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Startups & Gamification
Alireza Ranjbar SHourabi
@ARSHourabi
@ARSHourabi
• Art of Light and Motion Game studio
– Co-Founder / CEO
• FANAP
– Gamification Designer / Business Consultant
• FARANESH (KSNA)
– Gamification Designer
• Hamsaa
– Gamification Designer / Business Consultant
• Iran Gamification Association
– Co-Founder
Let’s talk about YOU
The Entrepreneur
Founder of a Startup
Owner of a Business
Building
or thinking about building
An Empire
You’ve thought about …
What kind of
journey/business
are you looking for ?
What is
the most important part
of your business?
Have you thought about ?
Sustainable
Lasting
Ever-growing
Profitable
…
Customer
You would wish!
Customer is
usually
unwieldy
and
uncooperative
and
unpredictable
and
…
You need your customer to
• Share
• Comment
• Review
• Register
• Revisit
• Buy
• Unfold
• Donate
that
Behavior
that
Action
•Listen
•Act
•Reply
•Reform
•Repeat
•Sell
•Stay longer
•Take part
A happy customer would do it all!
What’s your way other than having a
working product?
• UX
• Reward / Discount
• Referral engine
• Human centric design
• Growth-Hacking
• Fun Campaign
• Neuro-Marketing
• And ….
You need Tools ?
• The most FUN
• The most Designable
• The most Diverse
• Is GAMIFICATION !
• And done wrong, is the most Dangerous one!
So Let’s see what is Gamification!
Process of
Game Design Thinking
In
Non-game context.
Design Thinking
To Gamify A Startup
• Frame work of Prof. Kevin Werbach
1. DEFINE business objectives
2. DELINEATE target behaviors
3. DESCRIBE your players
4. DEVISE activity loops
5. DON’T forget the fun!
6. DEPLOY the appropriate tools
Fun
“In every job that must be done, there is an
element of fun. You find the fun and snap!
The job’s a game.”
Mary Poppins
And YES, you can design FUN!
People looking for elements of FUN
Win your users with a winning
Gamification
• Know your user
• Identify your mission
• Apply game mechanics
• 3M
– Manage
– Monitor
– Measure
• Remember : Gamification is data driven
• Remember : Gamification is iterative
This is International Industry
And What is not Gamification!
• Using
– Points and scores
– Leaderboards
– Badges
– Rewards
– Discounts
– And …
• With out Human centric design thinking!
Do make these mistakes!
• Mistake 1 : Focus on Competition
• Mistake 2 : No Clear Gamification Goals
• Mistake 3 : Too Many Rewards
• Mistake 4 : No Motivation
• Mistake 5 : Misusing Points and Badges
• Mistake 6 : Short-Term Thinking
– Do : Choose a behavior built for long term
– Do : Use variable interval rewards (operant
conditioning)
– Do : Add new elements over time
Thank you for listening!
Alireza Ranjbar SHourabi
@ARSHourabi

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Startups & Gamification (LeanCamp Tehran 2016)

  • 1. Startups & Gamification Alireza Ranjbar SHourabi @ARSHourabi
  • 2. @ARSHourabi • Art of Light and Motion Game studio – Co-Founder / CEO • FANAP – Gamification Designer / Business Consultant • FARANESH (KSNA) – Gamification Designer • Hamsaa – Gamification Designer / Business Consultant • Iran Gamification Association – Co-Founder
  • 3. Let’s talk about YOU The Entrepreneur Founder of a Startup Owner of a Business Building or thinking about building An Empire
  • 4.
  • 5. You’ve thought about … What kind of journey/business are you looking for ? What is the most important part of your business?
  • 6.
  • 7. Have you thought about ? Sustainable Lasting Ever-growing Profitable … Customer
  • 10.
  • 11. You need your customer to • Share • Comment • Review • Register • Revisit • Buy • Unfold • Donate that Behavior that Action •Listen •Act •Reply •Reform •Repeat •Sell •Stay longer •Take part
  • 12. A happy customer would do it all!
  • 13. What’s your way other than having a working product? • UX • Reward / Discount • Referral engine • Human centric design • Growth-Hacking • Fun Campaign • Neuro-Marketing • And ….
  • 14.
  • 15. You need Tools ? • The most FUN • The most Designable • The most Diverse • Is GAMIFICATION ! • And done wrong, is the most Dangerous one!
  • 16. So Let’s see what is Gamification! Process of Game Design Thinking In Non-game context.
  • 18. To Gamify A Startup • Frame work of Prof. Kevin Werbach 1. DEFINE business objectives 2. DELINEATE target behaviors 3. DESCRIBE your players 4. DEVISE activity loops 5. DON’T forget the fun! 6. DEPLOY the appropriate tools
  • 19. Fun “In every job that must be done, there is an element of fun. You find the fun and snap! The job’s a game.” Mary Poppins And YES, you can design FUN!
  • 20. People looking for elements of FUN
  • 21. Win your users with a winning Gamification • Know your user • Identify your mission • Apply game mechanics • 3M – Manage – Monitor – Measure • Remember : Gamification is data driven • Remember : Gamification is iterative
  • 23. And What is not Gamification! • Using – Points and scores – Leaderboards – Badges – Rewards – Discounts – And … • With out Human centric design thinking!
  • 24. Do make these mistakes! • Mistake 1 : Focus on Competition • Mistake 2 : No Clear Gamification Goals • Mistake 3 : Too Many Rewards • Mistake 4 : No Motivation • Mistake 5 : Misusing Points and Badges • Mistake 6 : Short-Term Thinking – Do : Choose a behavior built for long term – Do : Use variable interval rewards (operant conditioning) – Do : Add new elements over time
  • 25. Thank you for listening! Alireza Ranjbar SHourabi @ARSHourabi