1. Activity on Superhero Archetypes
Step one: Take a 10 sided dice and Roll for…
Origin (alien, altered human, etc)
Power Level for Each Stat (agility, strength, etc.)
TWO Talent Categories (weapon skills, professional skills, etc)
THREE Power categories (resistances, movement, etc)
o Keep track of all of this on your character sheet.
Origin Power Level A - Agility
1-2 Alien 1-2 Feeble
S - Strength
3-4 Altered Human 3-4 Typical
E - Endurance
5-6 Robot 5-6 Remarkable
R – Reason
7-8 Technology 7-8 Amazing
I – Intuition
9-10 Magical 9-10 Unearthy
Talents Power List
1-2 Weapon Skills 1 Resistances
3-4 Professional Skills 2-3 Movement
5-6 Scientific Skills 4 Matter Control
7-8 Mystic and Mental Skills 5 Energy Control
9-10 Other Skills 6 Body Control
6-7 Distance Attacks
8 Mental Powers
9 Body Alterations/Offensive
10 Body Alterations/Defensive
Step two: Roll a category for the two Talents (see lists below)
Weapon Skills Professional Skills Scientific Skills Mystical and Mental Skills
1-2 Guns 1 Academics 1 Chemistry 1-2 Photographic memory
3-4 Thrown Weapons 2 Law 2 Biology 3-4 Mesmerism and Hypnosis
5-6 Blunt Weapons 3 Pilot 3 Geology 5-6 Sleight of Hand
7-8 Sharp Weapons 4 Military 4 Genetics 7-8 Speed Reader
9-10 Oriental Weapons 5 Business/Finance 5 Archeology 9-10 Occult Lore
6 Journalism 6 Physics
7 Engineering 7 Computers
8 Crime 8 Electronics
Other Skills 9 Psychiatry 9 Medicine
1-2 Artist 10 Espionage 10 Astrometry
3-4 Bar Fly
5-6 First Aid
7-8 Repair/Tinkering
9-10 Pop Culture Wiz
2. Step three: Roll a category for the Three Powers (see below)
Resistances Movement Matter Control
1 Resistance to Fire and Heat 1-2 Flight 1-2 Earth Control
2 Resistance to Cold 3 Gliding 3-4 Air Control
3 Resistance to Electricity 4 Leaping 5-6 Fire Control
4 Resistance to Radiation 5 Wall-Crawling 7-8 Water Control
5 Resistance to Toxins 6 Teleportation 9 Weather Control
6 Resistance to Disease 7 Lightning Speed 10 Animal Transformation -- Others
7 Resistance to Emotion Attacks 8 Levitation
8 Resistance to Mental Attacks 9 Swimming
9 Resistance to Magical Attacks 10 Dimensional Travel
10 Invulnerability to?
Energy Control Body Control Distance Attack
1 Magnetic Manipulation 1 Growth 1 Projectile Missile
2-3 Electrical Manipulation 2 Shrinking 2 Ensnaring Missile
4 Light Manipulation 3 Invisibility 3 Ice Generation
5 Sound Manipulation 4 Plasticity 4 Fire Generation
6 Darkness Manipulation 5 Shape-Shifting 5 Energy Generation
7 Gravity Manipulation 6 Body Transformation to? 6 Sound Generation
8 Probability Manipulation 7 Animal Transformation- Self 7 Stunning Missile
9 Energy Reflection 8 Density Manipulation - Self 8 Corrosive Missile
10 Time Control 9 Blending 9 Slashing Missile
10 Phasing 10 Darkness Generation
Mental Powers Body Alterations/Offensive Body Alterations/Defensive
1 Telepathy 1-2 Extra Body Parts 1 Body Armor
2 Image Generation 3 Blinding Touch 2 Water Breathing
3 Telekinesis 4 Energy Touch 3 Absorption
4 Force Field Generation 5 Paralyzing Touch 4 Regeneration
5 Animal Communication and Control 6-7 Claws 5 Solar Regeneration
6 Empathy 8 Rotting Touch 6 Recovery
7 Emotion Control 9 Corrosive Touch 7 Life Support
8 Precognition 10 Health-Drain Touch 8 Pheromones
9 Plant Control 9 Damage Reflection
10 Psionic Attack 10 Immortality
Step Four: Get creative and choose a Limitation for One Power based
on what you rolled.
Step five: Get creative and choose a Weakness for your Character as
well as a back story.