9. IMPORTANCE OF TALK & DISCUSSION
IMPORTANCE OF COLLABORATION
OPPORTUNITIES FOR FORMATIVE ASSESSMENT
Social Constructivism
OPPORTUNITIES FOR PEER SUPPORT
CULTURAL RELEVANCE OF RESOURCES & ASSOCIATED LEARNING CONTEXTS
BUILDING ON WHAT CHILDREN KNOW AND CAN DO
CONTEXTS THAT HAVE CULTURAL RESONANCE WITH DIGITAL LEARNERS
10.
11. Wii mp4 MySpace
Sony PSP Bebo Messenger
iPod My Yahoo podcasts
Nintendo DS PS3 Flickr
iPhone txtng iTunes blogs
YouTube PS2 mp3 Glow
BBC iplayer Xbox360
17. Sharing our work
* BECTa
* London Games Festival
* Online Educa: Berlin
* BETT ’08 London
* Be Very Afraid ‘07
* Handheld Learning ‘07
* British Council:
Singapore
* VITTA ’08: Australia
18. Sharing our work
* BECTa
* London Games Festival
* Online Educa: Berlin
* BETT ’08 London
* Be Very Afraid ‘07
* Handheld Learning ‘07
* British Council:
Singapore
* VITTA ’08: Australia
19. I’VE GOT £4200 IN THE BANK
PROJECT
GLEEFUL LEARNING WITH NINTENDOGS IN P.2
DATE SCHOOLS
WINTER ‘08 ELRICK & BANCHORY PS
22. How was the game used?
* Game used as a contextual hub
* Game play encouraged
* Ideas came from the challenged
* Project guided by the teacher
* Encouraged enthusiastic approach
to writing
* Stop-motion animations made
* Reading corner very popular
* Found about Crufts
* ‘Hairy Maclary’ project
* Made kennels for their dogs D&T
* and so much more.....
23. How was the game used?
* Game used as a contextual hub
* Game play encouraged
* Ideas came from the challenged
* Project guided by the teacher
* Encouraged enthusiastic approach
to writing
* Stop-motion animations made
* Reading corner very popular
* Found about Crufts
* ‘Hairy Maclary’ project
* Made kennels for their dogs D&T
* and so much more.....
57. Games Design in school
* Emphasis on developing a culture of
creation and not just consumption
* Pilot programme looking at:
★Missionmaker
★Thinking Worlds
★Gamemaker
★Neverwinter Nights
* Now looking at Scratch, Popfly and XNA
* Interested in games such as Boom Blox
and Little Big Planet
* Forming a working party with industry,
TEI, Academic and other partners to take
this forward
58. Games Design in school
* Emphasis on developing a culture of
creation and not just consumption
* Pilot programme looking at:
★Missionmaker
★Thinking Worlds
★Gamemaker
★Neverwinter Nights
* Now looking at Scratch, Popfly and XNA
* Interested in games such as Boom Blox
and Little Big Planet
* Forming a working party with industry,
TEI, Academic and other partners to take
this forward
62. Teachers embracing games
GAMES DEVICES HAVE A LOW TECHNOLOGY
SKILLS THRESHOLD
TEACHERS GET SUCCESS WITH GAMES
TECHNOLOGY, THIS ENHANCES SELF-CONFIDENCE
63. Teachers embracing games
GAMES DEVICES HAVE A LOW TECHNOLOGY
SKILLS THRESHOLD
TEACHERS GET SUCCESS WITH GAMES
TECHNOLOGY, THIS ENHANCES SELF-CONFIDENCE
TEACHERS CAN FOCUS ON TEACHING AND LEARNING
AND NOT WORRY ABOUT THE TECHNOLOGY
64. Teachers embracing games
GAMES DEVICES HAVE A LOW TECHNOLOGY
SKILLS THRESHOLD
TEACHERS GET SUCCESS WITH GAMES
TECHNOLOGY, THIS ENHANCES SELF-CONFIDENCE
TEACHERS CAN FOCUS ON TEACHING AND LEARNING
AND NOT WORRY ABOUT THE TECHNOLOGY
THEY SEE THE POSITIVE IMPACT ON CHILDREN