Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Dev Story of our first iOS game
1. In this article I would like to share with you the story of creating our company’s first iOS
game and the experience of using a wonderful 2d graphics engine Cocos2d. It covers some
technical problems we’ve bumped into, while developing the game, as well as the process of
creating the actual gameplay. The resulting app can be found here
It was about 6 o'clock in the morning in Munich, when we met with my colleagues Anton and
Valentine to work out an idea for an insidecompany hackathon, which has kind of turned into a
monthly event in our company. None of us had had an experience with any serious game
development, but we thought, it would be kind of cool to develop a game, since we were all tied
up in the regular app projects for so long and wanted to try something new and exciting.
The initial idea we chose was a pie slicer game, where you had a nice round piece of pie, which
you had to vigorously cut into small pieces in a limited amount of time. The pieces were to be me
moved with the power of some kind of a physics engine, so it all wouldn't look too boring. After
some research and poking around, we found out, that we would be most productive with
cocos2d (since Anton I are both iOSDevs) and box2d (since it's free and plays nicely with