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3 beliefs you need to let go to
start your agile journey
Antti Kirjavainen @anttiki
Scan-Agile 2015
The purpose of this talk
Give you ideas and concrete
practices to help people and
organizations
get rid of beliefs that
hold them back from embracing
the new paradigm of knowledge
work.
The new paradigm is clearly
attractive
Our beliefs hold us back
3 layers of culture
Practices,
processes, rules
Values (stated)
Assumptions, beliefs
(unconscious)
Source: Schein, Edgar (1992). Organizational Culture and Leadership: A
Why beliefs and assumptions are so
strong?
• Most things in a culture are built atop of
those
• Lots of connections with other ideas,
assumptions etc.
• Usually unconscious
• Conflicting ideas and assumptions do not
fit with the ideas and assumptions that are
based on the old unconscious assumption
• The idea with less sticking points has less
change to prevail than the connceted (old)
one
10 years ago: Games for Learning
I used to design and produce games
for learning
• In collaboration with science teachers
• For primary school children
• ~10 years ago
• Agora Game Lab, University of Jyväskylä
• Problem: children’s misconceptions about
scientific phenomena
Why are there seasons?
Misconceptions about Science
• Hinder the children’s ability to learn about
scientific phenomena
• The earlier conception has stronger
connections in cognition
• Scientific knowledge is inter-connected, new
knowledge sticks if it fits with the existing
assumptions
• A couple of misguided assumptions can
hinder the child from learning most of related
science (e.g. astronomy and climate theories
related to model of seasonal changes)
BELIEFS ABOUT KNOWLEDGE
WORK THAT HOLD US BACK
BATCH THINKING
”Delivering each batch of work has
costs, so it is most efficient to do it
all in one big batch”
Photo CC-2.0-BY-NC by Cameron Grant
Problems with batches or big
projects
• Assumption: big batches save money
(true, but…)
• Unconscious tradeoffs:
• Losing the adaptibility to changes
• Risks are discovered and acted on late
• Testing of assumptions is done in the end
• Scope tends to get even bigger – scope
creep
• Long time to market
”Using specialists’ time just for what
they are best at is most efficient”
Problems with specialisation
• Loss of information
• The need to ask something competes with
the fact that people are already on their
next assignment
• Leads to multitasking
• Task-switching reduces effectiveness
• Lots of unfinished work, which is
potentially waste
100% UTILIZATION OF PEOPLE IS
GOOD FOR EFFECTIVENESS
Keeping people 100% utilized on
planned work is efficient
Photo by Walter Parenteau
Problems with 100% utilization
• No capability left to deal with surprises
• Results in low predictability if there is
variability (= surprises)
• Often leads to multitasking
• Task-switching reduces effectiveness
PROCESS ROLL-OUT POSITIVISM
New processes can be rolled out to
organizations and teams
Changes in an organization chart will
lead to similar changes in reality
Problems with rolling out new
processes, org charts
• People do not change anything in their
behaviour
• People do not understand the changed
process in the same way
• Lack of commitment towards change
• Hard to relate a modelled process to
everyday work
Dividing the organization to thinkers
and doers is efficient
Problems with separating thinking
and doing
• People far away from work have hard time
seeing the real problems
• People with most insight on improvement
opportunities are left out of work design
• Lessens commitment on improvement on
”doers”
• Takes meaning out of ”doers” work
HOW TO GET RID OF THESE
LEGACY BELIEFS?
Photo CC-2.0-BY by wecometolearn
Problems with using logic to help get
rid of old beliefs
• The old belief has lots of connections with
other ideas, assumptions etc.
• The old belief is usually unconscious
• Conflicting ideas and assumptions do not fit
with the ideas and assumptions that are
based on the old unconscious assumption
• The idea with less sticking points has less
change to prevail than the connceted (old)
one
• Arguments against the old belief have less
existing allies in the cognition
1. Experience
Photo CC-2.0-BY by Jim Sneddon
Games for Learning: Experience
• Safe experience
• Distanced from subject matter
• Chance for the child to experiment
different strategies, theories
• Constructed so that strategies based on
actual scientific theories work better
2. Reflection together
Photo CC-2.0-BY-NC by Juska Wendland
Games for Learning: Reflection
Together
• Compare experiences from playing the
game
• Form a collective opinion on what
strategies worked and why
• Confirmation on individual observations
from group
• Connect the experience to scientific theory
(at this point the experience has provided
connecting points to the children’s
cognition)
3. Application
Photo CC-2.0-BY-NC by Juska Wendland
Games for Learning: Application
• Application of ther newly learned theory to
another context
• To reinforce the newly formed theory
• I.e. Another exercise, project work etc.
SAME FOR KNOWLEDGE WORK?
Marshmallow Challenge
Tom Wujec, http://marshmallowchallenge.com/
Marshmallow Challenge
Experience
Reflection
Application
Multitasking Name Game
Image CC-3.0-BY-SA by Henrik Kniberg
Multitasking name game
Experience
Reflection
Application
Ball Flow Game
Karl Scotland, http://availagility.co.uk/ball-flow-game/
Experience
Reflection
Application
Value Stream Mapping
Photo CC-2.5-BY-NC-SA by Michael Sahota
Experience
Reflection
Application
CONCLUSION
Assumptions and beliefs hold us
back
Practices,
processes, rules
Values (stated)
Assumptions, beliefs
(unconscious)
How To facilitate change in beliefs
1.Experience
2.Reflection together
3.Application in real context -
experiment
Links to experiences, games
• Marshmallow Challenge:
http://marshmallowchallenge.com/
• Multitasking name game:
https://www.crisp.se/gratis-material-och-
guider/multitasking-name-game
• Ball Flow Game: http://availagility.co.uk/ball-
flow-game/
• Value Stream Mapping:
http://agilitrix.com/2010/07/use-value-stream-
mapping-for-current-state-assessment/
THANK YOU!
Antti Kirjavainen
http://www.flowa.fi/
@anttiki
antti@flowa.fi
BONUS BELIEF
Control by rules, incentives and
status reports is effective
Photo by Dneary
What kind of experience would help
get rid of this belief?
• To promote fostering trust instead of
building control mechanisms
• To demonstrate how command & control is
actually command & hope
• Please share your ideas on this with me!

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3 beliefs to let go for agile

  • 1. 3 beliefs you need to let go to start your agile journey Antti Kirjavainen @anttiki Scan-Agile 2015
  • 2. The purpose of this talk Give you ideas and concrete practices to help people and organizations get rid of beliefs that hold them back from embracing the new paradigm of knowledge work.
  • 3. The new paradigm is clearly attractive
  • 5. 3 layers of culture Practices, processes, rules Values (stated) Assumptions, beliefs (unconscious) Source: Schein, Edgar (1992). Organizational Culture and Leadership: A
  • 6. Why beliefs and assumptions are so strong? • Most things in a culture are built atop of those • Lots of connections with other ideas, assumptions etc. • Usually unconscious • Conflicting ideas and assumptions do not fit with the ideas and assumptions that are based on the old unconscious assumption • The idea with less sticking points has less change to prevail than the connceted (old) one
  • 7. 10 years ago: Games for Learning
  • 8. I used to design and produce games for learning • In collaboration with science teachers • For primary school children • ~10 years ago • Agora Game Lab, University of Jyväskylä • Problem: children’s misconceptions about scientific phenomena
  • 9. Why are there seasons?
  • 10.
  • 11. Misconceptions about Science • Hinder the children’s ability to learn about scientific phenomena • The earlier conception has stronger connections in cognition • Scientific knowledge is inter-connected, new knowledge sticks if it fits with the existing assumptions • A couple of misguided assumptions can hinder the child from learning most of related science (e.g. astronomy and climate theories related to model of seasonal changes)
  • 12. BELIEFS ABOUT KNOWLEDGE WORK THAT HOLD US BACK
  • 14. ”Delivering each batch of work has costs, so it is most efficient to do it all in one big batch” Photo CC-2.0-BY-NC by Cameron Grant
  • 15. Problems with batches or big projects • Assumption: big batches save money (true, but…) • Unconscious tradeoffs: • Losing the adaptibility to changes • Risks are discovered and acted on late • Testing of assumptions is done in the end • Scope tends to get even bigger – scope creep • Long time to market
  • 16. ”Using specialists’ time just for what they are best at is most efficient”
  • 17. Problems with specialisation • Loss of information • The need to ask something competes with the fact that people are already on their next assignment • Leads to multitasking • Task-switching reduces effectiveness • Lots of unfinished work, which is potentially waste
  • 18. 100% UTILIZATION OF PEOPLE IS GOOD FOR EFFECTIVENESS
  • 19. Keeping people 100% utilized on planned work is efficient Photo by Walter Parenteau
  • 20. Problems with 100% utilization • No capability left to deal with surprises • Results in low predictability if there is variability (= surprises) • Often leads to multitasking • Task-switching reduces effectiveness
  • 22. New processes can be rolled out to organizations and teams
  • 23. Changes in an organization chart will lead to similar changes in reality
  • 24. Problems with rolling out new processes, org charts • People do not change anything in their behaviour • People do not understand the changed process in the same way • Lack of commitment towards change • Hard to relate a modelled process to everyday work
  • 25. Dividing the organization to thinkers and doers is efficient
  • 26. Problems with separating thinking and doing • People far away from work have hard time seeing the real problems • People with most insight on improvement opportunities are left out of work design • Lessens commitment on improvement on ”doers” • Takes meaning out of ”doers” work
  • 27. HOW TO GET RID OF THESE LEGACY BELIEFS? Photo CC-2.0-BY by wecometolearn
  • 28. Problems with using logic to help get rid of old beliefs • The old belief has lots of connections with other ideas, assumptions etc. • The old belief is usually unconscious • Conflicting ideas and assumptions do not fit with the ideas and assumptions that are based on the old unconscious assumption • The idea with less sticking points has less change to prevail than the connceted (old) one • Arguments against the old belief have less existing allies in the cognition
  • 30. Games for Learning: Experience • Safe experience • Distanced from subject matter • Chance for the child to experiment different strategies, theories • Constructed so that strategies based on actual scientific theories work better
  • 31. 2. Reflection together Photo CC-2.0-BY-NC by Juska Wendland
  • 32. Games for Learning: Reflection Together • Compare experiences from playing the game • Form a collective opinion on what strategies worked and why • Confirmation on individual observations from group • Connect the experience to scientific theory (at this point the experience has provided connecting points to the children’s cognition)
  • 34. Games for Learning: Application • Application of ther newly learned theory to another context • To reinforce the newly formed theory • I.e. Another exercise, project work etc.
  • 36. Marshmallow Challenge Tom Wujec, http://marshmallowchallenge.com/
  • 38. Multitasking Name Game Image CC-3.0-BY-SA by Henrik Kniberg
  • 40. Ball Flow Game Karl Scotland, http://availagility.co.uk/ball-flow-game/
  • 42. Value Stream Mapping Photo CC-2.5-BY-NC-SA by Michael Sahota
  • 45. Assumptions and beliefs hold us back Practices, processes, rules Values (stated) Assumptions, beliefs (unconscious)
  • 46. How To facilitate change in beliefs 1.Experience 2.Reflection together 3.Application in real context - experiment
  • 47. Links to experiences, games • Marshmallow Challenge: http://marshmallowchallenge.com/ • Multitasking name game: https://www.crisp.se/gratis-material-och- guider/multitasking-name-game • Ball Flow Game: http://availagility.co.uk/ball- flow-game/ • Value Stream Mapping: http://agilitrix.com/2010/07/use-value-stream- mapping-for-current-state-assessment/
  • 50. Control by rules, incentives and status reports is effective Photo by Dneary
  • 51. What kind of experience would help get rid of this belief? • To promote fostering trust instead of building control mechanisms • To demonstrate how command & control is actually command & hope • Please share your ideas on this with me!

Editor's Notes

  1. If what we belief to be true conflicts with new paradigms, it prevents us to adopt those paradigms
  2. If what we belief to be true conflicts with new paradigms, it prevents us to adopt those paradigms Schein, Edgar (1992). Organizational Culture and Leadership: A Dynamic View.
  3. I first worked with the problem of people’s beliefs or misconceptions hindering their learning about ten years ago. Agora Game Lab, University of Jyväskylä Learning games in collaboration with science teachers
  4. Btach thinking, 100% utilization 18 minutes Design exercise
  5. 100% utlization
  6. Process roll-out positivism
  7. Process roll-out positivism
  8. Process roll-out positivism
  9. If what we belief to be true conflicts with new paradigms, it prevents us to adopt those paradigms Schein, Edgar (1992). Organizational Culture and Leadership: A Dynamic View.