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Case Study
             Social Media in FMCG




adnerds.be   Euprera Spring Symposium #ESS2010
Case Study
             Social Media in FMCG




adnerds.be
AdNerds is simple math
AdNerds = A^T


A                     T
    A = Advertising
    T = Technology
AdNerds = A^T


 A                     T
     A = Advertising
     T = Technology
Media means people
Social Media even more
People evolved over time
Picture by Peter DaSilva for NYT
Whhhhy ?!?
1   In a Hyper-Connected World, People grow Jumping Brains




                       Jumping Brain by Emilio Garcia
2   In a Hyper-Connected World, Google makes sure Everything is Free




              TomTom                                  Google Maps Navigation
        Western Europe                                World
               99,99 €                                00,00 €
•   Frozen in time     •   Real Time
•   One-size-fits-all   •   Personalized
•   One-way            •   Interactive
•   Linear             •   Random
•   Limited Space      •   Unlimited Space
•   Static             •   Moving
•   Individual         •   Networks
•   Paying             •   Freebies
•   Frozen in time     •   Real Time
•   One-size-fits-all   •   Personalized
•   One-way            •   Interactive
•   Linear             •   Random
•   Limited Space      •   Unlimited Space
•   Static             •   Moving
•   Individual         •   Networks
•   Paying             •   Freebies
Tap the Power of Connections.




       Picture by Photos from the Vault on Flickr
The inherent viral power of social networks




182 friends             430 friends     87 friends    417 friends
Unique reach of almost 1000 users

                         23 friends


                                                    62 friends

  182 friends




                                       87 friends
                   430 friends




            73 friends
                                      417 friends


           54 friends
Should you join the social media zeitgeist
or dabble around the edges in a wait-and-see stance?
Unique visitors            Registered Users        Games played

                                                                                               400.000
                                                                                  319.486


                                                                                               300.000



                                                                                               200.000


                             100.000                        109.884
  81.000                                                                                       100.000
                                                  75.000
                   33.000
           8.500                         15.000                       35.902
                                                                                               0



2005 - Online games
                                  2007 - Bigger than life game
                                                                               2009 - Max It
Conversion Rate




33%
    traditionally ~10%
Traditional     Facebook




     {
                                    40.000
                15.645
                                    30.000




35.902
                                    20.000
                20.257

                                    10.000




                                    0
Time spent




00:09:01
Total seconds spent




104.413.192
        based on 193.000 visits
TV spots




3.480.433
   based on 193.000 visits
Many clients jumped the band wagon since
     and they were damn right doing so.
NEW
                   SUPE
                 EXCIT R
                      IN
                 VERS G
                     ION




mmsopeenrij.be
The incentive is the “reason to believe”
Wrong, it’s the game, the social object.



  Social Object theory* is the belief that
 all successful social media interactions
           center on an object.
    The social object is the centerpiece
in a dialogue between two or more people.



                          * theory by Jyri Zengeström,
        Co-founder of Jaiku, Product Manager of Social & Mobile at Google
Games played



      205.530
                                    205.530


                                    154.147,5


                                    102.765


                                    51.382,5


                                    0




2010 - M&M’s-op-een-rij (2 weeks)
Time spent




00:09:13
A Couple of things
  to CHEW on.
A Couple of things
  to CHEW on.
Media means People. Not paper.

You need a Social Media Strategy.
             Today.
 You need a Social M
                     ed
    Re-allocate if neceia Budget.
                        ssary.

Build experiences, not advertising.

Tap the connections of networks
                                .
FMCG Social Media Cases for Euprera

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FMCG Social Media Cases for Euprera

  • 1. Case Study Social Media in FMCG adnerds.be Euprera Spring Symposium #ESS2010
  • 2. Case Study Social Media in FMCG adnerds.be
  • 3.
  • 4.
  • 6. AdNerds = A^T A T A = Advertising T = Technology
  • 7. AdNerds = A^T A T A = Advertising T = Technology
  • 8.
  • 12.
  • 13. Picture by Peter DaSilva for NYT
  • 14.
  • 15.
  • 17. 1 In a Hyper-Connected World, People grow Jumping Brains Jumping Brain by Emilio Garcia
  • 18. 2 In a Hyper-Connected World, Google makes sure Everything is Free TomTom Google Maps Navigation Western Europe World 99,99 € 00,00 €
  • 19. Frozen in time • Real Time • One-size-fits-all • Personalized • One-way • Interactive • Linear • Random • Limited Space • Unlimited Space • Static • Moving • Individual • Networks • Paying • Freebies
  • 20. Frozen in time • Real Time • One-size-fits-all • Personalized • One-way • Interactive • Linear • Random • Limited Space • Unlimited Space • Static • Moving • Individual • Networks • Paying • Freebies
  • 21. Tap the Power of Connections. Picture by Photos from the Vault on Flickr
  • 22.
  • 23. The inherent viral power of social networks 182 friends 430 friends 87 friends 417 friends
  • 24. Unique reach of almost 1000 users 23 friends 62 friends 182 friends 87 friends 430 friends 73 friends 417 friends 54 friends
  • 25. Should you join the social media zeitgeist or dabble around the edges in a wait-and-see stance?
  • 26.
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  • 35.
  • 36. Unique visitors Registered Users Games played 400.000 319.486 300.000 200.000 100.000 109.884 81.000 100.000 75.000 33.000 8.500 15.000 35.902 0 2005 - Online games 2007 - Bigger than life game 2009 - Max It
  • 37. Conversion Rate 33% traditionally ~10%
  • 38. Traditional Facebook { 40.000 15.645 30.000 35.902 20.000 20.257 10.000 0
  • 40. Total seconds spent 104.413.192 based on 193.000 visits
  • 41. TV spots 3.480.433 based on 193.000 visits
  • 42. Many clients jumped the band wagon since and they were damn right doing so.
  • 43.
  • 44. NEW SUPE EXCIT R IN VERS G ION mmsopeenrij.be
  • 45.
  • 46. The incentive is the “reason to believe”
  • 47. Wrong, it’s the game, the social object. Social Object theory* is the belief that all successful social media interactions center on an object. The social object is the centerpiece in a dialogue between two or more people. * theory by Jyri Zengeström, Co-founder of Jaiku, Product Manager of Social & Mobile at Google
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  • 59. Games played 205.530 205.530 154.147,5 102.765 51.382,5 0 2010 - M&M’s-op-een-rij (2 weeks)
  • 61. A Couple of things to CHEW on.
  • 62. A Couple of things to CHEW on.
  • 63. Media means People. Not paper. You need a Social Media Strategy. Today. You need a Social M ed Re-allocate if neceia Budget. ssary. Build experiences, not advertising. Tap the connections of networks .