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Andreas Hägglund
Introducing Scrum
A Collaborative Game
11K
slideshare.net/andreashagglund
@ahab1972
andreashagglund
Thank you to our sponsor!
11K
https://www.youtube.com/watch?v=WxiuE-1ujCM
Scrum in 111 seconds
11K
Two big events in 1986...
“The… ’relay race’ approach to product
development…may conflict with the goals of
maximum speed and flexibility. Instead a
holistic or ’rugby’ approach — where a team
tries to go the distance as a unit, passing the
ball back and forth—may better serve today’s
competitive requirements.”
Hirotaka Takeuchi and Ikujiro Nonaka, “The
New New Product Development Game”,
Harvard Business Review, January 1986.
11K
• Scrum is an agile process that allows us to focus on delivering
the highest business value in the shortest time using empirical
process control.
• It allows us to rapidly and repeatedly inspect actual working
software (every two weeks to one month).
• The business sets the priorities. Teams self-organize to
determine the best way to deliver the highest priority features.
• Every two weeks to a month anyone can see real working
software and decide to release it as is or continue to enhance
it for another sprint.
Scrum in 100 words
11K
History of Scrum
● Pre 1986 Lean & Agile Practices
● 1986 The New New Product Development Game published
● 1993 Jeff Sutherland - Easel Corp, Ken Schwaber – ADM
● 1995 OOPSLA Conference
● 1999 Scrum patterns in PLOPD4 published
● 2001 Agile Manifesto signed
● 2001 Agile Software Development with Scrum published
● 2002 Scrum Alliance founded
● 2004 Agile Project Management with Scrum published
● 2009 Scrum.org founded
● 2010 Scrum Guide published
● 2013 Scrum Guide translated to Arabic
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Who’s using it?
● Microsoft
● Yahoo
● Google
● Electronic Arts
● Lockheed Martin
● Philips
● Siemens
● Nokia
● Ericsson
● Intuit
● Boeing
● Spotify
● John Deere
● Sabre
● Salesforce.com
● Time Warner
● Turner Broadcasting
● BBC
● IBM
● Thomson Reuters
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Who’s not?
11K
What are they developing?
● Commercial software
● In-house development
● Contract development
● Fixed-price projects
● Financial applications
● ISO 9001-certified applications
● Embedded systems
● 24x7 systems with 99.999%
uptime requirements
● the Joint Strike Fighter
● Video game development
● FDA-approved, life-critical systems
● Satellite-control software
● Websites
● Handheld software
● Mobile phones
● Network switching applications
● ISV applications
● Some of the largest applications in
use
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Scrum Characteristics
● No specific engineering practices prescribed
● Requirements are captured as items in a list of “product
backlog”
● Self-organizing teams
● Product progresses in a series of month-long “sprints”
● Uses generative rules to create an agile environment for
delivering projects
● Empirical Process
11K
Why Self-Organizing?
11K
Why is a sprint just a month long?
Plan sprint durations around how long you can commit to
keeping change out of the sprint
11K
What is a generative rule?
Generative Rules
● A minimum set of things you must always do, to learn what
to do in any specific situation
● Helps you help yourself
Inclusive rules
● All the things you should do under all situations.
● Solves the problem for you
11K
What is an Empirical Process
Empirical Process
● Unpredictable
● Unrepeatable
● Requires scientific use
of data to understand
process
Defined Process
● Predictable
● Repeatable
● Completely understood
● Automatable
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Software Development Is Unrepeatable!
Complex
Anarchy
Technology
Requirements
Far from
Agreement
Close to
Agreement
Closeto
Certainty
Farfrom
Certainty
Source: Strategic Management and
Organizational Dynamics by Ralph Stacey in
Agile Software Development with Scrum by
Ken Schwaber and Mike Beedle.
11K
Simple
Pillars of Empirical Process Control
● Visibility
● Inspection
● Adaptation
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The Agile Values
Process and toolsIndividuals and interactions over
Following a planResponding to change over
Comprehensive documentationWorking software over
Contract negotiationCustomer collaboration over
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Iterative
11K
Waterfall
Analysis
Design
Implementation
Test
Deployment
Icons designed by Freepik
Release 1 Release 2 Release 3
Release 1
Release 4 Release 5
Putting it all together – Scrum Framework
11K
Sprints
● Scrum projects make progress in a series of “sprints”
● Typical duration is 2–4 weeks or a calendar month at
most
● A constant duration leads to a better rhythm
● Product is designed, coded, and tested during the sprint
11K
Scrum Framework
•Product owner
•ScrumMaster
•Team
Roles
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Ceremonies
•Product backlog
•Sprint backlog
•Burndown charts
Artifacts
11K
Artifacts
•Product owner
•ScrumMaster
•Team
Roles
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Ceremonies
•Product backlog
•Sprint backlog
•Burndown charts
Artifacts
11K
Product Backlog
● The requirements
● A list of all desired work on the
project
● Ideally expressed such that
each item has value to the users
or customers of the product
● Prioritized by the product owner
● Reprioritized at the start of each
sprint
This is the
product backlog
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Rough Sizing: T-shirts or Story points
XL
L
M
S
XS
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0, 0.5, 1, 2, 3,
5, 8, 13, 20,
40, 100, ?
A Sample Product Backlog
Backlog item Size
Allow a guest to make a reservation 3
As a guest, I want to cancel a reservation. 5
As a guest, I want to change the dates of a reservation. 3
As a hotel employee, I can run RevPAR reports (revenue-
per-available-room)
8
Improve exception handling 8
... 30
... 50
11K
Managing the Sprint Backlog
● Individuals sign up for work of their own choosing
● Work is never assigned
● Estimated work remaining is updated daily
11K
Managing the Sprint Backlog
● Any team member can add, delete or change the sprint
backlog
● Work for the sprint emerges
● If work is unclear, define a sprint backlog item with a
larger amount of time and break it down later
● Update work remaining as more becomes known
11K
A Sample Sprint Backlog
Tasks
Code the user interface
Code the middle tier
Test the middle tier
Write online help
Write the foo class
Mon
8
16
8
12
8
Tues
4
12
16
8
Wed Thur
4
11
8
4
Fri
8
8
Add error logging
8
10
16
8
8
11K
The Scrumboard
Todo Doing Done
Risk
Story
11K
Sample Task Template
11K
A Sprint Burndown ChartHours
11K
More Metrics
The trend is your friend
Cumulative Flow Delivered Value Velocity
11K
Scrum Framework
•Product owner
•ScrumMaster
•Team
Roles
•Product backlog
•Sprint backlog
•Burndown charts
Artifacts
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Ceremonies
11K
Sprint planning meeting
11K
How to find an agreed upon solution:
https://www.youtube.com/watch?t=37&v=8
Amu3UBj-qw
Sprint planning meeting
Sprint prioritization
• Analyze and evaluate product backlog
• Select sprint goal
Sprint planning
• Decide how to achieve sprint goal
(design)
• Create sprint backlog (tasks) from
product backlog items (user stories /
features)
• Estimate sprint backlog in hours
11K
Sprint planning meeting
Sprint prioritization
• Analyze and evaluate product backlog
• Select sprint goal
Sprint planning
• Decide how to achieve sprint goal
(design)
• Create sprint backlog (tasks) from
product backlog items (user stories /
features)
• Estimate sprint backlog in hours
Business
conditions
Team
capacity
Product
backlog
Technology
Current
product
11K
Sprint planning meeting
Sprint prioritization
• Analyze and evaluate product backlog
• Select sprint goal
Sprint planning
• Decide how to achieve sprint goal
(design)
• Create sprint backlog (tasks) from
product backlog items (user stories /
features)
• Estimate sprint backlog in hours
Sprint
goal
Sprint
backlog
Business
conditions
Team
capacity
Product
backlog
Technology
Current
product
11K
The Sprint Goal
A short statement of what the work will be focused on during the sprint
Database Application
Financial services
Life Sciences
Support features necessary for population
genetics studies.
Support more technical indicators than
company ABC with real-time, streaming data.
Make the application run on SQL Server in
addition to Oracle.
11K
Sprint Planning
● Team selects items from the product backlog they can commit to
completing
● Sprint backlog is created
● Tasks are identified and each is estimated (1-16 hours)
● Collaboratively, not done alone by the ScrumMaster
● High-level design is considered
11K
As a vacation planner, I
want to see photos of the
hotels so that I will get
a feeling for them.
Code the middle
tier (8 hr)
Code UI
(8 hr)
Write tests
(4 hr)
Meet PO (2 hr) Code Foo-class
(6 hr)
Update
performance tests
(4 hr)
The Daily Scrum
Parameters
● Daily
● 15 Minutes
● Stand Up
Not for problem solving
● Whole world is invited
● Only team members, ScrumMaster, product owner, can talk
Helps avoid unnecessary meetings
11K
3 Questions for everyone
These are not status for the ScrumMaster. They are
commitments in front of peers
What did you do yesterday?
1
What will you do today?
2
Is anything in your way?
3
11K
The Sprint Review
● Team presents what it accomplished during the sprint
● Typically takes the form of a demo of new features or underlying
architecture
● Informal (2-hour prep time rule)
● Whole team participates
● Invite the world
A Review:
https://www.youtube.com/watch?v=Q6jMgmPIxmk
11K
The Sprint Retrospective
● Periodically take a look at what is and is not working
● Typically 15–30 minutes
● Done after every sprint
● Whole team participates (ScrumMaster, Product owner,
Team, Possibly customers and others)
11K
Example Retrospective
Gather the whole team and discuss what you should:
● Stop doing
● Continue doing
● Start doing
11K
Scrum Framework
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Ceremonies
•Product backlog
•Sprint backlog
•Burndown charts
Artifacts
•Product owner
•ScrumMaster
•Team
Roles
11K
Product Owner
● Define the features of the product
● Decide on release date and content
● Be responsible for the profitability of the product (ROI)
● Prioritize features according to market value
● Adjust features and priority every iteration, as needed
● Accept or reject work results
11K
Product Owner Videos
● Why it’s important to have a committed product owner:
https://www.youtube.com/watch?v=BTTdHW8Z668
● How to negotiate as a product owner:
https://www.youtube.com/watch?v=ZG-NgkHv52Y
● Product ownership in a nutshell:
https://www.youtube.com/watch?v=502ILHjX9EE
11K
ScrumMaster
● Communicates with management
● Responsible for enacting Scrum values and practices
● Removes impediments
● Ensure that the team is fully functional and productive
● Enable close cooperation across all roles and functions
● Shield the team from external interferences
The ScrumMaster:
https://www.youtube.com/watch?v=oheekef7oJk
11K
The Team
● Typically 5-9 people
● Cross-functional
● Members should be full-time
● May be exceptions (e.g., database administrator)
11K
The Team
● Self-organizing (No titles!)
● Membership should change only
between sprints
11K
Scalability
● Typical individual team is 7 ± 2 people
● Scalability comes from teams of teams
● Factors in scaling
● Type of application
● Team size
● Team dispersion
● Project duration
11K
Scaling
● Scrum of Scrums
● Nexus – Scrum.org
● LeSS - http://less.works/
● SAFe -
http://www.scaledagileframe
work.com/
Why synchronized sprint length
is important:
https://www.youtube.com/watch
?t=12&v=Suugn-p5C1M
11K
Scaling through Scrum of Scrums
11K
Scrum of Scrum of Scrums
11K
Where to go next
● www.agilemiddleeast.org
● stateofagile.com
● www.scrumguides.org
● www.scrumalliance.org
● www.scrum.org
● www.agilealliance.org
● www.enterprisescrum.com
● www.mountaingoatsoftware.com/scrum
11K
A Reading List
● Agile and Iterative Development: A Manager’s Guide by Craig
Larman
● Agile Estimating and Planning by Mike Cohn
● Agile Project Management with Scrum by Ken Schwaber
● Agile Retrospectives by Esther Derby and Diana Larsen
● Agile Product Management with Scrum by Roman Pichler
● User Story Mapping by Jeff Patton
● Scrum and XP from the trenches by Henrik Kniberg
11K
A Reading List
● Agile Software Development Ecosystems by Jim Highsmith
● Agile Software Development with Scrum by Ken Schwaber and
Mike Beedle
● Scrum and The Enterprise by Ken Schwaber
● Succeeding with Agile by Mike Cohn
● User Stories Applied for Agile Software Development by Mike Cohn
● Software in 30 days by Ken Schwaber & Jeff Sutherland
● Enterprise Scrum by Mike Beedle
● Agile Testing by Lisa Crispin
11K
Credit
This presentation is based on Mike Cohn’s reusable Scrum
presentation.
mike@mountaingoatsoftware.com
www.mountaingoatsoftware.com
https://www.mountaingoatsoftware.com/agile/scrum/a-reusable-scrum-
presentation
(720) 890-6110 (office)
11K
Lean & Agile Middle East
info@meagile.com
https://agilemiddleeast.org/
Contact
Information
https://www.facebook.com/AgileMiddleEast
https://twitter.com/MEAgile
https://www.linkedin.com/groups?home=&gid=8133203
11K
Lean & Agile Middle East
Upcoming
Events
Professional Scrum Master 22-23 July, Dubai
Call for papers: Agile ME Summit, Sept 30
Procurement and Agile PM, 4-5 Oct., Dubai
Introducing Lean & Agile, Abu Dhabi, Oct.
Introducing Lean & Agile, Dubai, Oct.
Agile ME Summit 2016, March 19, Dubai
11K
Andreas Hägglund
Learning is optional,
so is survival
I run projects and make organizations more efficient
by working as:
● Change Agent
● Trainer & Coach
● Project Manager/Scrum Master
● Product Owner/Business Developer
17 years of experience of Management & IT
11K
Andreas Hägglund
Contact
Information
slideshare.net/andreashagglund
www.kravanalys.se/category/inenglish
www.systemvaruhuset.se
@ahab1972
andreashagglund
11K
Q&A
11K

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Introducing Scrum a Collaboration Game

  • 1. Andreas Hägglund Introducing Scrum A Collaborative Game 11K slideshare.net/andreashagglund @ahab1972 andreashagglund
  • 2. Thank you to our sponsor! 11K
  • 4. Two big events in 1986... “The… ’relay race’ approach to product development…may conflict with the goals of maximum speed and flexibility. Instead a holistic or ’rugby’ approach — where a team tries to go the distance as a unit, passing the ball back and forth—may better serve today’s competitive requirements.” Hirotaka Takeuchi and Ikujiro Nonaka, “The New New Product Development Game”, Harvard Business Review, January 1986. 11K
  • 5. • Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time using empirical process control. • It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month). • The business sets the priorities. Teams self-organize to determine the best way to deliver the highest priority features. • Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it for another sprint. Scrum in 100 words 11K
  • 6. History of Scrum ● Pre 1986 Lean & Agile Practices ● 1986 The New New Product Development Game published ● 1993 Jeff Sutherland - Easel Corp, Ken Schwaber – ADM ● 1995 OOPSLA Conference ● 1999 Scrum patterns in PLOPD4 published ● 2001 Agile Manifesto signed ● 2001 Agile Software Development with Scrum published ● 2002 Scrum Alliance founded ● 2004 Agile Project Management with Scrum published ● 2009 Scrum.org founded ● 2010 Scrum Guide published ● 2013 Scrum Guide translated to Arabic 11K
  • 7. Who’s using it? ● Microsoft ● Yahoo ● Google ● Electronic Arts ● Lockheed Martin ● Philips ● Siemens ● Nokia ● Ericsson ● Intuit ● Boeing ● Spotify ● John Deere ● Sabre ● Salesforce.com ● Time Warner ● Turner Broadcasting ● BBC ● IBM ● Thomson Reuters 11K
  • 9. What are they developing? ● Commercial software ● In-house development ● Contract development ● Fixed-price projects ● Financial applications ● ISO 9001-certified applications ● Embedded systems ● 24x7 systems with 99.999% uptime requirements ● the Joint Strike Fighter ● Video game development ● FDA-approved, life-critical systems ● Satellite-control software ● Websites ● Handheld software ● Mobile phones ● Network switching applications ● ISV applications ● Some of the largest applications in use 11K
  • 10. Scrum Characteristics ● No specific engineering practices prescribed ● Requirements are captured as items in a list of “product backlog” ● Self-organizing teams ● Product progresses in a series of month-long “sprints” ● Uses generative rules to create an agile environment for delivering projects ● Empirical Process 11K
  • 12. Why is a sprint just a month long? Plan sprint durations around how long you can commit to keeping change out of the sprint 11K
  • 13. What is a generative rule? Generative Rules ● A minimum set of things you must always do, to learn what to do in any specific situation ● Helps you help yourself Inclusive rules ● All the things you should do under all situations. ● Solves the problem for you 11K
  • 14. What is an Empirical Process Empirical Process ● Unpredictable ● Unrepeatable ● Requires scientific use of data to understand process Defined Process ● Predictable ● Repeatable ● Completely understood ● Automatable 11K
  • 15. Software Development Is Unrepeatable! Complex Anarchy Technology Requirements Far from Agreement Close to Agreement Closeto Certainty Farfrom Certainty Source: Strategic Management and Organizational Dynamics by Ralph Stacey in Agile Software Development with Scrum by Ken Schwaber and Mike Beedle. 11K Simple
  • 16. Pillars of Empirical Process Control ● Visibility ● Inspection ● Adaptation 11K
  • 17. The Agile Values Process and toolsIndividuals and interactions over Following a planResponding to change over Comprehensive documentationWorking software over Contract negotiationCustomer collaboration over 11K
  • 18. Iterative 11K Waterfall Analysis Design Implementation Test Deployment Icons designed by Freepik Release 1 Release 2 Release 3 Release 1 Release 4 Release 5
  • 19. Putting it all together – Scrum Framework 11K
  • 20. Sprints ● Scrum projects make progress in a series of “sprints” ● Typical duration is 2–4 weeks or a calendar month at most ● A constant duration leads to a better rhythm ● Product is designed, coded, and tested during the sprint 11K
  • 21. Scrum Framework •Product owner •ScrumMaster •Team Roles •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Ceremonies •Product backlog •Sprint backlog •Burndown charts Artifacts 11K
  • 22. Artifacts •Product owner •ScrumMaster •Team Roles •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Ceremonies •Product backlog •Sprint backlog •Burndown charts Artifacts 11K
  • 23. Product Backlog ● The requirements ● A list of all desired work on the project ● Ideally expressed such that each item has value to the users or customers of the product ● Prioritized by the product owner ● Reprioritized at the start of each sprint This is the product backlog 11K
  • 24. Rough Sizing: T-shirts or Story points XL L M S XS 11K 0, 0.5, 1, 2, 3, 5, 8, 13, 20, 40, 100, ?
  • 25. A Sample Product Backlog Backlog item Size Allow a guest to make a reservation 3 As a guest, I want to cancel a reservation. 5 As a guest, I want to change the dates of a reservation. 3 As a hotel employee, I can run RevPAR reports (revenue- per-available-room) 8 Improve exception handling 8 ... 30 ... 50 11K
  • 26. Managing the Sprint Backlog ● Individuals sign up for work of their own choosing ● Work is never assigned ● Estimated work remaining is updated daily 11K
  • 27. Managing the Sprint Backlog ● Any team member can add, delete or change the sprint backlog ● Work for the sprint emerges ● If work is unclear, define a sprint backlog item with a larger amount of time and break it down later ● Update work remaining as more becomes known 11K
  • 28. A Sample Sprint Backlog Tasks Code the user interface Code the middle tier Test the middle tier Write online help Write the foo class Mon 8 16 8 12 8 Tues 4 12 16 8 Wed Thur 4 11 8 4 Fri 8 8 Add error logging 8 10 16 8 8 11K
  • 29. The Scrumboard Todo Doing Done Risk Story 11K
  • 31. A Sprint Burndown ChartHours 11K
  • 32. More Metrics The trend is your friend Cumulative Flow Delivered Value Velocity 11K
  • 33. Scrum Framework •Product owner •ScrumMaster •Team Roles •Product backlog •Sprint backlog •Burndown charts Artifacts •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Ceremonies 11K
  • 34. Sprint planning meeting 11K How to find an agreed upon solution: https://www.youtube.com/watch?t=37&v=8 Amu3UBj-qw
  • 35. Sprint planning meeting Sprint prioritization • Analyze and evaluate product backlog • Select sprint goal Sprint planning • Decide how to achieve sprint goal (design) • Create sprint backlog (tasks) from product backlog items (user stories / features) • Estimate sprint backlog in hours 11K
  • 36. Sprint planning meeting Sprint prioritization • Analyze and evaluate product backlog • Select sprint goal Sprint planning • Decide how to achieve sprint goal (design) • Create sprint backlog (tasks) from product backlog items (user stories / features) • Estimate sprint backlog in hours Business conditions Team capacity Product backlog Technology Current product 11K
  • 37. Sprint planning meeting Sprint prioritization • Analyze and evaluate product backlog • Select sprint goal Sprint planning • Decide how to achieve sprint goal (design) • Create sprint backlog (tasks) from product backlog items (user stories / features) • Estimate sprint backlog in hours Sprint goal Sprint backlog Business conditions Team capacity Product backlog Technology Current product 11K
  • 38. The Sprint Goal A short statement of what the work will be focused on during the sprint Database Application Financial services Life Sciences Support features necessary for population genetics studies. Support more technical indicators than company ABC with real-time, streaming data. Make the application run on SQL Server in addition to Oracle. 11K
  • 39. Sprint Planning ● Team selects items from the product backlog they can commit to completing ● Sprint backlog is created ● Tasks are identified and each is estimated (1-16 hours) ● Collaboratively, not done alone by the ScrumMaster ● High-level design is considered 11K As a vacation planner, I want to see photos of the hotels so that I will get a feeling for them. Code the middle tier (8 hr) Code UI (8 hr) Write tests (4 hr) Meet PO (2 hr) Code Foo-class (6 hr) Update performance tests (4 hr)
  • 40. The Daily Scrum Parameters ● Daily ● 15 Minutes ● Stand Up Not for problem solving ● Whole world is invited ● Only team members, ScrumMaster, product owner, can talk Helps avoid unnecessary meetings 11K
  • 41. 3 Questions for everyone These are not status for the ScrumMaster. They are commitments in front of peers What did you do yesterday? 1 What will you do today? 2 Is anything in your way? 3 11K
  • 42. The Sprint Review ● Team presents what it accomplished during the sprint ● Typically takes the form of a demo of new features or underlying architecture ● Informal (2-hour prep time rule) ● Whole team participates ● Invite the world A Review: https://www.youtube.com/watch?v=Q6jMgmPIxmk 11K
  • 43. The Sprint Retrospective ● Periodically take a look at what is and is not working ● Typically 15–30 minutes ● Done after every sprint ● Whole team participates (ScrumMaster, Product owner, Team, Possibly customers and others) 11K
  • 44. Example Retrospective Gather the whole team and discuss what you should: ● Stop doing ● Continue doing ● Start doing 11K
  • 45. Scrum Framework •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Ceremonies •Product backlog •Sprint backlog •Burndown charts Artifacts •Product owner •ScrumMaster •Team Roles 11K
  • 46. Product Owner ● Define the features of the product ● Decide on release date and content ● Be responsible for the profitability of the product (ROI) ● Prioritize features according to market value ● Adjust features and priority every iteration, as needed ● Accept or reject work results 11K
  • 47. Product Owner Videos ● Why it’s important to have a committed product owner: https://www.youtube.com/watch?v=BTTdHW8Z668 ● How to negotiate as a product owner: https://www.youtube.com/watch?v=ZG-NgkHv52Y ● Product ownership in a nutshell: https://www.youtube.com/watch?v=502ILHjX9EE 11K
  • 48. ScrumMaster ● Communicates with management ● Responsible for enacting Scrum values and practices ● Removes impediments ● Ensure that the team is fully functional and productive ● Enable close cooperation across all roles and functions ● Shield the team from external interferences The ScrumMaster: https://www.youtube.com/watch?v=oheekef7oJk 11K
  • 49. The Team ● Typically 5-9 people ● Cross-functional ● Members should be full-time ● May be exceptions (e.g., database administrator) 11K
  • 50. The Team ● Self-organizing (No titles!) ● Membership should change only between sprints 11K
  • 51. Scalability ● Typical individual team is 7 ± 2 people ● Scalability comes from teams of teams ● Factors in scaling ● Type of application ● Team size ● Team dispersion ● Project duration 11K
  • 52. Scaling ● Scrum of Scrums ● Nexus – Scrum.org ● LeSS - http://less.works/ ● SAFe - http://www.scaledagileframe work.com/ Why synchronized sprint length is important: https://www.youtube.com/watch ?t=12&v=Suugn-p5C1M 11K
  • 53. Scaling through Scrum of Scrums 11K
  • 54. Scrum of Scrum of Scrums 11K
  • 55. Where to go next ● www.agilemiddleeast.org ● stateofagile.com ● www.scrumguides.org ● www.scrumalliance.org ● www.scrum.org ● www.agilealliance.org ● www.enterprisescrum.com ● www.mountaingoatsoftware.com/scrum 11K
  • 56. A Reading List ● Agile and Iterative Development: A Manager’s Guide by Craig Larman ● Agile Estimating and Planning by Mike Cohn ● Agile Project Management with Scrum by Ken Schwaber ● Agile Retrospectives by Esther Derby and Diana Larsen ● Agile Product Management with Scrum by Roman Pichler ● User Story Mapping by Jeff Patton ● Scrum and XP from the trenches by Henrik Kniberg 11K
  • 57. A Reading List ● Agile Software Development Ecosystems by Jim Highsmith ● Agile Software Development with Scrum by Ken Schwaber and Mike Beedle ● Scrum and The Enterprise by Ken Schwaber ● Succeeding with Agile by Mike Cohn ● User Stories Applied for Agile Software Development by Mike Cohn ● Software in 30 days by Ken Schwaber & Jeff Sutherland ● Enterprise Scrum by Mike Beedle ● Agile Testing by Lisa Crispin 11K
  • 58. Credit This presentation is based on Mike Cohn’s reusable Scrum presentation. mike@mountaingoatsoftware.com www.mountaingoatsoftware.com https://www.mountaingoatsoftware.com/agile/scrum/a-reusable-scrum- presentation (720) 890-6110 (office) 11K
  • 59. Lean & Agile Middle East info@meagile.com https://agilemiddleeast.org/ Contact Information https://www.facebook.com/AgileMiddleEast https://twitter.com/MEAgile https://www.linkedin.com/groups?home=&gid=8133203 11K
  • 60. Lean & Agile Middle East Upcoming Events Professional Scrum Master 22-23 July, Dubai Call for papers: Agile ME Summit, Sept 30 Procurement and Agile PM, 4-5 Oct., Dubai Introducing Lean & Agile, Abu Dhabi, Oct. Introducing Lean & Agile, Dubai, Oct. Agile ME Summit 2016, March 19, Dubai 11K
  • 61. Andreas Hägglund Learning is optional, so is survival I run projects and make organizations more efficient by working as: ● Change Agent ● Trainer & Coach ● Project Manager/Scrum Master ● Product Owner/Business Developer 17 years of experience of Management & IT 11K