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3 Minute Improv Games to
Improve Your Teams
Wayde Stallmann
Asynchrony Labs - WWT
TeamFirstDevelopment.com
Twitter: @teamFirstDev
Email: wayde@wayde.com
Collaboration
Creativity
Communication
Trust
Workshop Goals
Great Team Player
Qualities:
• Collaboration
• Creativity
• Communication
• Trust
Acceptance
No Judgements
No Mistakes
Follow Your Fear!
Last Photo
• Choose a starter.
• Say your first name.
• Why did you take it?
• What do you love about it?
• Business appropriate.
• Walk around the circle to show slowly as you
describe it.
Collaboration
Creativity
Communication
Trust
Red Ball, part 1
• Starter is holding a very hot imaginary Red Ball.
It’s the size of a tennis ball.
• The goal is to get rid of the ball quickly.
• To get rid of the ball call out a teammates first
name followed by “Red Ball”.
• If a ball gets lost (it happens) anyone can pick it
up and throw it.
Red Ball, part 2
• The Red Ball is still in play.
• During play Starter tosses a hot Yellow Ball that is
the size of a basketball.
• To get rid of the ball call out a teammates name
followed by “Yellow Ball”.
• Stretch Goal: Starter adds a Green Ball that is
the size of a beach ball.
Alphabet Conversation, list based
• Create a conversation or story one sentence at a
time. Play proceeds clockwise around the circle.
• Each person adds a sentence.
• The first person's sentence must begin with the
letter A. The next person must begin their
sentence with the letter B, and so on.
• No helping.
• Go ahead and just throw out the first word you
think of, and then make it into a sentence.
• Continue to Z.
Collaboration
Creativity
Communication
Trust
List of 5
• Each player asks the next for a list of 5 things from a
specific category.
• Examples:
• 5 action movies
• 5 dinosaurs
• 5 planets
• 5 types of pasta
• Feel free to make up items if you can’t think of any.
Gibberish Dictionary, player based
• Starter makes up a nonsense (not real) word and
points at a person for the definition of the word.
That person repeats the word and then provides a
definition, perhaps using it in a sentence.
• Then they make up a word and point to another
person to define it.
Count To 20
• As a team count by 1s from 1 to 20.
• No one can go twice in a row.
• Everyone should get in a couple numbers.
• If two people speak at the same time, we failed.
• When we fail we all say “Awwww” and start at 1.
• Team stares at ground.
• Tip: Become present in this moment.
• Cleansing Breath.
• Anyone can start with 1.
I Need 3 Things, part 1
• Starter begins in the center and says to a
particular person “I need: ” X, Y and Z and then
takes the spot of the person they asked.
• Try to keep the 3 things related.
• The last item you are asked for becomes the first
item you ask for.
• Speed is more important than forming a good
connection between 3 items.
I Need 3 Things, part 2
• Let’s double our speed.
• We will have 2 people asking for 3 things.
• Remove filter.
• Subconscious is where our best ideas are hidden.
Mirroring
• No Starter.
• Shake it out.
• Mirror what you see other people doing.
• No mistakes, follow along but, if someone messes
up you go with it.
NO!
• Pair up.
• You and your partner are going to plan a party
together by alternating statements.
• Each response must start with a booming NO!
Yes, And...
• Again plan a party.
• Each response must start with Yes, And...
Zip, Bonk, Tunnel, Ramp, Splat
• Pass energy to another player as quickly as
possible.
• Starter determines the direction of the energy.
• Zip always moves energy in it's current direction.
• Bonk reverses the energy.
• Ramp skips a person that has to duck under the
energy.
• Tunnel skips a person that has to hop over the
energy.
• Splat fires energy directly to another person.
Picture Painting
• As a Team we paint a picture together.
• Starter describes part of a painting.
• Each teammate adds detail to the painting.
• Listen to each other's details to paint a consistent
picture.
• Go around circle multiple times.
One Duck, Fell In, The Pond, Kerplunk
• This will always get messed up and when it does we all say
“awwww” and start back at the beginning.
TeamFirstDevelopment.com
Email: wayde@wayde.com
Twitter: @teamFirstDev

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MHA2018 - 3 Minute Improv Games to Improve Your Teams - Wayde Stallmann

  • 1. 3 Minute Improv Games to Improve Your Teams Wayde Stallmann Asynchrony Labs - WWT TeamFirstDevelopment.com Twitter: @teamFirstDev Email: wayde@wayde.com
  • 2.
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  • 9. Workshop Goals Great Team Player Qualities: • Collaboration • Creativity • Communication • Trust Acceptance No Judgements No Mistakes Follow Your Fear!
  • 10.
  • 11. Last Photo • Choose a starter. • Say your first name. • Why did you take it? • What do you love about it? • Business appropriate. • Walk around the circle to show slowly as you describe it.
  • 13. Red Ball, part 1 • Starter is holding a very hot imaginary Red Ball. It’s the size of a tennis ball. • The goal is to get rid of the ball quickly. • To get rid of the ball call out a teammates first name followed by “Red Ball”. • If a ball gets lost (it happens) anyone can pick it up and throw it.
  • 14. Red Ball, part 2 • The Red Ball is still in play. • During play Starter tosses a hot Yellow Ball that is the size of a basketball. • To get rid of the ball call out a teammates name followed by “Yellow Ball”. • Stretch Goal: Starter adds a Green Ball that is the size of a beach ball.
  • 15.
  • 16. Alphabet Conversation, list based • Create a conversation or story one sentence at a time. Play proceeds clockwise around the circle. • Each person adds a sentence. • The first person's sentence must begin with the letter A. The next person must begin their sentence with the letter B, and so on. • No helping. • Go ahead and just throw out the first word you think of, and then make it into a sentence. • Continue to Z.
  • 17.
  • 19. List of 5 • Each player asks the next for a list of 5 things from a specific category. • Examples: • 5 action movies • 5 dinosaurs • 5 planets • 5 types of pasta • Feel free to make up items if you can’t think of any.
  • 20. Gibberish Dictionary, player based • Starter makes up a nonsense (not real) word and points at a person for the definition of the word. That person repeats the word and then provides a definition, perhaps using it in a sentence. • Then they make up a word and point to another person to define it.
  • 21.
  • 22. Count To 20 • As a team count by 1s from 1 to 20. • No one can go twice in a row. • Everyone should get in a couple numbers. • If two people speak at the same time, we failed. • When we fail we all say “Awwww” and start at 1. • Team stares at ground. • Tip: Become present in this moment. • Cleansing Breath. • Anyone can start with 1.
  • 23.
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  • 26.
  • 27. I Need 3 Things, part 1 • Starter begins in the center and says to a particular person “I need: ” X, Y and Z and then takes the spot of the person they asked. • Try to keep the 3 things related. • The last item you are asked for becomes the first item you ask for. • Speed is more important than forming a good connection between 3 items.
  • 28. I Need 3 Things, part 2 • Let’s double our speed. • We will have 2 people asking for 3 things. • Remove filter. • Subconscious is where our best ideas are hidden.
  • 29.
  • 30. Mirroring • No Starter. • Shake it out. • Mirror what you see other people doing. • No mistakes, follow along but, if someone messes up you go with it.
  • 31. NO! • Pair up. • You and your partner are going to plan a party together by alternating statements. • Each response must start with a booming NO!
  • 32.
  • 33.
  • 34. Yes, And... • Again plan a party. • Each response must start with Yes, And...
  • 35.
  • 36.
  • 37. Zip, Bonk, Tunnel, Ramp, Splat • Pass energy to another player as quickly as possible. • Starter determines the direction of the energy. • Zip always moves energy in it's current direction. • Bonk reverses the energy. • Ramp skips a person that has to duck under the energy. • Tunnel skips a person that has to hop over the energy. • Splat fires energy directly to another person.
  • 38. Picture Painting • As a Team we paint a picture together. • Starter describes part of a painting. • Each teammate adds detail to the painting. • Listen to each other's details to paint a consistent picture. • Go around circle multiple times.
  • 39. One Duck, Fell In, The Pond, Kerplunk • This will always get messed up and when it does we all say “awwww” and start back at the beginning.
  • 40.