- Presentations
- Documents
- Infographics
Practical AI in Games
Renaldas Zioma
•
7 years ago
Lighting the City of Glass
Electronic Arts / DICE
•
8 years ago
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
9 years ago
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
8 years ago
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
•
7 years ago
FrameGraph: Extensible Rendering Architecture in Frostbite
Electronic Arts / DICE
•
7 years ago
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
8 years ago
The Intersection of Game Engines & GPUs: Current & Future (Graphics Hardware 2008)
Johan Andersson
•
15 years ago
Diagrama-xbox360
Angel Arita
•
12 years ago