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Gamification
for
Digital Media & Products
Alireza Ranjbar Shourabi
@ARSHourabi
@ARSHourabi
 Art of Light and Motion Game studio
◦ Co-Founder / CEO
 FARANESH (E-learning platform)
◦ Gamification Designer
 Hamsaa (Social Network)
◦ Gamification Designer
 FANAP (Fintech)
◦ Gamification Designer
 Iran Gamification Association
◦ Co-Founder
Digital Media
 Media
 Digital
 Electronic Media
 Digital Image
 Digital Sound & Video
 Internet
 Personal Computer
 Digital Device
Digital Product
 Product
 Digital
 Software
 Service
 Content
 …
A Product/Service
Needs
User
Customer
Customer
People are
Usually
Unwieldy
Uncooperative
Unpredictable
…
We need our customer to
 Share
 Comment
 Review
 Register
 Revisit
 Buy
 Unfold
 Donate
that
Behavior
that
Action
•Listen
•Act
•Reply
•Reform
•Repeat
•Sell
•Stay longer
•Take part
Gamification
 Broccoli story
Gamification
Gamification
 The use of game elements and game
design techniques in non-game contexts.
Game Elements
 Score Points
 Badges
 Achievements
 Quests
 Leader boards
 Currency
 Level
 Experience
Gamification is
 Learning from games and their abilities to
connect with people.
 Using game elements while knowing that a
game is a lot more.
 Thinking like a game designer.
 Having objectives other than winning in the
game
 Appreciating FUN!
 Much HARDER than it appears!
Gamification is NOT
 Making a 3D virtual world
 Making everything a game
 Game theory
 Just PBLs
 Simulations or serious games
Gamification Usage
 External
◦ Marketing
◦ Sales
◦ Customer engagement
 Internal
◦ HR
◦ Productivity enhancement
◦ Crowd sourcing
 Behavior Change
Gamification usage
Gamification in Digital form
 The process of turning an activity or task
into a game or something that resembles
a game
Habitica
Super Better
Foldit
Psych
Ford Fusion
Power House
Pain Squad
Zamzee
Khan Academy
How to Gamify
How to Gamify
The Loop
The Flow
The Progression
Final Words
 Consult a Gamification Designer!
◦ But know about gamification and game design
thinking.
 Fun can (and Should) be designed!
 Know the players, Get the players playing
and Keep them playing!
Thank You
for Listening!
Alireza Ranjbar Shourabi
@ARSHourabi
This file is available here :
http://www.slideshare.net/AlirezaRanjbarSHoura

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