Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Immersive Learning: The Core of the Padagogy Wheel
1. Immersive Learning
The Core of the Padagogy Wheel
“Let’s make it common practice to return
to the ancient way when people survived
and excelled because they knew that
survival was based on working together,
overcoming conflicts, and helping their
neighbors through difficult times.
We need to create an authentic
curriculum—a curriculum of human
touch. Our children deserve it, and the
world definitely needs it”.
Immersive Learning Presentation by Allan Carrington is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at http://tinyurl.com/padwheelstory.
2. Hong Kong Dec 2013
Online Resources
Online Resources
You only need this one
“tinyurl” webpage link
http://tinyurl.com/allanspresentations
3. Introducing Allan
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Designing Outcomes
Adelaide South Australia
Learning Designer and Apple Distinguished Educator
Two Masters - Education (online) & Interactive Multimedia
Awarded 2012 OLT National Citation for Outstanding
Contributions to Student Learning
Awarded 2011 University of Adelaide Award for Excellence in
Support of the Student Experience
Background in printing, publishing, web development &
educational multimedia
Worked in corporate & VET sectors
20+ countries & led schools in Hawaii, Texas & Paraguay
Taught communications, market research, print production &
using the internet for education
Passion for online collaboration & facilitation
Telephone: +61 402468777
Twitter: @allanADL Email: allan@desingingoutcomes.net
4. Can Game Simulation teach
empathy?
Harvard seems to think so
“This has great potential to
use virtual environments to
improve interpersonal
relationships that are not
possible in the real world,
to actually walk in the shoes
of another party.”
http://tinyurl.com/empathysim
8. Graduate Attributes & Capabilities
1. Energy, passion and enthusiasm
13. Critical thinking & problem solving
2. Willing to give credit to others
14. Collaboration across networks and
leading by influence
3. Empathising & working
productively with diversity
15. Agility and adaptability
4. Transparent and honest
16. Initiative and entrepreneurialism
5. Thinking laterally and creatively
17. Effective oral and written
communication
6. True to one’s values and ethics
7. Listening to different points of
view before coming to a decision
8. Understanding personal strengths
and limitations
18. Accessing and analyzing
information
19. Curiosity and imagination
1. Global Stewardship
9. Time management skills
13. Grit (Perseverance)
10. Learning from errors
14. Resilience
11. Learning from experience
15. Hope & Optimism
12. Remaining calm when under
pressure
16. Vision
17. Self Regulation
9. Attributes and Motivation
Developing a profile of excellence with student commitment
Some Suggested Tactics ... this could
change everything?
Develop an Excellent Graduate Profile
Recruit Student Participation
Request Feedback on Profile
“Getting the best use out of
the Padagogy Wheel Model”
Designing Outcomes
Email: allan@designingoutcomes.net
Establish Learning Contracts
Sieve every teaching idea, activity and
assessment through the grid of
Autonomy, Mastery and Purpose.
Disruptive Padagogy Presentation by Allan Carrington is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at http://tinyurl.com/padwheelstory.
10. At the Padagogy Wheel Core
Bullseye!
Immersive
Learning Targets
Engagement
• Improves engagement
• Tests & models
attributes & capabilities
• Challenges, choice &
consequences
• The big picture
Podcast Ken Spero:
“At the Padagogy Wheel Core: Immersive Learning Targets E
Designing Outcomes
Email: allan@designingoutcomes.net
Disruptive Padagogy Presentation by Allan Carrington is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at http://tinyurl.com/padwheelstory.
11. Disaster Downunder eSim 2004
Seven Functions
1. BAT: Burns Assessment
Team Nurse
2. CNCA: Clinical Nurse
Consultant Burns Unit
Trauma Hospital (Adult)
3. CNA: Clinical Nurse Burns
Unit Trauma Hospital (Adult)
4. NUM: Nurse Unit Manager
Trauma
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CNCP: Clinical Nurse
Consultant Burns Unit
Paediatric Hospital
1. BATP: Burns Assessment
Team Nurse Paediatric
2. SURGN: Nurse in Charge
Surgical Ward Staging
Hospital
Three Phases
1. Planning
2. Incident Management
3. Post Incident Management
12. Authentic Lesson Design
Margaret Conaglen
Christchurch NZ 2010
“We have lost a home but all my
family is fine and we are counting
our blessings. I wanted to let you know
how often I thought about the “Disaster
Down Under eSim” and how incredibly
relevant it has been to the situation here at
the hospital over the past week. Just about
everything covered in the eSim played out
here - including rapid patient transfers, miscommunication, gaining extra dressing
supplies, sneaky media and staff burn out
avoidance. The only difference of course was
no burn injuries – just lots of trauma. I have to
say our hospital did an amazing job and our
ward coped very well.”
14. Benefits of Immersive
Learning Micro Sims
• Engage our emotions
• Enable “failing forward”
• Promote critical thinking
• Accelerate time
• Provide shared context
• Trigger memories
Ken Spero
Scenario-Based E-Learning Book
15. Learning From
and Building on
Experience
• Articulate Rapid eLearning Blog
http://www.articulate.com/rapid-elearning
• 3 Simple Steps: Challenge, Choices
and Consequences
• 7 Tips: for Better eLearning Scenarios
16. Authoring Immersive
Learning Micro
Simulations ILMS
Getting Started
Step 1: Identify the specific problem or
issue that needs to be fixed.
Step 2: Envision the desired
experience. What is the outcome you
are looking for?
Step 3: Determine the timeline in
which this experience takes place.
e.g. A week-in-the-life?
Designing Outcomes
Email: allan@designingoutcomes.net
Disruptive Padagogy Presentation by Allan Carrington is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at http://tinyurl.com/padwheelstory.
17. Authoring Immersive Learning
Micro Simulations ILMS
Getting Started
Step 4: Define success. How is
success going to be measured
in the experience?
What are the learning
objectives?
Step 5: Add conflict.
Step 6: Finish the story. After
you finish the core narrative
then add branches later.
Disruptive Padagogy Presentation by Allan Carrington is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at http://tinyurl.com/padwheelstory.
18. Simulation
Authoring Job Aid
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Four page questionnaire
For Designers and SMEs
Two approaches
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Analytical
Story Telling
Help break the blank
paper barrier
Ken Spero
Philadelphia USA
19. Practice Makes Perfect
ASTD Article TD 081213
Important: Please note
this allows for a single
view if you give your email,
it may be a problem to
revisit
“Sometimes you can do everything right and still not
get a good outcome. The scorecard provides the
vehicle through which students can make sense of
everything, to see what they did right in the situation
and where the wrong came from. That allows us to
truly encourage "failing forward" in a most
constructive manner”.
ASTD Podcast Episode
9.25 mins
Ken Spero
Philadelphia USA
20. Now it’s Your Turn
• What is a scenario (challenge) you think would
help students develop communication skills and
empathy?
• Let’s discuss together how to specify the problem,
define the experience and the intended outcome
• Also build the timeline, define success and how it
will be measured. Define the learning outcomes
and add conflict
• For the next 10 minutes discuss with the person
next to you the questions and responses you
would make using the Scenario Job Aid
http://www.unity.net.au/padwheel/jobaid.pdf
21. Getting Started
Step 1: Identify the specific problem or issue that
needs to be fixed.
Step 2: Envision the desired experience. What is
the outcome you are looking for?
Step 3: Determine the timeline in which this
experience takes place. e.g. A week-in-the-life?
Step 4: Define success. How is success going to be
measured in the experience? What are the learning
objectives?
Step 5: Add conflict.
Step 6: Finish the story. After you finish the core
narrative then add branches later.
22. Please talk to me on
Skype or Twitter
Skype: allansyd
Twitter: @allanadl
Make your teaching...
Interactive Relevant Engaging
Editor's Notes
Graduate Profile: Develop a course/program specific profile of what is expected graduates should “look like” Choose 10 of the 25 attributes that best describe the excellent graduate then prioritize them. Include these in context to help describe your graduate.
Recruit Student Participation: Make the profile definition a group assignment, asking students to contribute to the definition. Possibly use a wiki to build knowledge.
Request Feedback on Profile: Have students reflect on the profile and comment on it. ask them do they see this as personally attainable i.e. can they master it and does it it help their purpose for doing the course.
Establish Learning Contracts: Set up personal learning contracts with students. Have them commit to doing all possible to fill that profile when they graduate.
Sieve every teaching idea, activity and assessment through Autonomy, Mastery and Purpose:
Autonomy: The urge to direct our own lives
Mastery: The desire to get better and better at something that matters
Purpose: The yearning to do what we do in the service of something larger than ourselves
Engage our emotions: All about retention. Short term to long term memory Emotional engagement important "Brain Rules" by John Medina. Engage learners with story then facilitate retention with emotional levers such as humour, suspense, tension even shame
Enable “failing forward”: or practice new skills and behaviours in a safe environment without fear of failure Learners can build their capacity to fix their mistakes as they would in the real-life situation.
Promote critical thinking: Critical thinking is a learning outcome. Well designed simulations require participants to understand the situation they are facing, evaluate it, identity possible responses and choose the most appropriate solution
Accelerate time: Learner can make a decision, implement it and experience its consequences all within the same exercise.
Provide shared context: participants in the same simulation have a common reference point. They will learn from each other and more clearly understand what is going on.
Trigger memories: Two types. 1. Context -based links scenario to real life.2. Language-based. language should be like real life.
Identify the specific problem or issue that needs to be fixed.
Envision the desired experience. What do you want people to experience when they go through the narrative? Is it a change in behavior? Is it the application of a new skill? Do you want to reinforce something they have been taught elsewhere? Or to allow them to fail forward in a safe environment? What is the outcome you are looking for?
Determine the timeline in which this experience takes place. Is it during the course of an hour-long meeting? A day-in-the-life? A week-in-the-life? A year-in-the-life? This will provide some necessary context for the narrative and determine its scope.
Define success. How is success going to be measured in the experience? What are the learning objectives? Who are the stakeholders and how are they affected by a successful or unsuccessful learning outcome? Is there financial impact or only interpersonal? By truly understanding the scorecard, we can identify root challenges and how to successfully overcome them.
Add conflict. Learners need to face a simulated challenge and solve it as they would in a real-life situation.
Finish the story. After you finish the core narrative, you will be able to go back later and add branches if you like. These elements do not need to be detailed or formalised at this point—you just want enough information to provide a framework.