More Related Content Similar to Intro to UX (20) More from Dan Berlin (16) Intro to UX1. Introduction to User Experience Research Human Factors, Usability, and Neuromarketing Prepared by: Daniel Berlin – Experience Research Director March 29, 2011 Endicott College 9. MBA and MS in Human Factors in Information Design from Bentley U. 11. Sat as a participant for a usability study for a product I was working on 12. Realized that user experience (UX) work is the perfect combination of computers and psychology 13. Quit my job and enrolled in Bentley’s two year full-time program 14. Two years at an interactive agency performing usability and neuromarketing research 18. What the heck is a Human Factor? Hop up and down a few times, then stop 6 19. What the heck is a Human Factor? Lift one foot off of the floor 7 21. What the heck is a Human Factor? Now hop up and down a few times on one foot*, then stop 9 *Please don’t hurt yourself, or others around you 22. What the heck is a Human Factor? A little harder on one foot, eh? 10 23. What the heck is a Human Factor? That’s a Human Factor (you can sit down now) 11 37. This is why you will see line or bar graphs to convey data 39. Term coined by James Gibson, a Gestalt psychologistEmergence Reification Multistability 42. ISO 9241: “The effectiveness, efficiency, and satisfaction with which specified users achieve specified goals in particular environments.” 46. But there are ways to understand users and learn how they expect to interact with an interface 51. And there are ways to learn how an existing interface performs 57. Instead of asking how people feel about their mothers, we ask about how they feel about the interactions 58. Yes, this is a ‘study’ but no, there are typically no numbers to crunch 67. If people are staring at the navigation, they may be having a hard time finding a link 71. But we have the technology to tryfMRI EEG/EMG Blood oxygenation Brain waves 74. These have been used for decades as a measure of internal stateGSR mouse Bioharness Output Bioharness 78. What they will find are patterns that indicate favorable or negative responses to an interaction