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Government and Social Media
Badgeville Confidential
Bringing Gamification Rewards and Incentives
Across All Social Networks
&
AGENDA
Badgeville Confidential
Topic Description Time
1. Welcome Getting settled… 5 min
2. Prologue Social Media & Gamification: What’s today’s purpose? 5 min
3. About Me Who I am and what I do…. 5 min
4. Social Media How’s it used in government? What are some examples? Exploring
message vs. response vs. interaction
15 min
5. Gamification How’s it used in social media? What are some examples? Exploring
internal vs. external usecases.
30 min
6. Workshop: Design Seminar Gamification….and Social Media combined. Breakout Sessions. 30 min
7. Workshop: Presentation & Feedback Peer review 20 min
8. Closing & Questions 10 min
PROLOGUE
Badgeville Confidential
What’s today’s purpose?
Business Results for Gamification
Results are important...but how to get them,
even more so.
PROLOGUE
Badgeville Confidential
What is social media? How do we gamify it?
Defining your focus establishes your path
to success.
Inflow
Message
Outflow
Response
Conversation
Interaction
ABOUT ME
• Political academic
• Game developer by trade
• Senior Designer & Producer @ Badgeville
• Consultant for Fortune 500 (enterprise + consumer)
Badgeville Confidential
Define
Challenge
Narrow
Audience
Determine
Process
Evaluate
Technology
Devise
Solution
WHAT’S DOES A PRODUCER DO?
1. Design Consultant Define Goals
Select Important
Behaviors
Recommend Features &
Visuals
Badgeville Confidential
Insert Photo:
Behavior List, Bulleted Goals?
Maybe small UX flow?
WHAT’S DOES A PRODUCER DO?
2. Creative Project
Manager
Plan Steps & Timelines
Oversee Resources
Onboard, Educate, Guide
Badgeville Confidential
Insert Photo:
Behavior List, Bulleted Goals?
Maybe small UX flow?
WHAT’S DOES A PRODUCER DO?
3. Support Analytics Train Customers
Support KPI planning
Translate Results
Badgeville Confidential
Insert Photo:
Behavior List, Bulleted Goals?
Maybe small UX flow?
Social Media: How is it used?
Badgeville Confidential
SOCIAL MEDIA: OVERVIEW
A quick recap…what’s it for?
…with Inflow vs. Outflow = conversation
Badgeville Confidential
Sharing &
Interacting…
Messages Moments Ideas
SOCIAL MEDIA: OVERVIEW
Simplified…
Badgeville Confidential
Social Messaging Social Interaction
Engagement
SOCIAL MEDIA: EXAMPLES IN GVMT
STATE
Crime Prevention & Police Assistance
Emergency& Weather Alerts
Activities & Registration
Town Halls, Council Meetings
PSAs
Construction & Roads
Job Applications
Public outreach
Augmenting opinion polls
FEDERAL
To inform Decision Making
To communicate externally with citizens
and other agencies and organizations
To communicate internallybetween
colleagues
For research purposes/gather information
For promotion/marketing
Risk and Crisis Communication
Congressional Updates & Transparency
Interest Group Updates & Bill Changes
Supreme Court Rulings
Federal Petition Responses
Augmenting opinion polls
Department Updates
FEMA Disaster Response & Automated
Safety Warnings
Simplifiedsharing of complex information
Badgeville Confidential
Source:
http://www.civicplus.com/blog/seven-ways-local-
government-can-use-social-media
Source:
- http://breakinggov.com/documents/social-media-in-the-public-
sector-survey-presentation/
- http://www.digitalgov.gov/category/socialmedia/
- http://www.keepeek.com/Digital-Asset-
Management/oecd/governance/social-media-use-by-
governments_5jxrcmghmk0s-en#page29
SOCIAL MEDIA: EXAMPLES IN GVMT
Badgeville Confidential
Source:
- http://breakinggov.com/documents/social-media-in-the-public-
sector-survey-presentation/
Measurement Changes in traffic and clicks to their sites – 64%
Changes in awareness of blogs and websites – 64%
Number of connections cultivated – 45%
Recognition as a thought leader – 44%
Number of leads generated – 43%
Enter: Gamification.
Badgeville Confidential
GAMIFICATION: OVERVIEW
• Shoulder Check
• Takeaway
– Increase Engagement.
– Two way conversations where, "how engaged
people are" matters tremendously.
Badgeville Confidential
• Goals
• Mechanics
• Dynamic Systems
• Aesthetics
• Feedback (Positive v. Negative)
A process for revealing inherent systems, goals, and conditions in any experience,
product, or feature-set, to train, hone, improve, or modify behaviors. Gamification is not
a game, but it is related.
Game System Gamification
• Requirements & Business Objectives
• System Objects & Configuration
• Features
• Narrative, Copy, & Iconography
• Visualizations & Notifications
WHAT IS GAMIFICATION?
Gamification Examples
Badgeville Confidential
MELBOURNE STORM: OVERVIEW
Summary
Looking to spur increase attendance at games and higher loyalty member numbers
Social?
Leveraging tweet campaigns during live games
Following players
Retweeting to your friends
Application
Features
Loyalty card recognition
Behaviors
Liking
Retweeting
Using your loyalty card
Following a player, tweeting a player
Design
Features
Career Level
Seasonal Points
Tiered Loyalty
Badgeville Confidential
KIMPTON: OVERVIEW
Badgeville Confidential
Summary
Looking to increase hotel loyalty program adoption numbers and more hotel stays.
Social?
Leveraging tweet campaigns during live stays
Wine tasting events
Retweeting to your friends
Application
Features
Live Mobile App
Hotel Database Integration
Behaviors
Hotel Stay or Logged in Loyalty Stay
Wine Tasting Attendance
Take a Survey
Use App
Design
Features
Career Level
Tiered Loyalty
Collections
Workshop:
Gamification & Social Media Combined
Badgeville Confidential
DESIGN
Design Ideas (2-3)
What sort of intrinsic design ideas can we pinpoint based on the above?
(e.g. rewards, badges)
Would balance of intrinsic vs. extrinsic are you able to leverage.
Are there any other recognition programs you’ve seen that inspire you?
(e.g. loyalty, airline, current)
Behaviors & Activities (3-5)
What features of that application are you tapping into? What real world events are you looking to surface?
Application (1-2)
What technical applications are involved with the above goals and processes? What manual processes are important that you can’t digitally track?
Goals (2-3)
What changes are you looking for?
Challenge & Painpoints (1-2)
What’s the usecase, industry, or project you’d like to tackle? What are some painpoints you face?
Badgeville Confidential
FEEDBACK
Badgeville Confidential
Ra Williams – Senior Producer
ra@badgeville.com
rasun.w@gmail.com
Badgeville Confidential

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Bringing Gamification Rewards and Incentives Across All Social Networks

  • 1. Government and Social Media Badgeville Confidential Bringing Gamification Rewards and Incentives Across All Social Networks &
  • 2. AGENDA Badgeville Confidential Topic Description Time 1. Welcome Getting settled… 5 min 2. Prologue Social Media & Gamification: What’s today’s purpose? 5 min 3. About Me Who I am and what I do…. 5 min 4. Social Media How’s it used in government? What are some examples? Exploring message vs. response vs. interaction 15 min 5. Gamification How’s it used in social media? What are some examples? Exploring internal vs. external usecases. 30 min 6. Workshop: Design Seminar Gamification….and Social Media combined. Breakout Sessions. 30 min 7. Workshop: Presentation & Feedback Peer review 20 min 8. Closing & Questions 10 min
  • 3. PROLOGUE Badgeville Confidential What’s today’s purpose? Business Results for Gamification Results are important...but how to get them, even more so.
  • 4. PROLOGUE Badgeville Confidential What is social media? How do we gamify it? Defining your focus establishes your path to success. Inflow Message Outflow Response Conversation Interaction
  • 5. ABOUT ME • Political academic • Game developer by trade • Senior Designer & Producer @ Badgeville • Consultant for Fortune 500 (enterprise + consumer) Badgeville Confidential Define Challenge Narrow Audience Determine Process Evaluate Technology Devise Solution
  • 6. WHAT’S DOES A PRODUCER DO? 1. Design Consultant Define Goals Select Important Behaviors Recommend Features & Visuals Badgeville Confidential Insert Photo: Behavior List, Bulleted Goals? Maybe small UX flow?
  • 7. WHAT’S DOES A PRODUCER DO? 2. Creative Project Manager Plan Steps & Timelines Oversee Resources Onboard, Educate, Guide Badgeville Confidential Insert Photo: Behavior List, Bulleted Goals? Maybe small UX flow?
  • 8. WHAT’S DOES A PRODUCER DO? 3. Support Analytics Train Customers Support KPI planning Translate Results Badgeville Confidential Insert Photo: Behavior List, Bulleted Goals? Maybe small UX flow?
  • 9. Social Media: How is it used? Badgeville Confidential
  • 10. SOCIAL MEDIA: OVERVIEW A quick recap…what’s it for? …with Inflow vs. Outflow = conversation Badgeville Confidential Sharing & Interacting… Messages Moments Ideas
  • 11. SOCIAL MEDIA: OVERVIEW Simplified… Badgeville Confidential Social Messaging Social Interaction Engagement
  • 12. SOCIAL MEDIA: EXAMPLES IN GVMT STATE Crime Prevention & Police Assistance Emergency& Weather Alerts Activities & Registration Town Halls, Council Meetings PSAs Construction & Roads Job Applications Public outreach Augmenting opinion polls FEDERAL To inform Decision Making To communicate externally with citizens and other agencies and organizations To communicate internallybetween colleagues For research purposes/gather information For promotion/marketing Risk and Crisis Communication Congressional Updates & Transparency Interest Group Updates & Bill Changes Supreme Court Rulings Federal Petition Responses Augmenting opinion polls Department Updates FEMA Disaster Response & Automated Safety Warnings Simplifiedsharing of complex information Badgeville Confidential Source: http://www.civicplus.com/blog/seven-ways-local- government-can-use-social-media Source: - http://breakinggov.com/documents/social-media-in-the-public- sector-survey-presentation/ - http://www.digitalgov.gov/category/socialmedia/ - http://www.keepeek.com/Digital-Asset- Management/oecd/governance/social-media-use-by- governments_5jxrcmghmk0s-en#page29
  • 13. SOCIAL MEDIA: EXAMPLES IN GVMT Badgeville Confidential Source: - http://breakinggov.com/documents/social-media-in-the-public- sector-survey-presentation/ Measurement Changes in traffic and clicks to their sites – 64% Changes in awareness of blogs and websites – 64% Number of connections cultivated – 45% Recognition as a thought leader – 44% Number of leads generated – 43%
  • 15. GAMIFICATION: OVERVIEW • Shoulder Check • Takeaway – Increase Engagement. – Two way conversations where, "how engaged people are" matters tremendously. Badgeville Confidential
  • 16. • Goals • Mechanics • Dynamic Systems • Aesthetics • Feedback (Positive v. Negative) A process for revealing inherent systems, goals, and conditions in any experience, product, or feature-set, to train, hone, improve, or modify behaviors. Gamification is not a game, but it is related. Game System Gamification • Requirements & Business Objectives • System Objects & Configuration • Features • Narrative, Copy, & Iconography • Visualizations & Notifications WHAT IS GAMIFICATION?
  • 18. MELBOURNE STORM: OVERVIEW Summary Looking to spur increase attendance at games and higher loyalty member numbers Social? Leveraging tweet campaigns during live games Following players Retweeting to your friends Application Features Loyalty card recognition Behaviors Liking Retweeting Using your loyalty card Following a player, tweeting a player Design Features Career Level Seasonal Points Tiered Loyalty Badgeville Confidential
  • 19. KIMPTON: OVERVIEW Badgeville Confidential Summary Looking to increase hotel loyalty program adoption numbers and more hotel stays. Social? Leveraging tweet campaigns during live stays Wine tasting events Retweeting to your friends Application Features Live Mobile App Hotel Database Integration Behaviors Hotel Stay or Logged in Loyalty Stay Wine Tasting Attendance Take a Survey Use App Design Features Career Level Tiered Loyalty Collections
  • 20. Workshop: Gamification & Social Media Combined Badgeville Confidential
  • 21. DESIGN Design Ideas (2-3) What sort of intrinsic design ideas can we pinpoint based on the above? (e.g. rewards, badges) Would balance of intrinsic vs. extrinsic are you able to leverage. Are there any other recognition programs you’ve seen that inspire you? (e.g. loyalty, airline, current) Behaviors & Activities (3-5) What features of that application are you tapping into? What real world events are you looking to surface? Application (1-2) What technical applications are involved with the above goals and processes? What manual processes are important that you can’t digitally track? Goals (2-3) What changes are you looking for? Challenge & Painpoints (1-2) What’s the usecase, industry, or project you’d like to tackle? What are some painpoints you face? Badgeville Confidential
  • 23. Ra Williams – Senior Producer ra@badgeville.com rasun.w@gmail.com Badgeville Confidential