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Let’s Learn about
Gamification and Designing
a Gamification Solution!
Alireza Ranjbar Shourabi
@ARSHourabi
Alireza Ranjbar Shourabi
v Art of Light and Motion Game Studio – CEO
v IGA – Co-Founder
v Hamsaa – Gamification Designer (Social Network)
v Tooska – Gamification Designer (Khandevaneh - Second Screen)
v ICONish – Gamification Designer (VAS)
v Gamification Guru – Top 20 (Global Leaderboard)
v Previously :
v FANAP – Gamification Designer (Payment Solutions)
v Faranesh – Gamification Designer (eCommerce-eLearning Campaigns)
Knowledge
You will learn more about
someone in 1 hour of
gaming than in 1 year of
work.
Why are we here ?
v To know if Gamification is the solution you seek for your problem!
v To know more than just introduction about Gamification!
v To learn the primary needs of a Gamification design process!
Gamification Market worth 11.10 Billion
USD by 2020
Who is using Gamification?
v USA Networks
v LiveOps
v Dell
v Kaiser Permanente
v eBay
v Cisco
v Recyclebank
v Universal Music
v Siemens
v Yelp
v Verizon
v Nike
v SAP
v American Express
v Salesforce.com
v CodeAcademy
v Deloitte
v Samsung
v Foursquare
v Stack Overflow
v Facebook
Gamuts
v Product Gamification
v Workplace Gamification
v Marketing Gamification
v Lifestyle Gamification
Gamification Definitions
§ The Process of using Game-Thinking and game Mechanics To Engage users
and Solve Problems.
§ The process of turning an activity or task into a game or something that
resembles a game.
§ To apply game mechanics and game thinking to other areas of activities in
order to boost engagement (and other metrics) with a product or service.
´ And so many other definitions …
Gamification is …
´Learning from games and their abilities to
connect with people.
´Using game elements while knowing that a
game is a lot more.
´Thinking like a game designer.
´Having objectives other than winning in the
game
Exercise, Electricity & Fun
(Fun Theory)
Power of Games
1) CLEARLY DEFINED GOALS
2) CLEARLY DESIGNED RULES
3) BETTER SCOREKEEPING
4) MORE FREQUENT FEEDBACK
5) CONSISTENT COACHING
6) FUN SURPRISES
7) DATA DRIVEN DESIGN
Self Determination Theory
SDT
Autonomy
Competence
Relatedness
What Games are you playing?
v Clash of Clans
v Alien Creep
v Candy Crush Saga
v Plants VS Zombies
v Traffic Rider
v Monument Valley
v Life Line
Mechanics & Dynamics
v Game Mechanics
v Point
v Level
v Badge
v Leader-board
v Challenge
v Quest
v Progression
v Wheel of Fortune
Game Mechanics
and
Human Desires
Periodic Table of Gamification Elements
(Gamified UK)
Points System
´ Absolute requirement for all gamified systems
´ Some examples in real life
´Cash score
´Video game score
´Social networking score
´ Composite Metrics
Types of Point Systems
´ At least one type
´ Using more than one brings the complexity but more
control
´ Types :
´Experience points
´Redeemable points
´Skill points
´Karma points
´Reputation points
Experience Points
´ XP is the most important one
´ It’s not a currency
´ Every action has XP
´ Never goes down
´ Always grows and has no limit
´ Is not redeemable
´ Can be expired
´ Creating goal loops
Leader-boards
´ Two Major Types
´ The no-disincentive leaderboard
´Social incentive
´Right in the middle
´ The infinite leaderboard
´Locally
´Socially
´Globally
´ Privacy (gym example)
Level (level design)
´ Logical (understandable by player)
´ Extensible (you can add levels when needed)
´ Flexible
´ Testable
´ Refinable
Motivational UX
– Add Gamification to UX design and you’ll have Motivational UX
Motivational UX
GrowthHack
GrowthHack – Sample usage of
Gamification
Persuasive Design
Persuasive Design
Gamification of Recycling
Mint
Social Network
Broccoli and Gamification
v Htas2r38 gene (blocks the uptake of iodine to the thyroid)
v 70% of all humans
v Takes the average child 12 years to go from hating broccoli to loving it.
v Force
v Convince
v Airplane game / Stops working after a while
v Use sauce / Health issues of sauce
v Action / Achievement / Reward loop
Types of Gamification
§ Structural / Content
§ Exterior (customer)
§ Interior (employee)
§ Behavior Change
External Gamification
´External
´Marketing
´Sales
´Customer engagement
Club Psych
Internal Gamification
´Internal
´HR
´Productivity enhancement
´Crowd sourcing
Microsoft Language Localization
Foldit
Behavior Change Gamification
´Behavior change
´Health and wellness
´Sustainability
´Personal finance
´Social good applications
HabitRPG
A Gamified World
Motivations : Intrinsic & Extrinsic
Intrinsic & Extrinsic
Change Behavior
Engagement
´ Connection between a consumer and a product or
service.
´ The period in a romantic couple’s relationship during
which they are preparing and planning to spend the rest
of their lives together.
´ The period of time at which we have a great deal of
connection with a person, place, thing, or idea.
Engagement
v There is no single metric on the Web or in mobile technology that breaks
down or sufficiently measures engagement.
v Recency
v Frequency
v Duration
v Virality
v Ratings
v Gamification can boost up each of these!
Engagement
Some Frameworks
(Andrzej) (MDA)
Some Frameworks
(Monica Cornetti)
Some other Approaches
Player’s
Journey
Power of Games
Designing
Gamification Solution
1) Setup the Team
2) Understand Business objectives
3) Select and know Target behaviors
4) Knowing the user
5) Designing activity cycles and scaffolding
6) Considering FUN
7) Tools for design and implementation
Knowledge :
Gamification Design Process is Agile
Step 1 : The TEAM
Gamification
Designer
Market
Dev
DataUX
CRM/HR
Step 2: What are yours?
Step 2 : Objectives
Step 2 : Objectives
Step 2 : Objectives
Step 3 : Target Behavior
Step 3 : Target Behavior
Step 3 : Target Behavior
Creating Behavior
Step 4 : Know your Player
Step 4 : PlayerTypes
(RICHARD BARTLE / Dominique Mangiatordi)
Step 4 : Player Type
Achiever
Step 4 : Player Type
Socializer
Step 4 : Player Type
Explorer
Step 4 : Player Type
Killer
Step 4 : Player Type Relationships
Step 4 : Player Type
Disruptor
Step 4 : Player Type
Another POV
Step 4 : Player Type
Common Path
Staying Interesting
Step 5 : Loops & Feedback
Ford Fusion
Step 5 : Loops & Feedback
Step 5 : Loops & Feedback
Step 5 : Loops & Feedback
Step 5 : Loops & Feedback
´ Challenge
´ Achievement
´ Reward
– Dopamine for the brain
Step 5 : Scaffolding
Onboarding
´ The very First minute!
´ Do not explain anything.
´ Let the player experience.
´ Give a value to your player in the first minute
´ Don’t ask for registration.
´ Don’t give to much information.
´ Help player becomes a winner in the 1st minute
Onboarding
´ Challenging and Complex
´ Reveal the complexity of the system slowly
´ Reinforce the user positively
´ Remove opportunities to fail
´ Learn something about the players
Step 5 : Flow Theory
Step 5 : Social Engagement Loop
Step 5 : Bad Gamification :D
Step 6 : FUN
Step 6 : FUN
´ “In every job that must be done, there is an element of fun.
You find the fun and snap! The job’s a game.”
Step 6 : FUN
´ Winning
´ Problem-solving
´ Exploring
´ Chilling
´ Teamwork
´ Recognition
´ Triumphing
– Collecting
– Surprise
– Imagination
– Sharing
– Role Playing
– Customization
– Goofing off
• Fun can (and should) be designed
• Fun can be challenging!
• Appeal to different kinds of fun
Step 6 : FUN
´ Count some topics that are not fun.
´ Planting crops
´ Killing people
´ Air traffic control
´ Cleaning a baby
´ Waiting for tables
´ What does make a game fun?
Step 7 : Tools
v Gathering the data you need for design
v Set the path for journey and narrative
v Have some way for showing it to others
v Calculate the numbers in play
v Analyze the out come for refining the design
Gamification Model Canvas
Value Proposition
Value Management
Functional Analysis
Mind Mapping
Visual Aid Tools
Describe Visually
Understandable for Dev Team
Start with Sketches
You may need beautiful works, too!
Usage
The Narrative & Journey
TWINE
Mockups
Balsamiq
Numbers / Calculations / Simulations
Machinations
Joris Dormans
Data Analysis - R Studio
Anaconda / Spyder 3 / Python ide
§ If there is a problem with the core of the business, forget Gamification!
§ Not every business needs to be Gamified.
§ Never disrupt the balance in the business if you’re not prepared.
§ Never get out of the Flow zone!
§ Always check with Self Determination Theory.
§ Use the DATA! It’s data driven and it’s a process that never stops!
The Future
REFs
v Gamification by Design – Gabe Zichermann & Christopher Cunningham
v A Theory of FUN – Raph Koster
v Reality is broken – Jane Mcgonigal
v For the WIN – Kevin Werbach (Soon in Persian)
v Art of Game Design : A book of Lenses – Jesse Schell (In Persian)
v Game Mechanics : Advanced game design – Ernest Adams & Joris
Dormans
´ Gamified UK website
Thank you for Listening!
Alireza Ranjbar Shourabi
@ARSHourabi

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