing” on Lynda.com.
Strategy 2: View “On Camera: Develop Your Video
Presence” on Lynda.com
Strategy 3: Review article, “Guiding Explorations:
Design Principles and Functions of Interactive
Diagrams”.
Filmmaking Principles for Instructional
Design
11. Goal: Learn to design engaging games that support learning and
motivate students.
Strategy 1: View “Gamification of Learning” on Lynda.com.
Strategy 2: View “Captivate Projects: Building Elearning Games” on
Lynda.com.
Strategy 3: Review article, “Improving learning achievements,
motivations and problem-solving skills through a peer assessment-
based game development approach”.
Game Strategies and Motivation
12. Goal: Learn effective ways of deliver content to
groups of dedicated learners and manage the
progress.
Strategy 1: View “ Classroom Management
Fundamentals” on Lynda.com.
Strategy 2: View “Learning Management System
Fundamentals” on Lynda.com.
Strategy 3: Review article, “Finding the Right LMS
Fit”.
Learning Management Systems and
Organizations
13. Goal: Learn a variety of techniques that will enable me to
create content to specific delivery approach.
Strategy 1: View “Teacher Tech Tips” on Lynda.com.
Strategy 2: View “Creating Multimedia Learning” on
Lynda.com.
Strategy 3: Review article, “Towards an idea-centered,
principle-based design approach to support learning as
knowledge creation”.
Media Asset Creation
14. Goal: Collect all the lessons and tools practiced
throughout the program to create a project.
Strategy 1: View “The Neuroscience of Learning” on
Lynda.com.
Strategy 2: View “Flipping the Classroom” on Lynda.com.
Strategy 3: Review articles, “Instructional-Design Theory
to Guide the Creation of Online Learning Communities
for Adults”.
Instructional Design and Technology Final
Project
20. Modular Synth Club
• (On Campus)
Entrepreneur Network
• (On Campus)
Creative Student Networking Group
• (On Campus)
Hyde Park Art Center
• (Volunteer and teaching)
Full Sail-Advanced Audio Production Techniques
• (Facebook Group to help students)
The Brainiac Project
• (Volunteer to assist with music project with at risk youth)
Groups and Organizations
26. Great communication
Active listening
Extensive experience in music, composing, and
education
Open to new ideas
Works with the youth
Understands the value of giving back
Hard working
Characteristics of a Mentor
28. • Enroll in Masters
Program
Graduate
• Find a mentor
• Take on projects
Become a
Professor • Create music
• Build a team
• Release singles
monthly
Create a unique
position for myself
Mastery Timeline
34. http://www.lynda.com/Education-Elearning-Classroom-Management-tutorials/Creating-Multimedia-
Learning/360033-2.html
http://www.lynda.com/Business-tutorials/Flipping-Classroom/144198-2.html
http://www.lynda.com/K-12-Education-tutorials/Creative-Insights-Renaldo-Lawrence-Elearning/371544-2.html
http://www.lynda.com/Higher-Education-tutorials/Educational-Technology-Student-Success/415357-2.html
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwir3K
THiqXJAhVC5iYKHXPCCiEQjRwIBw&url=http%3A%2F%2Fresources.xyleme.com%2Fh%2Fi%2F73499340-
when-the-learner-is-the-teacher-do-we-need-instructional-
designers&psig=AFQjCNEkrKeztVYSxTCttfnjn6SvwU02XQ&ust=1448317827135254
Hege, B. R. (2011). The Online Theology Classroom: Strategies for Engaging a Community of Distance Learners
in a Hybrid Model of Online Education. Teaching Theology & Religion, 14(1), 13-20. doi:10.1111/j.1467-
9647.2010.00668.x
Dwyer, F. M., & Arnold, T. A. (1976). THE INSTRUCTIONAL EFFECT OF VERBAL/VISUAL FEEDBACK IN
VISUALIZED INSRUCTION. Journal Of Psychology, 94(1), 39.
Chan, P., Miller, R., & Monroe, E. (2009). Cognitive Apprenticeship as an Instructional Strategy for Solving
Corporate Training Challenges. Techtrends: Linking Research & Practice To Improve Learning, 53(6), 35-41.
doi:10.1007/s11528-009-0341-3
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35. Sugar, W. (2014). Development and formative evaluation of multimedia case studies for
Instructional Design and Technology students. Techtrends: Linking Research & Practice
To Improve Learning, 58(5), 36-52. doi:10.1007/s11528-014-0785-z
Höhne, G., & Henkel, V. (2004). Application of multimedia in engineering design
education. European Journal Of Engineering Education, 29(1), 87-96.
doi:10.1080/0304379032000129278
Carter, C. (2012). Instructional Audio Guidelines: Four Design Principles to Consider
for Every Instructional Audio Design Effort. Techtrends: Linking Research & Practice
To Improve Learning, 56(6), 54-58. doi:10.1007/s11528-012-0615-z
Naftaliev, E., & Yerushalmy, M. (2013). Guiding Explorations: Design Principles and
Functions of Interactive Diagrams. Computers In The Schools, 30(1/2), 61-75.
doi:10.1080/07380569.2013.769084
Hwang, G., Hung, C., & Chen, N. (2014). Improving learning achievements,
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LINDENBERG, S. (2014). Finding the Right LMS Fit. T+D, 68(4), 28-30.
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References