2. Purpose of the Project
How can BOSS Company
concentrate the market ?
2
3. Competitive Strategy Unit
• PERKINS Juan Pablo
• DIAGNE Mamadou
Finance Supply Chain Marketing
• RIYANI Ayda • LETONDOT Augustin
• COLIN Claire-Lise
• THURIER Romain
• JAYDEEP Ashok Jat
• ROUSSEL Margot
3
4. Business Model
Deliver Value to customers
R&D, innovative products, experienced & reknown company
What makes the customers pay
Quality of the product, durability (5 years guarantee), wide range of products,
design of the product, used by famous artists
Converting payment into profit
Q strategy
4
7. Diagnosis – Porter 5 forces
Industry
competitors
Bargaining power of
supplier
Threat of substitute
products
Bargaining power of
buyers
Threat of new entrants
7
8. Diagnosis – Porter 5 forces
Industry
competitors
Bargaining
power of
suppliers
Threat of
substitute
products
Bargaining
power of
buyers
Threat of
new
entrants
VERY LOW
Retailers
IHH= 4,2
Consumers
HHI= 0
LOW
Electronical parts
HHI= 495 (Low)
Batteries
HHI = 2549 (High)
Wire
HHI = 963 (Low)
Enclosure
HHI= 800 (Low)
VERY LOW
IHH = 243
5 main actors with 5%
to 10% market share.
More than 400 others
with small market
share.
HIGH
Do It Yourself (DIY)
Application (digital)
Amplis with
integrated effects
Second hand
LOW
Mature market.
Low risk of
radical
innovation.
+ - - - - - + - + +
8
11. Clarifications (3):
• COMPETITORS:
Main actors including Boss : Fender, Ibanez, Digitech, Boss
Market share : between 5-10% each
Several « middle » actors : Electronics harmony, Dunlop, tc electronics, line6, JHS, Wampler, Visualsound, Strymon,
fulltone, Earthquaker, Zvex, Voodoolab, catalinbread, Madprofessor, Pigtronix, Keely electronics, T-rex
Market share : 1% each
423 other actors with very limited market share
Market share : Between 0,01 and 0,1%
IHH : 4.(7,5)2 + 17.(1)2 + 423.(0,05)2 = 243 = VERY LOW CONCENTRATION
• 2014: revenues of guitar accessories = 12% of total revenue of the Roland group > = 12x128,940,000=15,472,800
• The same year, the total revenue of the effect pedals sector was 195,000,000
>> = 8% market share from the market Boss pedal effects
11
Diagnosis – Porter 5 forces
12. Clarifications (4):
• THREAT OF NEW ENTRANT:
- Level of threat from new entrants is low,
- Not a high level of threat from new entrants as market is mature,
- Size of the US market annually is 12 million units,
- Stomp boxes have long product life,
- It is not a highly specialized product requiring great skills to manufacture,
- Hence easy for new entrants to enter the market,
…/…
12
Diagnosis – Porter 5 forces
13. Clarifications (4):
• THREAT OF NEW ENTRANT:
- However, there are already more than 400 companies selling stomp boxes, Hence it makes less business
sense for new entrants to enter a new niche market without new technology or radical product
differentiation,
- It would be more apt for a company in the music accessories business to enter the market as it would be a
product line extension and they could sell it with their other line of products,
- New entrants are generally guitarists as they understand music well and venture out to build their own
stomp boxes,
- They sell primarily online themselves on their own website as they cannot achieve mass distribution on their
own and don’t generally pay the distribution costs which are played by major players,
- A few of the known new entrants, who have entered the industry in the past 3 years are as follows,
- Adventure Audio / Amzel Electronics.
13
Diagnosis – Porter 5 forces
14. Clarifications (5):
• THREAT OF SUBSITUTES:
Kits DIY (Do It Yourself)
Many Kits are available for cheap prices. They are designed to give musicians the opportunity to build their own effects
pedals. Kits are available on many websites specialized in Kits DIY and their instructions are very easy to follow step by step.
All you need to provide are hand tools, a soldering iron and solder. All effects pedals operate on a 9V battery. Some dealers
are selling packs with all the raw materials needed.
Hand Pedals
Some pedals are made "by hand" in a small workshop. The production is made in small series. Their price is about two to
three times more expensive than an industrial pedal because of the labor cost components that are often of better quality.
Mobile Apps
• A well-maintained pedal collection can take years to compile and requires more than a fair share of effort to transport, set
up and control while playing. App developers have taken some of the hard work out of pedal set up with digital stompbox
and effect pedals for the mobile device.
• Mobile stomp boxes and effect pedals offer the ability for plug and play capability, giving access to some great effects with
comparable control in comparison to physical pedals. Easy to use, these mobile apps are innovative and most of all fun.
14
Diagnosis – Porter 5 forces
15. Clarifications (5):
• THREAT OF SUBSITUTES:
> According to a lot of users, Boss is the most reliable brand among all the others.
> Boss is the most used by professional and famous guitarists worldwide. This is one reason why users of
Pedals choose Boss Brand.
> They would like, as an innovative ideas to add on the pedals product, things that provide less use of
cables to register the sound (without using the PC).
> Also, they would like multieffect pedals with better quality. The current multieffects pedals are not of
good qualities. The reason why users are obliged to buy different pedals for the differents effects desired.
15
Diagnosis – Porter 5 forces
16. STAR
No star product
DILEMMA
Rapid growth but limited sales
Limited editions
CASH COW
Best sellers : Reverb, Distorsion, Overdrive and
Delay models
DS-1, MT-2, CH-1, DD-7, CS-3
DOG
Technical products not much sold
Phaser, Octave
Envelop filter
Diagnosis – BCG Matrix
Marketgrowth
Market Share
16
17. No star products on a market that is not growing fast.
BUT, trends like the « vintage » one lead us to think
that growth is important on particular segments.
17
Diagnosis – BCG Matrix
19. Advantages :
• Good quality products,
• Large variety for each precise effect,
• Strong Brand Image.
What need to be more valued :
• Marketing and sales : No on line e-commerce website, no physical
shops, no originality or creativity of the deign…
• Services : No direct contact with consumers and low effectiveness of
communication on line (Social Medias, customer services).
Diagnosis – Value chain
19
20. DECISION
CREATING an exchange and kickstarter digital
platform with innovative pedals
… FOR original and « vintage » players
… IN ORDER TO face the threat of substitutes
20
21. DECISION
• Comes from the diagnosis showing that there is a threat
from substitutes products
• Structure => Construct => Performance
The market structure (low attractivness) influences our
behaviour (killing the substitutes threat & focus on the
« vintage » segment) which will affect our performance
(catching additional market shares / concentrate the
« vintage » market)
21
24. Marketing Implementation
SEGMENTATION
TARGETING
• BossbyU: Intermediate + Professional + Early adopters
• Second Hand: 3 levels + original and vintage electric guitar players
Level Innovation +++ Innovation - - -
Beginners Exchange plat Exchange plat
Intermediate Exchange plat + BoosbyU Exchange plat
Professionnals Exchange plat + BossbyU Exchange plat
24
25. Positionning
• PRODUCT : website: second hand + collaborative platform
• PLACE : online
• PRICE : BossbyU : Premium product (more expensive)
Old pedal corner: wide range of prices
• PROMOTION
Viral promotion Physical promotion
Teasing on social networks
Celebrity endorsement…
Teasing on specialized stores
Promotion on festivals/ concerts…
25
26. • DIGITAL STRATEGY
Marketing using tools like Search engine marketing, youtube, facebook, twitter,
Instagram, newsletters, forums etc…
• CREATING DIFFERENT ZONES
Having “Experiment and Experience”, “Connect”, “Boss of the Month”
• INNOVATION
First marketplace of its kind, crowd sourced innovation center,
Perennial flow of great ideas- continuous R&D at Zero Cost
• CREATING COMMUNITIES
We plan to create not only a market, but a personal connect between users and
musicians, wherein they can get positive feedback.
26
Digitalization
27. COMMENTS
• Innovation via digitization is key to our implementation strategy.
• We will operate on the online platform by integrating and providing a solution for
the buyer, the seller and the next door musician, who is looking to make it big.
• The website would be set up to connect buyers and sellers of used products.
• Next we will create an interface so that artists can connect, record their effects and
upload it on our platform.
• We will then have users vote for the best tune, and with the help of our experts, we
will finalize which effects to produce.
• Just imagine, an artist sitting in Brazil, being able to share his work with a man sitting
in Hong Kong, and adding a steady stream of income to himself.
• This would provide us truly unlimited source of innovation and creativity. All the R&D
coming from those who matter to us - People.
27
Digitalization
28. COMMENTS
• We would be setting up our website and simultaneously also launch complementing applications on
the major app stores.
• We would also promote our community on Twitter by having dedicated weekly handles.
• Advertising via Facebook, targeting Musicians, Guitarists and similar like minded music groups.
• Using the power of google, and deploying search engine marketing to have our results show up on
the banner ads and relevant searches.
• Targeting various music forums which are frequented by musicians and having our representatives on
live chat sessions to create a better connect and garner visibility for the website.
• Creating a “Connect” section for the users within the app, to better facilitate the buying and selling of
the second hand products.
• Creating an “Experiment and Experience Zone “ to have users hear and rate the effects produced by
different artists.
• Based on voting we could have the “Stompbox of the Month”, or “Artist of the month” and also
provide incentives to musicians winning these.
• We would try to build a community and have the latest happenings in the music world also be shown
in the “You’re the Boss” section.
28
Digitalization
30. COMMENTS
SUPPLIERS :
- No big changes in the Supply Chain Management,
- Boaden Suppliers contacts > In case a new components has to be used (not already used by boss in
manufacturing their pedals) + In case Boss’ Parteners suppliers don’t provide these kind of
components,
- Therefore > Additional costs of procurement,
BOSS MANUFACTURING :
- Just in Time strategy > No storage > no additional costs
- Assemblig in Japan factory (brad image « Made in Japan » concept)
- Finished products and Packaging at Boss Japan’s Factory,
DISTRIBUTORS :
- No changes > Keep partnership with the previous distributors
30
Supply Chain Implementation
31. COMMENTS
CLIENTS:
- Boss Manufacturer has to implement samples of the chosen pedals
before selling the final product.
- These samples have to be validated and confirmed by the client, in
case there is something to modify…
- Additional costs for sending samples to the owner.
TRASPORTATION :
Outsourcing Logistical pocess.
31
Supply Chain Implementation
33. COMMENTS
• Revenues: Average Price $200 (for the 3 years) x Quantity
• COGS: Average Cost $15 (for the 3 years) x Quantity
• Patentes and Licences: $2 per Unit Sold
• SG&A: Took Roland % that is 37,13% from revenues
• Tax: 35%
• Discount Rate: Took a 20% rate in order to satisfy shareholders
33
Finance Implementation
Bargaining power of suppliers:
ELECTRONICAL PARTS: Breadboards, jumper cables, resistors, capacitors, transitors, potentiometers, jack and others
Market Shares: 17,5 + 9,5 + 8,5 + 2,7 + 2,3 + 2,2 + 1,9 + 1,5 + 1,5 + 1,3
HHI 495,97 LOW CONCENTRATION
BATTERIES: 9 Volts PP3
Market Shares: 38,7 + 26,7 + 13,4 + 12,5 + 1,5 + 0,6 + 0,5 + 0,3 + 0,3 + 0,2
HHI 2549,47 HIGH CONCENTRATION
ENCLOSURE STOMPBOX: Metal and/or Plastic enclosure pedal boxes
Market Shares:
HHI
WIREMarket Share: 24,96+10,38+7,55+2,74+8,9+(5*3,69)+(15*1,14)+(110*0,0009)
HHI= 963,04 LOW CONCENTRATION
Barganing power of buyers:
Specialized websites : Sonovente, Woodbrass, Thomann... (over 200 worldwide)
Generalist (?) websites : Fnac, Amazon (over 500 worldwide)
Market share = 50%
+ Exclusive dealers (partner, premium, platinum) : Home Studio, Music Lab (over 4000 worldwide)
Market share = 50%
IHH = 700(50/700)2 + 4000(50/4000)2 =3,57+0,625 = 4,2
Competitors:
Main actors including Boss : Fender, Ibanez, Digitech, Boss
market share : between 5-10% each
Several « middle » actors : Electronics harmony, Dunlop, tc electronics, line6, JHS, Wampler, Visualsound, Strymon, fulltone, Earthquaker, Zvex, Voodoolab, catalinbread, Madprofessor, Pigtronix, Keely electronics, T-rex
1% each
423 other actors with very limited market share
between 0,01 and 0,1%
IHH : 4.(7,5)2 + 17.(1)2 + 423.(0,05)2 = 243 = very low concentration
En 2014, les revenues des accessoires de guitares représentaient 12% du total revenue du groupe Roland, soit 12%*128940000 = 15472800
La même année, le total revenue sur le secteur des pédales à effet était de 195 000 000
=>> 8% de part de marché de la part de Boss sur le marché des pédales à effet
THREAT OF NEW ENTRANT:
Level of threat from new entrants is low.
Not a high level of threat from new entrants as market is mature
Size of the US market annually is 12 million units.
Stomp boxes have long product life
It is not a highly specialized product requiring great skills to manufacture
Hence easy for new entrants to enter the market
However, there are already more than 400 companies selling stomp boxes, Hence it makes less business sense for new entrants to enter a new niche market without new technology or radical product differentiation.
It would be more apt for a company in the music accessories business to enter the market as it would be a product line extension and they could sell it with their other line of products.
New entrants are generally guitarists as they understand music well and venture out to build their own stomp boxes.
They sell primarily online themselves on their own website as they cannot achieve mass distribution on their own and don’t generally pay the distribution costs which are played by major players.
A few of the known new entrants, who have entered the industry in the past 3 years are as follows
Adventure Audio / Amzel Electronics
Threat of subsitute:
Kits DIY (Do It Yourself)Many Kits are available for cheap prices. They are designed to give musicians the opportunity to build their own effects pedals. Kits are available on many websites specialized in Kits DIY and their instructions are very easy to follow step by step. All you need to provide are hand tools, a soldering iron and solder. All effects pedals operate on a 9V battery. Some dealers are selling packs with all the raw materials needed.
Hand Pedals
Some pedals are made "by hand" in a small workshop. The production is made in small series. Their price is about two to three times more expensive than an industrial pedal because of the labor cost components that are often of better quality.
Mobile Apps
A well-maintained pedal collection can take years to compile and requires more than a fair share of effort to transport, set up and control while playing. App developers have taken some of the hard work out of pedal set up with digital stompbox and effect pedals for the mobile device.
Mobile stompboxes and effect pedals offer the ability for plug and play capability, giving access to some great effects with comparable control in comparison to physical pedals. Easy to use, these mobile apps are innovative and most of all fun.
According to a lot of users, Boss is the most reliable brand among all the others.
Boss is the most used by professional and famous guitarists worldwide. This is one reason why users of Pedals choose Boss Brand.
They would like, as an innovative ideas to add on the pedals product, things that provide less use of cables to register the sound (without using the PC).
Also, they would like multieffect pedals with better quality. The current multieffects pedals don’t have good qualities. The reason users are obliged to buy different pedals for the differents effects desired
No stars products detected in the range proposed by our company, as knew, the market growth is really weak, but certain trends can boost this growth on particular segment, for example, Vintage products are very demanded.
Primary Activities :
Inbound Logistics > Receiving, Assembling, Storing and disseminating
* Boss is receiving raw materials imported from Taiwan.
* They put the assembly system in the process by their own.
* They are storing by forecasting the Demand.
* Roland is very miticulous when choosing raw materials and their sources, for the good quality of the final product.
Operations >
* Transforming the inputs into the final product form.
* Since Roland Corporation is Japanease company, we can suppose that they have very effective Production, use of different supply chain tools, Project Management...
* Roland is exigent in terms of using new and efficient corporate technologies.
* Factories in Japan, Italy, US and Taiwan.
Outbound Logistics >
* Finished products are produced in Boss Plant (Roland), and then are directly sent to the different dealers around the world.
* Boss relies on external logistics companies to export the products, such as « Varsity », a logistic company in US.
Marketing and Sales >
Concerning the product distribution channels, Boss doesn’t have neither physical shops nore is selling on line. Boss uses only indirect distribution networks around the world, by making many partnerships with different dealers who are selling online, or through phisical shops. It is a B2B system.
Service >
* Barriere between consumers and the company. No real contact. Users look for advice on internet by asking old users of Boss pedals, watching videos on Youtube… Few videos are available on the website of the brand but not very useful.
*Presence on Social network but not very active.
Support Activities :
Firm Infrastructure >
* Infrastructure owned by Roland factory in Japan. Sophisticated and modern.
Human Ressource Management >
* Employees : More than 2699
* Suggestions of jobs and interships o the website of the company.
* Working by teams.
Technology Developpment >
* Using high technology, Working with IBM
* Quality raw materials
* Always looking for manufacturing the best quality of pedals, and innovative ones
- Roland Slogans :
- Inspire the Enjoyment of Creativity
- Be the BEST rather than the BIGGEST
- Cooperative Enthusiasm for all Stakeholders
- Boss Slogan : A sound innovator
* Pedals in several different colours and different effects for each sound
* The basic design has remained unchanged for over 25 years.
Procurement policy > Miticulous choice raw material of high quality to a better sound from Taiwa factory.
Comes from the diagnosis showing that there is a threat from substitutes products
Structure => Construct => Performancethe market structure (low attractivness) influences our behaviour (killing the substitutes threat & focus on the « vintage » segment) which will affect our performance (catching additional market shares / concentrate the « vintage » market)
Comes from the diagnosis showing that there is a threat from substitutes products
Structure => Construct => Performancethe market structure (low attractivness) influences our behaviour (killing the substitutes threat & focus on the « vintage » segment) which will affect our performance (catching additional market shares / concentrate the « vintage » market)
Innovation via digitization is key to our implementation strategy.
We will operate on the online platform by integrating and providing a solution for the buyer, the seller and the next door musician, who is looking to make it big.
The website would be set up to connect buyers and sellers of used products
Next we will create an interface so that artists can connect, record their effects and upload it on our platform.
We will then have users vote for the best tune, and with the help of our experts, we will finalize which effects to produce.
Just imagine, an artist sitting in Brazil, being able to share his work with a man sitting in Hong Kong, and adding a steady stream of income to himself.
This would provide us truly unlimited source of innovation and creativity. All the R&D coming from those who matter to us - People.
We would be setting up our website and simultaneously also launch complementing applications on the major app stores.
We would also promote our community on Twitter by having dedicated weekly handles.
Advertising via Facebook, targeting Musicians, Guitarists and similar like minded music groups.
Using the power of google, and deploying search engine marketing to have our results show up on the banner ads and relevant searches.
Targeting various music forums which are frequented by musicians and having our representatives on live chat sessions to create a better connect and garner visibility for the website.
Creating a “Connect” section for the users within the app, to better facilitate the buying and selling of the second hand products.
Creating an “Experiment and Experience Zone “ to have users hear and rate the effects produced by different artists.
Based on voting we could have the “Stompbox of the Month”, or “Artist of the month” and also provide incentives to musicians winning these.
We would try to build a community and have the latest happenings in the music world also be shown in the “You’re the Boss” section.
Innovation via digitization is key to our implementation strategy.
We will operate on the online platform by integrating and providing a solution for the buyer, the seller and the next door musician, who is looking to make it big.
The website would be set up to connect buyers and sellers of used products
Next we will create an interface so that artists can connect, record their effects and upload it on our platform.
We will then have users vote for the best tune, and with the help of our experts, we will finalize which effects to produce.
Just imagine, an artist sitting in Brazil, being able to share his work with a man sitting in Hong Kong, and adding a steady stream of income to himself.
This would provide us truly unlimited source of innovation and creativity. All the R&D coming from those who matter to us - People.
We would be setting up our website and simultaneously also launch complementing applications on the major app stores.
We would also promote our community on Twitter by having dedicated weekly handles.
Advertising via Facebook, targeting Musicians, Guitarists and similar like minded music groups.
Using the power of google, and deploying search engine marketing to have our results show up on the banner ads and relevant searches.
Targeting various music forums which are frequented by musicians and having our representatives on live chat sessions to create a better connect and garner visibility for the website.
Creating a “Connect” section for the users within the app, to better facilitate the buying and selling of the second hand products.
Creating an “Experiment and Experience Zone “ to have users hear and rate the effects produced by different artists.
Based on voting we could have the “Stompbox of the Month”, or “Artist of the month” and also provide incentives to musicians winning these.
We would try to build a community and have the latest happenings in the music world also be shown in the “You’re the Boss” section.
Innovation via digitization is key to our implementation strategy.
We will operate on the online platform by integrating and providing a solution for the buyer, the seller and the next door musician, who is looking to make it big.
The website would be set up to connect buyers and sellers of used products
Next we will create an interface so that artists can connect, record their effects and upload it on our platform.
We will then have users vote for the best tune, and with the help of our experts, we will finalize which effects to produce.
Just imagine, an artist sitting in Brazil, being able to share his work with a man sitting in Hong Kong, and adding a steady stream of income to himself.
This would provide us truly unlimited source of innovation and creativity. All the R&D coming from those who matter to us - People.
We would be setting up our website and simultaneously also launch complementing applications on the major app stores.
We would also promote our community on Twitter by having dedicated weekly handles.
Advertising via Facebook, targeting Musicians, Guitarists and similar like minded music groups.
Using the power of google, and deploying search engine marketing to have our results show up on the banner ads and relevant searches.
Targeting various music forums which are frequented by musicians and having our representatives on live chat sessions to create a better connect and garner visibility for the website.
Creating a “Connect” section for the users within the app, to better facilitate the buying and selling of the second hand products.
Creating an “Experiment and Experience Zone “ to have users hear and rate the effects produced by different artists.
Based on voting we could have the “Stompbox of the Month”, or “Artist of the month” and also provide incentives to musicians winning these.
We would try to build a community and have the latest happenings in the music world also be shown in the “You’re the Boss” section.
SUPPLIERS :
No big changes in the Supply Chain Management,
Boaden Suppliers contacts > In case a new components has to be used (not already used by boss in manufacturing their pedals) + In case Boss’ Parteners suppliers don’t provide these kind of components,
Therefore > Additional costs of procurement,
BOSS MANUFACTURING :
Just in Time strategy > No storage > no additional costs
Assemblig in Japan factory (brad image « Made in Japan » concept)
Finished products and Packaging at Boss Japan’s Factory,
DISTRIBUTORS :
No changes > Keep partnership with the previous distributors
CLIENTS:
Boss Manufacturer has to implement samples of the chosen pedals before selling the final product.
These samples have to be validated and confirmed by the client, in case there is something to modify…
Additional costs for sending samples to the owner.
TRASPORTATION :
Outsourcing Logistical pocess.
Innovation via digitization is key to our implementation strategy.
We will operate on the online platform by integrating and providing a solution for the buyer, the seller and the next door musician, who is looking to make it big.
The website would be set up to connect buyers and sellers of used products
Next we will create an interface so that artists can connect, record their effects and upload it on our platform.
We will then have users vote for the best tune, and with the help of our experts, we will finalize which effects to produce.
Just imagine, an artist sitting in Brazil, being able to share his work with a man sitting in Hong Kong, and adding a steady stream of income to himself.
This would provide us truly unlimited source of innovation and creativity. All the R&D coming from those who matter to us - People.
We would be setting up our website and simultaneously also launch complementing applications on the major app stores.
We would also promote our community on Twitter by having dedicated weekly handles.
Advertising via Facebook, targeting Musicians, Guitarists and similar like minded music groups.
Using the power of google, and deploying search engine marketing to have our results show up on the banner ads and relevant searches.
Targeting various music forums which are frequented by musicians and having our representatives on live chat sessions to create a better connect and garner visibility for the website.
Creating a “Connect” section for the users within the app, to better facilitate the buying and selling of the second hand products.
Creating an “Experiment and Experience Zone “ to have users hear and rate the effects produced by different artists.
Based on voting we could have the “Stompbox of the Month”, or “Artist of the month” and also provide incentives to musicians winning these.
We would try to build a community and have the latest happenings in the music world also be shown in the “You’re the Boss” section.
Innovation via digitization is key to our implementation strategy.
We will operate on the online platform by integrating and providing a solution for the buyer, the seller and the next door musician, who is looking to make it big.
The website would be set up to connect buyers and sellers of used products
Next we will create an interface so that artists can connect, record their effects and upload it on our platform.
We will then have users vote for the best tune, and with the help of our experts, we will finalize which effects to produce.
Just imagine, an artist sitting in Brazil, being able to share his work with a man sitting in Hong Kong, and adding a steady stream of income to himself.
This would provide us truly unlimited source of innovation and creativity. All the R&D coming from those who matter to us - People.
We would be setting up our website and simultaneously also launch complementing applications on the major app stores.
We would also promote our community on Twitter by having dedicated weekly handles.
Advertising via Facebook, targeting Musicians, Guitarists and similar like minded music groups.
Using the power of google, and deploying search engine marketing to have our results show up on the banner ads and relevant searches.
Targeting various music forums which are frequented by musicians and having our representatives on live chat sessions to create a better connect and garner visibility for the website.
Creating a “Connect” section for the users within the app, to better facilitate the buying and selling of the second hand products.
Creating an “Experiment and Experience Zone “ to have users hear and rate the effects produced by different artists.
Based on voting we could have the “Stompbox of the Month”, or “Artist of the month” and also provide incentives to musicians winning these.
We would try to build a community and have the latest happenings in the music world also be shown in the “You’re the Boss” section.
Revenues: Average Price $200 (for the 3 years) x Quantity
COGS: Average Cost $15 (for the 3 years) x Quantity
Patentes and Licences: $2 per Unit Sold
SG&A: Took Roland % that is 37,13% from revenues
Tax: 35%
Discount Rate: Took a 20% rate in order to satisfy shareholders
Innovation via digitization is key to our implementation strategy.
We will operate on the online platform by integrating and providing a solution for the buyer, the seller and the next door musician, who is looking to make it big.
The website would be set up to connect buyers and sellers of used products
Next we will create an interface so that artists can connect, record their effects and upload it on our platform.
We will then have users vote for the best tune, and with the help of our experts, we will finalize which effects to produce.
Just imagine, an artist sitting in Brazil, being able to share his work with a man sitting in Hong Kong, and adding a steady stream of income to himself.
This would provide us truly unlimited source of innovation and creativity. All the R&D coming from those who matter to us - People.
We would be setting up our website and simultaneously also launch complementing applications on the major app stores.
We would also promote our community on Twitter by having dedicated weekly handles.
Advertising via Facebook, targeting Musicians, Guitarists and similar like minded music groups.
Using the power of google, and deploying search engine marketing to have our results show up on the banner ads and relevant searches.
Targeting various music forums which are frequented by musicians and having our representatives on live chat sessions to create a better connect and garner visibility for the website.
Creating a “Connect” section for the users within the app, to better facilitate the buying and selling of the second hand products.
Creating an “Experiment and Experience Zone “ to have users hear and rate the effects produced by different artists.
Based on voting we could have the “Stompbox of the Month”, or “Artist of the month” and also provide incentives to musicians winning these.
We would try to build a community and have the latest happenings in the music world also be shown in the “You’re the Boss” section.