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1
Gamification in Education
workshop
Twitter
• @ahmed_hossam88
2018
2
About Ahmed Hossam
• Founder and Gamification Consultant at Gampact & President of
Gamification Egypt
• Gamification Consultant & Gamfed (International Gamification
Confederation) Ambassador in Egypt. http://gamfed.com/who-we-are/
• Earned the Gamification world Certification during the
Gamification World Congress (GWC15) in Barcelona, Spain.
• Certified Expert Gamification Designer from Engagement Alliance.
• Ahmed is the 1st in the Middle East to be Certified Gamification
Designer level 2 from Sententia Gamification Consortium.
3
About Ahmed Hossam
In July 2017, ranked 2nd in the Global Gamification Guru Power 100.
https://www.rise.global/gurus/r/2470935
4
About Ahmed Hossam
Gamification Europe Conference nomination awards
5
MOBILE
FIRST
MICRO
LEARNIN
G
EMBRAC
E
AGILITY
CONTENT
CURATIO
N
GAMIFICATION
& Learning
Experience
“The new buzzword in the
business world is Gamification”
- Kathryn Perry
Oracle Director of Communications on Jan 24/2013
https://blogs.oracle.com/applications/entry/adding_gamification_into_the_oracle
Introduction
Hewlett Packard (HP) were able to achieve over $1 billion of
revenue growth after investing in a new online portal that
takes a gaming and rewards approach to selling.
http://www.callcentre.co.uk/how-hpintel-made-1-billion-through-gamification/
Knowledge Levels Through the Day
?
1 Gamification
2 Why Gamification
Lets Gamify
3 How is it used?
Level 1
1 Gamification
10
Participant’s profile
Gamification
Games
User Experience
User Engagement
Sudden Survey Mission!
Accuracy
Collaboration
Creative presentation
How To Win
Insights and positive feedback about the overall process
Your feedback on the product
Why did you feel it is a game?
What are the game elements that we used?
Debrief
Time
pressure
Count
down
Points Collaboration
Challenge Competition Teams Win state
Innovation/
Creativity
Knowledge
sharing
Game Elements Used
15
• The use of game elements and game design thinking in non-
game contexts to:
Engage people
Feedback
Change behavior
Motivate action
Promote learning
Solve problems
User retention
And yet more ..
What Is Gamification?
Level 1 Completed
Gamification?
25 %
Level 2
1 Gamification
?
2 Why Gamification
Why Gamification?
3/3/2018 20
The engagement crisis
3/3/2018 21
The engagement crisis
22
http://research.microsoft.com/en-us/um/people/sdumais/sigir2010-
dwelltimemodel.pdf
Microsoft Research proof of the 10
seconds to leave a website
The engagement crisis
24
Is there any industry who
survived the engagement
crises?!
The engagement crisis
3/3/2018 26
The Power of …
Games!
Gamification
Serious Process Games
Using Game Elements
to Engage people in
your process
Game Elements
Why Gamification?
28
Why Gamification?
Piano Stairs 66% more people than normal chose the stairs
over the escalator
Why Gamification?
The True Meaning of fun
Jon Radoff 42 things that are fun
Why Gamification?
Why Gamification?
Did you notice the game
elements?
The Power of Gamification
Insights
?
Level 2 Completed
50%
Level 3
1 Gamification
?
2 Why Gamification
3 How is it used?
The Power of Gamification
How Social Media uses
Gamification?
The Power of Gamification
The Power of Gamification
The Power of Gamification
Growth Of Gamification
3/3/2018 41
The global market for gamification is
expected to reach $5.5 billion in 2018
• http://techinfographics.com/gamification-stats-and-facts-for-2015/
Gamification growth to reach $10.02
billion by 2020
• http://www.researchandmarkets.com/research/z5v5zf/gamification
In a 2015 survey, 87% of retailers said
they plan to use gamification to engage
customers within the next 5 years
https://bostonretailpartners.com/2015-crm-survey-report/
Gamification
Psychology
Gamification Psychology
Gamification Psychology
Psychology
75%
Technology
25%
Gamification
Psychology Technology
Gamification Psychology
The Flow Theory
Gamification Psychology
Gamification Psychology
Self-
Determination
Theory
Competence
RelatednessAutonomy
Self Determination
Theory
Gamification Psychology
Level 3 Completed
75%
50
Level 4
?
1 Gamification
2 Why Gamification
Lets Gamify
3 How is it used?
•Let’s Gamify
Level 4 Completed
Gamification?
100%
53
Summary
?
1 Gamification
2 Why Gamification
Lets Gamify
3 How is it used?
54
Email
• ahmed.Hossam@gampact.com
Website
• www.gampact.com
LinkedIn
• https://linkedin.com/in/ahmedhossam88
Twitter
• @ahmed_hossam88
Facebook
• https://www.facebook.com/ahossam88
Facebook Group
• https://www.facebook.com/groups/GamificationEgypt/

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Gamification in education presentation

Editor's Notes

  1. https://static.pexels.com/photos/1984/black-and-white-city-man-people.jpg
  2. Info
  3. What is Gamification? Gamification is the use of game elements and game design thinking in non-game contexts to: Engage people Change behavior Motivate action Promote learning Solve problems And yet more ..
  4. Nielsen - a leading global information and measurement company, provides insights & data about what people watch, listen to & buy. – 80% of the population use second or third screen while watching something like TV (( Distraction from the distraction ))
  5. 20% of the population checks the smart phone each 10 min of the day ( 100 checks )
  6. Teenagers want to drive less than the previous generations ( No FB or twitter or Instagram while driving )…instead of FB, we don’t drive a car instead.
  7. Game-Based Learning/ Serious Games The definition of game-based learning is simply learning through games. (Simulation, Teaching) متحف الاطفال Games: Entertainment, video games, mobile games Gamification: intrinsic and extrinsic
  8. Rewards are not only money Money are effective only by less than 20% Intrinsic Motivation is what derives productivity Combination of Extrinsic and Intrinsic boosts the motivation
  9. Reference Totally Awesome Training, Monica Cornetti