- Presentations
- Documents
- Infographics
Pathfinding - Part 3: Beyond the basics
Stavros Vassos
•
10 years ago
Introduction to AI in computer games
Hojjat Jafary
•
10 years ago
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
8 years ago
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look
Colin Barré-Brisebois
•
13 years ago
More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed: The Run
Colin Barré-Brisebois
•
12 years ago
GTC 2014 - DirectX 11 Rendering and NVIDIA GameWorks in Batman: Arkham Origins
Colin Barré-Brisebois
•
10 years ago
GDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins
Colin Barré-Brisebois
•
10 years ago
Rendering AAA-Quality Characters of Project A1
Ki Hyunwoo
•
7 years ago
Unreal Summit 2016 Seoul Lighting the Planetary World of Project A1
Ki Hyunwoo
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7 years ago