4. The C family of languages is one of the
oldest and most powerful languages in use in
computing generally and in gaming
specifically.
5. 1969 - Ken Thompson - B
1972 - Dennis Ritchie (& Thompson) - C
1979 - Bjarne Stroustrup - C++
1983 – Brad Cox & Tom Love – Objective C
1988 - ANSI C
2000 –Anders Hejlsberg C#
6. We will spend most of our time in
C#
With only a tiny bit of the polymorphism
Inheritance found in better object-oriented
programming.
7. A Compiler
Recommended Visual Studio Express
Requirements: Dependant on target (i.e., Classic Desktop, Windows 8/RT or
Windows Phone)
9. Cross-Platform
Tools/SDKs
(if you want to reduce development time or are an army of one)
Wave Engine (waveengine.net)
Marmalade 7 (C++) (madewithmarmalade.com)
Unity (unity3d.com)
11. This workshop is designed to be part of
series with 20 minute segments in mind.
Each segment has time for questions and
answers, so bring both your creativity and
your curiosity.
13. Each segment will begin with an indicator
to show our progress in the workshop.
If you are following this workshop online
be sure to view the segments in order.
15. The mission of the CEGD is to foster the gaming community in the
Chicagoland area by working with professional and aspiring game
developers that are actively engaged in furthering the boundaries of
play.
This presentation maybe reproduced as long as the CEGD is
credited. Visit Us at www.thecegd.org.
16. Follow us @chiexpgamedev on Twitter
This presentation was made possible by the efforts of:
Rev 1A: 2013