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Gamification of Learning Created by: Stacey EdmondsDeepti Sachdeva
Play it before you live it
PeaceMaker Serious game Challenges  you to succeed as a leader  where others have failed. http://www.peacemakergame.com
America’s Army Effective and engaging virtual learning tools for Force Protection, Adaptive Thinking and Leadership,Convoy Survivability http://www.americasarmy.com/
What makes a game a motivating and engaging learning experience? Paras and BizzocchiGames, Motivation and Effective Learning
Motivational elements Story Interaction Goals Play Problem Solving
Game mechanics 80 Million Players a month. 31 Million Daily Active players. 70 Million Hours of play per week.  $1 Billion  revenue per day
Types of Games  Serious Games Alternate Reality Games  Social Games
Online Gaming Statistics  The Online gaming market is worth more than $15 billion Online Gaming Demographic: 25-44 year olds  Gender: 58% Male, 43% Female  Consumers are expected to spend $653 million in virtual goods in 2011, up from $510 million last year.
Innov8 by IBM  Serious GameThe INNOV8 BPM simulation game brings IT and business together for process model innovation http://bit.ly/oUfkv
Inside the HaitiEarthquake  Serious Game First person  simulation of the disaster http://bit.ly/bQUzhd
Virtual Knee Surgery Game  Serious Game Simulating a  real surgery http://bit.ly/raP2VQ
Training tool: McDonalds (Japan)  Nintendo console-based game:  A Training game for restaurant workers that has removed the  Necessity for a live trainers
Fate of the World  Strategy game:  Simulates the real social  and environmental impact  of global climate change  over the next 200 years. http://fateoftheworld.net/
World Without Oil Alternate Reality Game  Collaborative simulation of a global oil crisis http://www.worldwithoutoil.org/
SimCity Societies  Serious Game Design and manage yourown city and society
Marshall mcluhan “Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either”

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Gamification of Learning

  • 1. Gamification of Learning Created by: Stacey EdmondsDeepti Sachdeva
  • 2. Play it before you live it
  • 3. PeaceMaker Serious game Challenges you to succeed as a leader where others have failed. http://www.peacemakergame.com
  • 4. America’s Army Effective and engaging virtual learning tools for Force Protection, Adaptive Thinking and Leadership,Convoy Survivability http://www.americasarmy.com/
  • 5. What makes a game a motivating and engaging learning experience? Paras and BizzocchiGames, Motivation and Effective Learning
  • 6. Motivational elements Story Interaction Goals Play Problem Solving
  • 7. Game mechanics 80 Million Players a month. 31 Million Daily Active players. 70 Million Hours of play per week. $1 Billion revenue per day
  • 8. Types of Games Serious Games Alternate Reality Games Social Games
  • 9. Online Gaming Statistics The Online gaming market is worth more than $15 billion Online Gaming Demographic: 25-44 year olds Gender: 58% Male, 43% Female Consumers are expected to spend $653 million in virtual goods in 2011, up from $510 million last year.
  • 10. Innov8 by IBM Serious GameThe INNOV8 BPM simulation game brings IT and business together for process model innovation http://bit.ly/oUfkv
  • 11. Inside the HaitiEarthquake Serious Game First person simulation of the disaster http://bit.ly/bQUzhd
  • 12. Virtual Knee Surgery Game Serious Game Simulating a real surgery http://bit.ly/raP2VQ
  • 13. Training tool: McDonalds (Japan) Nintendo console-based game: A Training game for restaurant workers that has removed the Necessity for a live trainers
  • 14. Fate of the World Strategy game: Simulates the real social and environmental impact of global climate change over the next 200 years. http://fateoftheworld.net/
  • 15. World Without Oil Alternate Reality Game Collaborative simulation of a global oil crisis http://www.worldwithoutoil.org/
  • 16. SimCity Societies Serious Game Design and manage yourown city and society
  • 17. Marshall mcluhan “Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either”

Editor's Notes

  1. .