This document discusses increasing the value and accessibility of consumer VR in its second year and beyond. It summarizes the successful launch of PSVR in late 2016, with over 2 million units sold and 150+ titles available. It emphasizes continuing to build value through more high-quality content and new uses, while improving accessibility through inclusive design, social features, and ways to share the VR experience beyond just the headset viewer. New research is exploring dynamic spectating and virtual sets to enhance sharing VR experiences. The goal is to make VR more engaging, approachable and enjoyable for more people.