13. WHAT DOES IT DO?
• Simple tool for selecting and prioritising life goals.
• Designed to help facilitate conversation between
customers and financial advisors.
• Full IR-based multitouch interface. Supports multiple
users/touches at the same.
• 5 x 2.5m wall mounted installation
14. WHAT DID I LEARN?
• Be contextually aware. Don’t assume that people want their
inputs and from one context shared in another.
• Test performance anxieties carefully, especially with males!
• Default or dwell states are the best opportunity for
educating your user.
18. WHAT DOES IT DO?
• AR-based interactive designed to give a visitors a fun
introduction to hypothetical body augmentations.
• Uses a Kinect camera to track the users position and geometry.
• 3D models are superimposed on the visitor in real-time.
• Generates a GIF on-the-fly that visitors can email post the
experience.
19. WHAT DID I LEARN?
• Kids are brutal. This makes them fantastic usability testers.
• If you are designing a social experience, test it as a social experience
(with realistic proportions of potential users).
• Designers need to sweat the system performance, especially when
there are multiple touch-points distributed across the same network.