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GAMIFICATION
F O R
A L I R E Z A R A N J B A R S H O U R A B I
@ A R S H O U R A B I
A BIT ABOUT CREATIVITY
Gamification for Marketing - @ARSHourabi 2
HAPPENED RECENTLY J
Gamification for Marketing - @ARSHourabi 3
HAPPENED RECENTLY J
Gamification for Marketing - @ARSHourabi 4
HAPPENED RECENTLY J
Gamification for Marketing - @ARSHourabi 5
INTRODUCTION
v Art of Light and Motion Game Studio – CEO
v IGA – Co-Founder
v Hamsaa – Gamification Designer (Targeted Social Network)
v Peyke Bartar – Engagement / Gamification Designer
v ModernPal – Gamification Designer for eHealth (HealthyPal)
v Gamification Guru –Top 20 (Global Leaderboard)
v Previously :
v Tooska/ICONish – Gamification Designer (Khandevaneh - Second Screen -VAS)
v FANAP – Gamification Designer (Payment Solutions)
v Faranesh – Gamification Designer (eCommerce-eLearning Campaigns)
Gamification for Marketing - @ARSHourabi 6
AND THE PLAN …
• Review
• Some Examples
• Knowing about those powerful Elements and Mechanics
• What would I do for a sample Marketing Campaign
Gamification for Marketing - @ARSHourabi 7
HISTORY : GAMIFICATION
AFastReview
Gamification for Marketing - @ARSHourabi 8
HISTORY : GAMIFICATION
AFastReview
Gamification for Marketing - @ARSHourabi 9
FILIMO - FILMBAZI
Gamification for Marketing - @ARSHourabi 10
DEFINITIONS : GAMIFICATION
• The Process of using Game Design-Thinking and game
Mechanics To Engage users and Solve Problems.
• The process of turning an activity or task into a game or
something that resembles a game.
• To apply game mechanics and game thinking to other areas
of activities in order to boost engagement (and other
metrics) with a product or service.
• And so many other definitions …
AFastReview
Gamification for Marketing - @ARSHourabi 11
SOME EXAMPLES
Gamification for Marketing - @ARSHourabi 12
AFastReview
AFastReview
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SELF DETERMINATION THEORY
AFastReview
SDT
Autonomy
Competence
Relatedness
Gamification for Marketing - @ARSHourabi 14
THE POWER OF GAMES
AFastReview
Gamification for Marketing - @ARSHourabi 15
DEFINITIONS : MARKETING
• Business Dictionary
– The management process through which goods and services move from concept to the customer. It
includes the coordination of four elements called the 4 P's of marketing:
(1) identification, selection and development of a product,
(2) determination of its price,
(3) selection of a distribution channel to reach the customer's place, and
(4) development and implementation of a promotional strategy.
• American Marketing Association
– The activity, set of institutions, and processes for creating, communicating, delivering, and exchanging
offerings that have value for customers, clients, partners, and society at large.
• Chartered Institute of Marketing
– The management process responsible for identifying, anticipating and satisfying customer requirements
profitably.
AFastReview
Gamification for Marketing - @ARSHourabi 16
HISTORY : MARKETING
AFastReview
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AFastReview
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WHAT IS MOST ESSENTIAL FOR A
MARKETING ACTIVITY ?
Gamification for Marketing - @ARSHourabi 19
AFastReview
?
WHAT IS MOST ESSENTIAL FOR A
MARKETING ACTIVITY ?
Gamification for Marketing - @ARSHourabi 20
AFastReview
ENGAGEMENT!
ENGAGEMENT
• Connection between a consumer and a product or service.
• The period in a romantic couple’s relationship during
which they are preparing and planning to spend the rest of
their lives together.
• The period of time at which we have a great deal of
connection with a person, place, thing, or idea.
Gamification for Marketing - @ARSHourabi 21
AFastReview
Gamification for Marketing - @ARSHourabi 22
AFastReview
ENGAGEMENT
• There is no single metric on the Web or in mobile technology that breaks down or sufficiently
measures engagement.
• Recency
• Frequency
• Duration
• Virality
• Ratings
• Gamification can boost up each of these!
Gamification for Marketing - @ARSHourabi 23
AFastReview
ENGAGEMENT PARAMETERS
Gamification for Marketing - @ARSHourabi 24
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PARISIAN LOVE - GOOGLE
Gamification for Marketing - @ARSHourabi 26
VIRALITY
Gamification for Marketing - @ARSHourabi 27
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VIRALITY
Gamification for Marketing - @ARSHourabi 28
AFastReview
The tendency of an image, video, or piece of information to be
circulated rapidly and widely from one Internet user to another.
VIRALITY (DIGITAL)
Gamification for Marketing - @ARSHourabi 29
AFastReview
CONTAGIOUS
• Social Currency
• Triggers
• Emotions
• Public
• PracticalValue
• Stories
Gamification for Marketing - @ARSHourabi 30
AFastReview
AFastReview
Gamification for Marketing - @ARSHourabi 31
Gamification for Marketing - @ARSHourabi 32
AFastReview
USER EXPERIENCE DESIGN
§ User experience design is the net sum of every interaction with a product
or service.
§ User experience design is the philosophy which helps direct decisions.
§ User experience design is the process of enhancing user satisfaction with a
product by improving the usability, accessibility, and pleasure provided in the
interaction with the product.
§ User experience design is application of certain user-centered design
practices, a highly contextual design mentality, and use of certain methods and
techniques that are applied through process management to produce
cohesive, predictable, and desirable effects in a specific person, or persona
Gamification for Marketing - @ARSHourabi 33
AFastReview
USER EXPERIENCE DESIGN
34
AFastReview
USER EXPERIENCE DESIGN
• “good UX is the consequence of fulfilling the needs for
autonomy, competency, stimulation, relatedness and
popularity” (Hassenzahl, 2008, pp14)
• Gamification design goes for building competency and relatedness
with fulfilling the inner need of autonomy by the power of
stimulating with extrinsic motivation toward intrinsic!
• So Gamification can be the right tool, used correctly; for a good
UX design.
Gamification for Marketing - @ARSHourabi 35
AFastReview
MOTIVATIONAL UX
Gamification for Marketing - @ARSHourabi 36
AFastReview
Adaptive
Self-express
9 Principles
of
Motivational
UX
Exploration
Decision-
Making
Aesthetics
Challenge &
Reward
Belonging
Engagement
Loop
Content and
Story
GROWTH (HACKING)
Gamification for Marketing - @ARSHourabi 37
AFastReview
GROWTH (HACKING)
Gamification for Marketing - @ARSHourabi 38
AFastReview
NUMBERS (LET’S TALK ABOUT HOW TO TELL PEOPLE ABOUT THE PRICE)
• Item A is 40k Tomans and with discount you’re going to sell
it 30k Tomans.
• Item B is 130k Tomans and with discount you’re going to
sell it 120k Tomans.
• Item C is a new product and you won’t give a discount!
Gamification for Marketing - @ARSHourabi 39
SOME EXAMPLES
• Starbucks
• M&M
• Giff Gaff
• Victoria’s Secret
• Gilt
• eBay
• Salesforce
• Bonobos
Gamification for Marketing - @ARSHourabi 40
SomeSignificantExamples
LET’S HERE 3 OF THEM
SomeExamples
Gamification for Marketing - @ARSHourabi 41
M&M’S EYE-SPY PRETZEL CAMPAIGN
Gamification for Marketing - @ARSHourabi 42
SomeExamples
CLUB PSYCH TV SHOW AND
MERCHANDISE SALES
Gamification for Marketing - @ARSHourabi 43
SomeExamples
NIKE + AND THE RUNNING
EXPERIENCE COMMUNITY PROJECT
Gamification for Marketing - @ARSHourabi 44
SomeExamples
ZOMBIES, RUN!
Gamification for Marketing - @ARSHourabi 45
SomeExamples
GIFF GAFF'S MAGICAL GAMIFIED
BUSINESS MODEL
Gamification for Marketing - @ARSHourabi 46
SomeExamples
THE US ARMY GAME - THE #1
RECRUITMENT TOOL ON THE PLANET
Gamification for Marketing - @ARSHourabi 47
SomeExamples
SALESFORCE'S ROADWARRIOR
TRAINING
Gamification for Marketing - @ARSHourabi 48
SomeExamples
E-BAY
Gamification for Marketing - @ARSHourabi 49
SomeExamples
VICTORIA’S SECRET PINK
Gamification for Marketing - @ARSHourabi 50
SomeExamples
BONOBOS’ SCAVENGER HUNT
Gamification for Marketing - @ARSHourabi 51
SomeExamples
GILT LOYALTY PROGRAM
Gamification for Marketing - @ARSHourabi 52
SomeExamples
STARBUCKS – MY STARTBUCKS REWARDS
Gamification for Marketing - @ARSHourabi 53
SomeExamples
HEINEKEN – STAR PLAYER
Gamification for Marketing - @ARSHourabi 54
SomeExamples
GAMIFIED MARKETING
Gamification for Marketing - @ARSHourabi 55
POWERFUL ELEMENTS AND MECHANICS
• SAPS reward framework
• Scavenger Hunt
• Lottery
– Wheel of Fortune
– Slot Machine
• Limitations
– Limited Edition
– Limited Access
– Limited Time
• Leaderboards
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 56
SAPS REWARD FRAMEWORK
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 57
SAPS - STATUS
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 58
• Status is the position or rank of a person or group, within
the society, community, or organization
–Leaderboard
–Badge
–Level
SAPS - ACCESS
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 59
• Access is the ability to get hold of information, in contact
with other people, or use resources.
–Status
–Level
SAPS - POWER
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 60
• Power is the ability of a person or group, within the
society, community, or organization to influence others.
–Badge
–Level
SAPS - STUFF
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 61
• Stuff are things that a player can earn through their
efforts, skills, or abilities.
FOUR FS MOTIVATORS
•Fame
•Fortune
•Fulfillment
•Fun
Gamification for Marketing - @ARSHourabi 62
PowerfulElementsandMechanics
SCAVENGER HUNT
• A game, typically played in an extensive outdoor area, in which participants have to collect a
number of miscellaneous objects.
Gamification for Marketing - @ARSHourabi 63
PowerfulElementsandMechanics
LOTTERY
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 64
WHEEL OF FORTUNE
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 65
SLOT MACHINE
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 66
LIMITATIONS
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 67
LIMITATIONS - COLLECTING
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 68
LIMITATIONS - EDITION
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 69
LIMITATIONS - SCARCITY
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 70
LIMITATIONS - SCARCITY
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 71
LIMITATIONS - ACCESS
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 72
LIMITATIONS - TIME
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 73
LIMITATIONS - TIME
Gamification for Marketing - @ARSHourabi 74
LEADERBOARD
• Two Major Types
– The no-disincentive leaderboard
• Social incentive
• Right in the middle
– The infinite leaderboard
• Locally
• Socially
• Globally
• Privacy (gym example)
PowerfulElementsandMechanics
Gamification for Marketing - @ARSHourabi 75
LET’S USE A FAST TOOL
• Gamification software is any tool or Platform used for
applying game mechanics to non-game contexts in order to
boost engagement and successful end-results.
Gamification for Marketing - @ARSHourabi 76
LET’S IDEATE FOR A CAMPAIGN (PROJECT)
• Soosha “Digital Book” Store Wants to sell 1000 e-books
Gamification for Marketing - @ARSHourabi 77
HardFun…
WHAT WOULD I DO FOR A SAMPLE
MARKETING CAMPAIGN
1) Who is in the marketing team for this campaign ?
2) What are the targeted KPIs and Why?
3) What are the project parameters ? (Cost,Time, …)
4) What are the usable resources ? (Promotional channels, discount limits, …)
5) Essential Data from the subject and business. (Users, Parameters, …)
6) What’s the occasion? (Holiday, Calendar, …)
7) Now let’s design a solution that would tell a story while playing a fun experience!
WhatwouldIdo…
Gamification for Marketing - @ARSHourabi 78
ON PAPER …
WhatwouldIdo…
Gamification for Marketing - @ARSHourabi 79
I WOULD GO WITH …
WhatwouldIdo…
Gamification for Marketing - @ARSHourabi 80
These steps happens just in the Workshop!
PointValue
Requirements
Rewards
Scheduling
…
OUTCOMES OF A GAMIFIED SOLUTION
•Engagement
•Repeat Usage
•Propagation
•Referral
•Loyalty
Gamification for Marketing - @ARSHourabi 81
CONCLUSION
• There are no perfect solutions, there’re Optimal solutions!
• So Always Calibrate!
• Data and Science do the talking and the rest just shut up!
• Creativity can be the secret sauce and completely different
for every solution!
• Gamification can be one of the tools for designingVirality!
Gamification for Marketing - @ARSHourabi 82
THANK YOU FOR
LISTENING!
A L I R E Z A R A N J B A R S H O U R A B I
@ A R S H O U R A B I

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