2. Introduction
My Background
• Doctor
• Clinical Researcher
• Consultant Neurologist
• Interest in ‘Hysteria”
• Management, leadership
and Improvement
• Harvard Executive
Development Programme
My view of title and talk
• Wow!
• Resonated
• Resonated but, BUT…
• Design is essential but on its own not
sufficient
• Design is a social process
• Embedded in a social system
• To fully exploit what design can offer
societies:
• we need to cultivate our understanding
of these social elements = MIND
• DESIGN of our MINDS
3. Phase 1
Phase 2
Phase 3
Phase 4
Back to start!
I will be 68!
Born
Qualified
Consultant
7. My results were bewildering…
CVA1 N1 4hr RTT CVA2 Medicology CVA3 Strateg
y JT
Taunt
on
Step 1: CT SA
own
service
SA CD 8/2006 AMD NSS AMD post
FT
CVA
performan
ce
FT Via
JDY
Step 2: ACT
1 - Analysis
SA LOS IP SA SA SA FT risk table Mine-
theirs
SL Good
Step 3: ACT
2 Deliver
change
SA Via
attendi
ng
Via OBS Via
Dept
Via
redesign
Medicology SW vs ESD Manda
te
Progra
m
Step 4:
Provoke SC
JDP AW PDR GV/PV loads CST Strategic
implicatio
ns
Await
AJ
In all
5!
Step 5:
Name and
see
TR TR IC after
crisis
PV
after
crisis
Ian yes Yes 1:1 Dec
Step 6:SMT
PLAY and
explore
Step 7:
Experimen
t 2
Step 8:
Roll-in
Won..
Lost..
Won..
Battle
Won..
Lost
Won..
Lost
Supporti
ve
Lost.. Lost Bury
me
Mana
ged
better
!
DESIGN
ALWAYS
APPLICABLE!
SMALL SCALE
SUCCESS!
LARGE SCALE
FAILURE!
8. A sudden insight…
These board meetings feel like my
consultations with my ‘hysterical’
patients! LEON FESTINGER
Cognitive
dissonance
9. Design of the Mind: Three Loops
Stimulus
1. Innate
Wisdom
2. Conditioned
Intuition
3a. Reasoned
Judgement
Delivered
Action
Outcome
3b. Action
Logics
Moments:
Embedded in
streams
activity 500-
700ms
Ever present:
Move Towards
or Away
Controversial
idea
Implicit learning
‘Good’ (Automatic)
‘Bad’ (Should)
Explicit
awareness:
Own view,
Choices and
decisions Action
Options:
Create
Deliver
Avoid
Outcome:
Who’s ‘Truth’
Extended choice
theory
Learning
Loop (s)
10. Design of the Mind: Temporal
development
Stimulus
1. Innate
Wisdom
2. Conditioned
Intuition
3a. Reasoned
Judgement
Delivered
Action
Outcome
3b. Action
Logic
Learning
Loops
0-5 yrs moments
(Reactive)
Learning to walk
Learning to talk
5-23 yrs moments
(Proactive)
Learning an instrument
Learning to drive
“Hysteria”
Loop 1
buried..
11. Design of the Mind: The developed
‘successful’ mind
Stimulus
1. Innate
Wisdom
2. Conditioned
Intuition
3a. Reasoned
Judgement
Delivered
Action
Outcome
3b. Action
Logic
Learning
Loops
With expertise
comes:
More Choice,
Opinions and
Decisions
CAPABILITY FOR
DESIGN!
Creativity
Influence
Leadership
As we mature, 23
and beyond…
12. The prevailing MIND paradox!
Why Important?
Why Happens?
Beyond the
Stable state:
VUCA
Designed to
exist in the
pack!
13. Design of the Mind: The dangerous
rational delusion
Stimulus
Innate
Wisdom
Conditioned
Intuition
Reasoned
Judgement
Delivered
Action
Outcome
Action
Logic
Learning
Loop
VITAL NEED FOR:
Different Options,
braver choices and
hard decisions
NEW ,NON
ROUTINE, DESIGN!
True Creativity
Real leadership
WHEN THE HEAT IS
ON…
Prof Chris Argyris:
99% of executive teams with critical moments act
defensively not creatively
Totally, unconscious..
Barry Oshry – Living Systems
14. Results
CVA1 N1 4hr RTT CVA2 Medicology CVA3 Strategy
JT
Taunton
Step 1: CT SA own
service
SA CD 8/2006 AMD NSS AMD post FT CVA
performan
ce
FT Via JDY
Step 2: ACT 1
- Analysis
SA LOS IP SA SA SA FT risk table Mine-
theirs
SL Good
Step 3: ACT 2
Deliver
change
SA Via
attending
Via OBS Via Dept Via
redesign
Medicology SW vs ESD Mandate Program
Step 4:
Provoke SC
JDP AW PDR GV/PV loads CST Strategic
implication
s
Await AJ In all 5!
Step 5:
Name and
see
TR TR IC after
crisis
PV after
crisis
Ian yes Yes 1:1 Dec
Step 6:SMT
PLAY and
explore
Step 7:
Experiment 2
Step 8:
Roll-in
Won..
Lost..
Won..
Battle
Won..
Lost
Won..
Lost
Supportive Lost.. Lost Bury me Managed
better!
The explanation: I was advocating a
non-routine design
99% of executive teams mess up critical
moments
Totally, unconscious..
Emotional repression….
15. It can be overcome…
Adult Cognitive Complexity
Small % of
individuals
reclaim
Their creativity
Via Destructive
process!
20. Design of the Mind: New Skills
Stimulus
Meta-cognition (Mindset)
“Prism”
Innate
Wisdom
Conditioned
Intuition
Reasoned
Judgement
Delivered
Action
Outcome
Action
Logic
Clear
Intent
Learning
Loop
Re-learn
to be
creative
Right
teams
Realistic
Theory
of
change
Honest
feedback:
Fail often, fail
safely, know
failed
Reclaim your
emotional
world via your
body
7
6
5
4
3
2
1
Identify context
specific critical
events and
moments
Real time
monitoring