This document discusses motion and animation in design systems. It provides over 100 examples of design systems that include motion, discusses best practices for incorporating animation, and outlines a process for specifying animation that includes storyboards, motion specs, motion comps, and clickdummies. The document argues that meaningful motion can help express a brand's personality and that milliseconds in timing can significantly impact an animation's effectiveness.
17. 1. consistency in how animation is used
(across all products)
2. save your team time
3. alignment with your brand
�EPEATABLE & �EUSABLE
MOTION PA�ERNS
Source: Val Head
19. + Timing curves
+ Usage types (brand, UX)
+ Choreography patterns (objects & interplay)
+ Effects (size, visibility)
+ Flows where motion is missing or too heavy
WHAT TO L�K FOR
@BennoLoewenberg
74. “ A combination of both motion principles
and implementable examples provides
the most effective combination
for teams building internal
design systems.”
Source: Bryan Zavestoski
75. “ If animation is always left to the end,
it can never be more than decoration.”
Source: Val Head