12. PRPR Word of mouthWord of mouth
Feature by AppleFeature by AppleFacebook trafficFacebook traffic
AdsAds Cross promotionCross promotion
Think about Marketing
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
This is the top free list for iPhone. You app does not end up here by coincident. It take somewhere around 150 K download per day to get to the Top Free list. The extra downloads you get by being there makes it worth trying to make it there.
As with any marketing a broad approach is better. You want to use all channels at once as being on the top list gives a lot of extra downloads.
I will talk mostly about Facebook as that comes natural to King
This is the top free list for iPhone. You app does not end up here by coincident. It take somewhere around 150 K download per day to get to the Top Free list. The extra downloads you get by being there makes it worth trying to make it there.
As with any marketing a broad approach is better. You want to use all channels at once as being on the top list gives a lot of extra downloads.
I will talk mostly about Facebook as that comes natural to King
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
One of the most difficult aspects of cross platform is changing input device.
One general thing that can be said is that; the simpler the control the more easier the adaptation to new platforms
Direct control is a super intuitive way of controlling a game.
No layer of abstraction!
If the controls are simple (like one button etc.) taking the game to another platform with another input method is much easier.
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile