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Gamification
Beyond points, badges and leaderboard
Why we play Games?
●Engaging
●Challenging
●Effort less
●Social influences
Presenter-Abhishek Sharma
Presenter-Abhishek Sharma
35 years old
Average gamers' age
47% gamers
Are women
68% gamers
Are over 18 years of age
Presenter-Abhishek Sharma
1.
What is
Gamification?
Introduction
“
Presenter-Abhishek Sharma
Gamification is the craft of deriving all
the fun and engaging elements found
in games and applying them to real-
world or productive activities.
This process is what we call “Human-Focused
Design,” as opposed to “Function-Focused
Design.” It’s a design process that optimizes for
human motivation in a system, as opposed to
pure efficiency.
Presenter-Abhishek Sharma
Extrinsic Motivation
is motivation that is derived from a goal, purpose, or
reward.
The task itself is not necessarily interesting or appealing,
but because of the goal or reward, people become driven
and motivated to complete the task.
More often than not, people go to work everyday not
because they actually love doing the work, but because
they want to make a living, advance their careers, and be
recognized for higher achievements.
Gamification for motivation
Presenter-Abhishek Sharma
Intrinsic Motivation,
is simply the motivation you get by inherently
enjoying the task itself.
These are things you would even *pay* money to
do because you enjoy doing them so much.
For instance, you don’t need to reach any target to
enjoy utilizing your creativity; you don’t need a
physical reward to enjoy hanging out with your
friends; and you don’t need any compensation to
be absorbed by the suspense of unpredictability.
Gamification for motivation
Motivation
is what drives us to do any action, and
Rewards
are what we obtain once we perform the
Desired Action.
Presenter-Abhishek Sharma
The Octalysis
Framework
The Octalysis Framework is a human-centric gamification design framework that lays
out the eight core drives for humans motivation developed by Yu-Kai Chou.
It is the process of applying the core behavior drives that motivate a user to complete
a task efficiently through an interactive experience.
8 Core
Drive
1. Epic Meaning & Calling
2. Development &
Accomplishment
3. Empowerment of
Creativity & Feedback
4. Ownership &
Possession
5. Social Influence &
Relatedness
6. Scarcity and
Impatience
7. Unpredictability and
Curiosity
8. Loss & Avoidance.
Presenter-Abhishek Sharma
Presenter-Abhishek Sharma
8 Core Drives
Epic meaning and calling
This Core Drive is in play when a
person believes he or she is doing
something greater than oneself or
was “chosen” to take action.
Development and
accomplishment
is our internal drive for making
progress, developing skills, achieving
mastery, and eventually overcoming
challenges.
Empowerment of
creativity and feedback
This drive is expressed when
users are engaged in a creative
process where they repeatedly
figure new things out and try
different combinations.
Ownership and possession
This drive refers to users feeling like they own or control something. When a person
feels ownership over something,
a
Presenter-Abhishek Sharma
8 Core Drives
Social influence and
relatedness
this drive incorporates all the social
elements that motivate people,
including: mentorship, social
acceptance, companionship, and
even competition and envy.
Scarcity and impatience
Scarcity and impatience is the core
drive of wanting something simply
because it is extremely rare, exclusive,
or immediately unattainable. .
Unpredictability and
curiosity
Unpredictability is the core drive
of constantly being engaged
because you don't know what is
going to happen next.
Loss and avoidance
Loss and avoidance is the core drive that motivates us to avoid something negative from happening.
b
Presenter-Abhishek Sharma
White & Black Core Drives
W White Hat Core Drives
•White hat core drives make us feel powerful,
fulfilled, and satisfied. On the Octalysis octagon
they are represented on the top.
•It involves motivations that engage the user on
expressing creativity and achievement through
mastering of skills, resulting in a higher sense of
accomplishments, meaning, and empowerment.
•While they make us feel powerful, fulfilled and
satisfied, they don't attain much urgency ("I am
going to save the world, but I need a coffee
first”).
•Black hat core drives are located at
the bottom of the Octalysis chart.
•Black Hat core drives make us feel
obsessed, anxious and addicted.
•If you are always doing something
because you don't know what will
happen next, you are constantly in
fear of losing something, or because
you're struggling to attain things you
can't have, the experience will often
leave a bad taste in your mouth-
even if you are consistently
motivated to take these actions.
Presenter-Abhishek Sharma
• Example
Octalysis Score
448
Presenter-Abhishek Sharma
Gamification is there to crate
a Business Result
1. Business Metrics, leading to
Game Objectives
2. Users, leading to Players
3. Desired actions, leading to Win-
States
4. Feedback Mechanics, leading to
Triggers
5. Incentives, leading to Rewards
1
2
3
4
5
Do not create gamification for everything you see
Presenter-Abhishek Sharma
More about Octalysis
1. Discovery (why would people even want to start
the journey)
2. On boarding (how do you teach users the rules
and tools to play the game)
3. Scaffolding (the regular journey of repeated
actions towards a goal)
4. Endgame (how do you retain your veterans).
Presenter-Abhishek Sharma
Become an expert
• Level up your skill by
designing it for all players
type
Presenter-Abhishek Sharma
Thanks!
Any questions?

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Gamification Beyond Points, Badges and Leaderboards

  • 2. Why we play Games? ●Engaging ●Challenging ●Effort less ●Social influences Presenter-Abhishek Sharma
  • 3. Presenter-Abhishek Sharma 35 years old Average gamers' age 47% gamers Are women 68% gamers Are over 18 years of age
  • 5. “ Presenter-Abhishek Sharma Gamification is the craft of deriving all the fun and engaging elements found in games and applying them to real- world or productive activities. This process is what we call “Human-Focused Design,” as opposed to “Function-Focused Design.” It’s a design process that optimizes for human motivation in a system, as opposed to pure efficiency.
  • 6. Presenter-Abhishek Sharma Extrinsic Motivation is motivation that is derived from a goal, purpose, or reward. The task itself is not necessarily interesting or appealing, but because of the goal or reward, people become driven and motivated to complete the task. More often than not, people go to work everyday not because they actually love doing the work, but because they want to make a living, advance their careers, and be recognized for higher achievements. Gamification for motivation
  • 7. Presenter-Abhishek Sharma Intrinsic Motivation, is simply the motivation you get by inherently enjoying the task itself. These are things you would even *pay* money to do because you enjoy doing them so much. For instance, you don’t need to reach any target to enjoy utilizing your creativity; you don’t need a physical reward to enjoy hanging out with your friends; and you don’t need any compensation to be absorbed by the suspense of unpredictability. Gamification for motivation
  • 8. Motivation is what drives us to do any action, and Rewards are what we obtain once we perform the Desired Action.
  • 9. Presenter-Abhishek Sharma The Octalysis Framework The Octalysis Framework is a human-centric gamification design framework that lays out the eight core drives for humans motivation developed by Yu-Kai Chou. It is the process of applying the core behavior drives that motivate a user to complete a task efficiently through an interactive experience.
  • 10. 8 Core Drive 1. Epic Meaning & Calling 2. Development & Accomplishment 3. Empowerment of Creativity & Feedback 4. Ownership & Possession 5. Social Influence & Relatedness 6. Scarcity and Impatience 7. Unpredictability and Curiosity 8. Loss & Avoidance. Presenter-Abhishek Sharma
  • 11. Presenter-Abhishek Sharma 8 Core Drives Epic meaning and calling This Core Drive is in play when a person believes he or she is doing something greater than oneself or was “chosen” to take action. Development and accomplishment is our internal drive for making progress, developing skills, achieving mastery, and eventually overcoming challenges. Empowerment of creativity and feedback This drive is expressed when users are engaged in a creative process where they repeatedly figure new things out and try different combinations. Ownership and possession This drive refers to users feeling like they own or control something. When a person feels ownership over something, a
  • 12. Presenter-Abhishek Sharma 8 Core Drives Social influence and relatedness this drive incorporates all the social elements that motivate people, including: mentorship, social acceptance, companionship, and even competition and envy. Scarcity and impatience Scarcity and impatience is the core drive of wanting something simply because it is extremely rare, exclusive, or immediately unattainable. . Unpredictability and curiosity Unpredictability is the core drive of constantly being engaged because you don't know what is going to happen next. Loss and avoidance Loss and avoidance is the core drive that motivates us to avoid something negative from happening. b
  • 13. Presenter-Abhishek Sharma White & Black Core Drives W White Hat Core Drives •White hat core drives make us feel powerful, fulfilled, and satisfied. On the Octalysis octagon they are represented on the top. •It involves motivations that engage the user on expressing creativity and achievement through mastering of skills, resulting in a higher sense of accomplishments, meaning, and empowerment. •While they make us feel powerful, fulfilled and satisfied, they don't attain much urgency ("I am going to save the world, but I need a coffee first”). •Black hat core drives are located at the bottom of the Octalysis chart. •Black Hat core drives make us feel obsessed, anxious and addicted. •If you are always doing something because you don't know what will happen next, you are constantly in fear of losing something, or because you're struggling to attain things you can't have, the experience will often leave a bad taste in your mouth- even if you are consistently motivated to take these actions.
  • 15. Presenter-Abhishek Sharma Gamification is there to crate a Business Result 1. Business Metrics, leading to Game Objectives 2. Users, leading to Players 3. Desired actions, leading to Win- States 4. Feedback Mechanics, leading to Triggers 5. Incentives, leading to Rewards 1 2 3 4 5 Do not create gamification for everything you see
  • 16. Presenter-Abhishek Sharma More about Octalysis 1. Discovery (why would people even want to start the journey) 2. On boarding (how do you teach users the rules and tools to play the game) 3. Scaffolding (the regular journey of repeated actions towards a goal) 4. Endgame (how do you retain your veterans).
  • 17. Presenter-Abhishek Sharma Become an expert • Level up your skill by designing it for all players type