The document discusses gamification and its applications to digital media and products. It defines gamification as using game elements and design techniques in non-game contexts to motivate behaviors. Some common game elements mentioned are points, badges, achievements and leaderboards. The document provides several examples of gamified digital products and services. It notes that gamification is about designing for fun and learning from games, rather than simply adding games. Gamification can be used for marketing, customer engagement, productivity and behavior change. The document emphasizes consulting a gamification designer when applying these principles.