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What They Didn’t Know They Needed Megan Grocki - @megUX Amy  Cueva - @amycueva
Who are we? We’ll share some stuff…but we are just scratching the surface!
What (tf) are we going to talk about? ,[object Object]
Getting the right information from research
Generating design ideas
Design execution considerations,[object Object]
User-Centered Design We love users.
Genius Design
Research Methods ,[object Object]
Triading
Storytelling
Game Play
Desirability Testing,[object Object]
Clinical Psychology/Marketing
Get beyond surface to their core values and uncover meaning
Experiences designed based on meaning have more traction than those based on attributes
The art of asking “Why? Why?”,[object Object]
Triading Discover dimensions that are relevant to audience
Storytelling ,[object Object]
Give human characteristics to an interface
Their perspective on how they interact with it
Lets participants explore approaches with their own filters,[object Object]
Game Play ,[object Object]
Ease stress on participants, making them less reserved
Allows researchers to observe people in competition
Capture emotional reactions
Insight into communication styles ,[object Object]
Desirability Testing ,[object Object]
Halo Affect
Why not just ask them which design they like better?
Assess emotional impact and how it aligns with brand
Qualitative & Quantitative,[object Object]

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What They Didnt Know They Needed Ia Summit2010