Biogenic Sulfur Gases as Biosignatures on Temperate Sub-Neptune Waterworlds
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Integrated Technology for Archaeological Imaging in the Field and in the Lab
1. Integrated Data Capture Technologies and Methodologies for Rapid
Archaeological Field Deployment and the Creation of Point Cloud Based Data
Scaffolds for Cultural Heritage Dissemination: Case Studies from Cyprus, Italy,
Jordan, and San Diego
For The Cotsen Institute of Archaeology, UCLA
7 June 2013
Ashley M. Richter
Ashley M. Richter
Cultural Heritage Diagnostics Engineering Researcher
PhD Student, Anthropological Archaeology
National Science Foundationâs (NSF)
Integrative Graduate Education and Research Traineeship (IGERT) project for
Training, Research and Education in Engineering for Cultural Heritage Diagnostics (TEECH)
at the Center of Interdisciplinary Science for Art, Architecture, and Archaeology (CISA3)
at the California Institute of Telecommunication and Information Technology (Calit2)
at the University of California, San Diego (UCSD)
2. TABLE OF CONTENTS
â˘Intro
â˘The Center of Interdisciplinary Science for Art, Architecture, &
Archaeology at the University of California, San Diego
â˘Layered Reality Systems
â˘Laser Scanning for CyberArchaeology & Digital Scaffolds
â˘Structure from Motion for CyberArchaeology
â˘Structured Light for CyberArchaeology
â˘Project Expansions
â˘The Ethics & Future Issues of Digitization & Layered Realities
3. University College, University of Durham, United Kingdom
BA Joint Honours in Archaeology & Ancient History
University of Leicester
MA Archaeology & Heritage
13. Initial Work in Cyprus
Cyprus Archaeometallurgical Project (CAMP)
14. Terrestrial LiDAR
= The best way to get a dense data scaffold in the field-
if it could be adapted for rapid deployment in uncertain
environmentsâŚ
15. TEST CASE 2011 Khirbat Faynan, Jordan
*testing the engineering
*creating metadata standards & workflow
*building a digital scaffold
17. SANDCASTLES FOR SCIENCE
NSF-IGERT Mini- Grant Project: Sediment Interval & Site Deformation Processes:
Exploring Time Lapse Laser Scanning Capabilities & Methodologies for Archaeology
26. Digitally Documenting Egnazio Dantiâs Terrestrial Globe
in the Map Room at the Palazzo Vecchio
â˘Full visible & multispectral documentation
in 2D and 3D
â˘Data Sets Layered Together
â˘What does the globe show?
â˘Data, Analysis, & Historical Background
published via ARtifact
27.
28. The CISA3 Undergraduate Research Interns:
Past & Present
â˘Rebecca Asch, International Studies, Data Collection Management
â˘Shelby Cohantz, Cognitive Science, Neurological User Interface Design
â˘James M. Darling, Cognitive Science, Phenomenological User Interface Design
â˘Ross Davison, Archaeology, Laser Scanning Use in Field Archaeology
(now graduated, works with CyArk)
â˘Jonathan Eliashiv, Geophysics, Underwater Site De-Formation
â˘Aliya Hoff, Anthropology- Underwater Archaeology
â˘Kat Huggins, Anthropology, Illustration Apps, Materiality & 3D Printing
â˘Annie Jessup-Snyder, Visualizing Lithic Typologies
â˘Jessica Linback, International Studies, Data Hierarcihes for Point Clouds
â˘Bridget McGovern, Linguistics, Education Outreach
â˘Adrian Phillips, ICAM, Social Implications of Augmented Reality Systems
â˘Savannah Shifrin, Anthropology, Coastal Site Deformation
â˘Leah Trujillo, Anthropology, Education Outreach
(graduated- now works for LACHMA)
â˘Lillian Wakefield, Environmental Chemistry, XRF & Multispectral Imaging for Cultural
Heritage Diagnostic Visualization
29. Taking our terrestrial data collection and visualization
methodologies and applying them towards underwater
cultural heritage surveys
Underwater Archaeology
33. PHYSICAL
Evolving Data Capturing Technologies
Mean
INTANGIBLE
(Ceci nâest pas le site!)
The Site A Photograph of the Site
(2D)
Accurate 3D Point Cloud
Model of the Site
34. Digital Sites Create Questions of Authenticity
If you have a digital replica-
Do you need to preserve the
reality? Can there even be a
reality if it is based on
perception and propaganda?
Emergence of cultural heritage
heteroutopias-
Is the heteroutopia better than the
original as a more easily disseminatable
imagined conglomorate?
Can the experience of the false place be
more or less authentic if itâs the
idealized /archetypal version?
35. Can we ever collect a digital recreation which
accurately holds onto the phenomenological
experience of the reality?
â˘Would we then need to keep reality?
â˘What does it mean to be able to experience all
times and all places? Can we even calculate and
program that?
36. What will an Augmented Reality mean?
âAugmented Reality: Itâs
like Real Life,
But Better!â
â Guardian Headline
37. If and when everyone can experience the past-
what does this mean to their sense of self in
time?
Globalism = awareness of space
Social Media/Internet= awareness of society
What happens when there is a global awareness of
time and oneâs place in it?
38. If all information is available- how does one
navigate through it without becoming lost-
losing self/losing meaning?
Jose Luis Borges The Library of Babel
THE DATA AVALANCHE
BIG DATA
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
Information information information information information information information information
39. ACKNOWLEDGEMENTS
â˘The National Science Foundation (NSF) Education and Research Traineeship (IGERT)
project for Training, Research and Education in Engineering for Cultural Heritage
Diagnostics (TEECH)
⢠the Center of Interdisciplinary Science for Art, Architecture, and Archaeology (CISA3)
â˘
⢠the California Institute of Telecommunication and Information Technology (Calit2)
â˘
â˘the Anthropology Department at the University of California, San Diego (UCSD)
â˘My fellow CISA3 Asgardians: Vid Petrovic (gentleman thief), XXX XXXXX, David Vanoni
(white knight & tiger), and Andrew Huyhn (penguin conniseur)
â˘My CISA3 colleagues, esp: John Mangan, Joe DeBlasio, David Srour, Jason Kimball, and
Sam Stout
â˘My CURIs- especially James Darling and Aliya Hoff
â˘Professors Thomas E. Levy (Anthropology), Falko Kuester (Computer Science &
Engineering), Maurizio Seracini (EmerituS Engineering)
But weâd assume that in todayâs modern world, weâd assume that all of that wonderful tech gets applied to archaeology and pop culture sources speak to this having happened and to science fiction potential for high speed data capture and visualization
Bones
CSI
Prometheus LiDAR balls
BUT ITS NOT YET SO- visual data manipulation limited, 3D modelling mostly- one offs- not a systems for entering, storing, and accessing information
As an archaeologist- approached the initial data collection problems- how can we use laser scanning tech (LiDAR) for quick data collection in excavation and surveying environments
Solved certain archaeology specific field issues-
Resulted in Enhanced speed
My trial system at Khirbat Faynan in southern Jordan worked so well that we applied it to a nearby endangered site
The Birth of Rescue LiDAR: Umm al-Amad
Both look great- but we can do better with integrated techâŚ.Sandcastles for Science photogrammetry vs. cloud- both need to be enhanced for higher resolution detail and how to handle temporal data
So this past year when we went back to Jordan- we took several other technologies with us to start building a more intense âdata scaffoldâ
Structure from Motion & ARtifact--- TEMPORAL SCANNING
Ways to use multiple data capture techs simultaneously
Building new systems, methodologies, and workflows- Faynan & Petra
Adding in Structure from motion (point clouds made from photographs)- point out comparative photograph at the bottomâŚ.
INVITED to try it out at Petra
Emphasis on the ARtifact deployment
Building a massive system- needs everyone- not just in house at UCSD grads, faculty, and undergrads- but outside collaboration from start to finishâŚ
But as weâre building an integrated system of technologies and digital infrastructures to contain and connect these data, we also have to consider the philosophical implications of what we are doing in digitizing the past and this information
For archaeology this means the material sites and artifacts no longer need to be physicalâŚ
Physical to Digital- New questions of materiality⌠Studying Spatial relations withouth being at site or looking at point clouds of objects- = non-intrusive potential for archaeology as well as a possible scaffold for all other data to live on
What are the shifts in perception between the real artifact and the virtual artifact? Right now= palpable difference- but its possible that can shift and the virtual becomes the better version because of its augmentable experience?
Would we then need to keep reality?
What does it mean to be able to experience all times and all places? Can we even calculate and program that?
Sense of smallness, of useless isolation or strengthen sense of connectionâŚ
What new cults of information will be created?
Acknowledgements
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