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Module 2:
Mobile Learning &
Mobile Technology




               2
What is mobile
     learning?
         DEFINITION

Right now, there are many
definitions.
- Some focus on the
technology;
- Some focus on the learners.



                         3
What is mobile
       learning?
TECHNOLOGY-FOCUSED DEFINITION

- Any activity that allows individuals to
be more productive when consuming,
interacting with, or creating information,
mediated through a compact digital
portable device that the individual carries
on a regular basis, has reliable
connectivity, and fits in a pocket or
purse. (eLearning Guild 360 Mobile
Learning Research Report, 2007)
                                   4
What is mobile
      learning?
 LEARNER-FOCUSED DEFINITIONS

- “Mobile learning is when the learning
experience that you’re trying to design
happens to be out and about in the
world.” (Dikkers, 2012)
- Learning that arises in the course of
person-to-person mobile communication.
(Nyiri, 2002)



                                5
Mobile Learning

  LIST 5 POSSIBLE ADVANTAGES:
1)______________________________

2)______________________________

3)______________________________

4)______________________________

5)______________________________


                                   6
Mobile Learning

LIST 5 POSSIBLE DISADVANTAGES:
1)______________________________

2)______________________________

3)______________________________

4)______________________________

5)______________________________


                                   7
Mobile Learning
  COMPARE YOUR LIST WITH A RESEARCHER’S:


What are the advantages?
1.Personal
2.Authentic life situations
3.Spontaneous
4.Opportunistic
5.Informal
6.Context-aware - knows where you are
7.Knows what you like
8.Portable
                     (source: Traxel, 2007)




                                              8
Mobile Learning
   COMPARE YOUR LIST WITH A RESEARCHER’S:


What are the challenges?
1.Security
2.Native apps (Android, iPhone, Blackberry)
3.Cleanliness
4.Not designed to be shared
5.Media production
6.Distraction

                             (source: Traxel, 2007)




                                              9
What is an
     Affordance?
          DEFINITION

“A quality of an object, or an
environment, which allows an
individual to perform an action,
and is readily perceivable by
the actor.”
              Don Norman


                          10
Example of an Affordance:
    A Door Handle
            EXAMPLE

 “A quality of an object...”

 “...allows an individual to
 perform an action...”

 “ ...readily perceivable...”

                                11
Why are affordances
  important for mobile
       learning?
Designers use affordances to harness the
power of mobile devices for teaching and
               learning.


           (YOU CAN TOO!)

                                   12
Mobile Learning
   LIST 5 AFFORDANCES FOR MOBILE DEVICES:

1)______________________________

2)______________________________

3)______________________________

4)______________________________

5)______________________________


                                     13
Mobile Learning
    COMPARE YOUR LIST WITH A RESEARCHER’S:


portability - can take the computer to different sites and
move around within a location

social interactivity - can exchange data and collaborate      with
other people face to face

context sensitivity - can gather data unique to the current
location, environment, and time, including both real and
simulated data
(source: Klopfer, 2012)


                                               14
Mobile Learning
    COMPARE YOUR LIST WITH A RESEARCHER’S:



connectivity - can connect handhelds to data collection
devices, other handhelds and to a common network that creates
a true shared environment
individuality - can provide unique scaffolding that is
customized to the individual's path of investigation



(source: Klopfer, 2012)




                                              15
Children’s Access to
  Mobile Technology
- Over 50% have a cell phone
- 30% have a portable game player
- 20% have a digital music player

        Source: Sesame Workshop, 2007

                                   16
Mobile Devices in the
      Workplace
- In a few years, number of mobile
devices worldwide will exceed number
of PCs.

                Source: Garg, 2012



                                     17
Mobile Devices in the
      Workplace
- By 2015, more than half of U.S.
workers will access Web mostly via
mobile devices.

                Source: Garg, 2012



                                     18
Mobile Learning Supports
   21st Century Learning

COLLABORATION SKILLS
- Peer-to-peer and peer-to-teacher
COMMUNICATION SKILLS
- Support “conversational learning” through texting,
e-mail & social-networking applications
                    Source: Sesame Workshop, 2007


                                             19
Mobile Learning Definitions

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Mobile Learning Definitions

  • 1.
  • 2. Module 2: Mobile Learning & Mobile Technology 2
  • 3. What is mobile learning? DEFINITION Right now, there are many definitions. - Some focus on the technology; - Some focus on the learners. 3
  • 4. What is mobile learning? TECHNOLOGY-FOCUSED DEFINITION - Any activity that allows individuals to be more productive when consuming, interacting with, or creating information, mediated through a compact digital portable device that the individual carries on a regular basis, has reliable connectivity, and fits in a pocket or purse. (eLearning Guild 360 Mobile Learning Research Report, 2007) 4
  • 5. What is mobile learning? LEARNER-FOCUSED DEFINITIONS - “Mobile learning is when the learning experience that you’re trying to design happens to be out and about in the world.” (Dikkers, 2012) - Learning that arises in the course of person-to-person mobile communication. (Nyiri, 2002) 5
  • 6. Mobile Learning LIST 5 POSSIBLE ADVANTAGES: 1)______________________________ 2)______________________________ 3)______________________________ 4)______________________________ 5)______________________________ 6
  • 7. Mobile Learning LIST 5 POSSIBLE DISADVANTAGES: 1)______________________________ 2)______________________________ 3)______________________________ 4)______________________________ 5)______________________________ 7
  • 8. Mobile Learning COMPARE YOUR LIST WITH A RESEARCHER’S: What are the advantages? 1.Personal 2.Authentic life situations 3.Spontaneous 4.Opportunistic 5.Informal 6.Context-aware - knows where you are 7.Knows what you like 8.Portable (source: Traxel, 2007) 8
  • 9. Mobile Learning COMPARE YOUR LIST WITH A RESEARCHER’S: What are the challenges? 1.Security 2.Native apps (Android, iPhone, Blackberry) 3.Cleanliness 4.Not designed to be shared 5.Media production 6.Distraction (source: Traxel, 2007) 9
  • 10. What is an Affordance? DEFINITION “A quality of an object, or an environment, which allows an individual to perform an action, and is readily perceivable by the actor.” Don Norman 10
  • 11. Example of an Affordance: A Door Handle EXAMPLE “A quality of an object...” “...allows an individual to perform an action...” “ ...readily perceivable...” 11
  • 12. Why are affordances important for mobile learning? Designers use affordances to harness the power of mobile devices for teaching and learning. (YOU CAN TOO!) 12
  • 13. Mobile Learning LIST 5 AFFORDANCES FOR MOBILE DEVICES: 1)______________________________ 2)______________________________ 3)______________________________ 4)______________________________ 5)______________________________ 13
  • 14. Mobile Learning COMPARE YOUR LIST WITH A RESEARCHER’S: portability - can take the computer to different sites and move around within a location social interactivity - can exchange data and collaborate with other people face to face context sensitivity - can gather data unique to the current location, environment, and time, including both real and simulated data (source: Klopfer, 2012) 14
  • 15. Mobile Learning COMPARE YOUR LIST WITH A RESEARCHER’S: connectivity - can connect handhelds to data collection devices, other handhelds and to a common network that creates a true shared environment individuality - can provide unique scaffolding that is customized to the individual's path of investigation (source: Klopfer, 2012) 15
  • 16. Children’s Access to Mobile Technology - Over 50% have a cell phone - 30% have a portable game player - 20% have a digital music player Source: Sesame Workshop, 2007 16
  • 17. Mobile Devices in the Workplace - In a few years, number of mobile devices worldwide will exceed number of PCs. Source: Garg, 2012 17
  • 18. Mobile Devices in the Workplace - By 2015, more than half of U.S. workers will access Web mostly via mobile devices. Source: Garg, 2012 18
  • 19. Mobile Learning Supports 21st Century Learning COLLABORATION SKILLS - Peer-to-peer and peer-to-teacher COMMUNICATION SKILLS - Support “conversational learning” through texting, e-mail & social-networking applications Source: Sesame Workshop, 2007 19