This document discusses virtual reality and education, focusing on the strengths and challenges of simulation versus collaboration. It begins with an introduction of the speaker and his background in education technology. Some initial challenges of VR in the classroom are discussed, such as cost and technical support issues. However, the document argues that immersive simulation experiences can provide benefits like allowing students to experience things otherwise impossible. It concludes by suggesting a focus on both realistic simulation and collaboration, both in virtual worlds and the real world, as VR education evolves.
2. Agenda
Introduction
Challenges
Strengths of Simulation
A Singular Experience
Next Steps
Q&A
2Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley
Image by Photographer’s Name (Credit in black type) or
Image by Photographer’s Name (Credit in white type)
4. 4Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley
• @DenisHurley, Director
• Experience with
technology start-ups
prior to joining Pearson
• World’s largest education company
• Expertise in educational courseware
and assessment
• A range of teaching and learning
services powered by technology
• Explores emerging technologies and
trends that can be applied to
education
• Focus on solving problems that
learners face
• In a little over 4 years, we have
completed over 40 projects and
prototypes
6. 6Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley
Initial Hurdles
• Fear/Resistance to
Change
• Hype Cycle Recovery
• Cost
• Technical Support
• Internet Connectivity
• Gimmicks
7. Significant challenges in classroom
VR must be overcome, and many of
these challenges are yet to be
known.
7Virtual Reality & Education: Simulation vs Collaboration
8. 8Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley
A Vision
Reality
10. 10Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley
Immersion: Two Future Tech Examples
“Grab” Fire Extinguisher w/ Leap Motion1st Person Experience of Bullying
labs.pearson.com/prototypes/fishfinder Interactive VR on Vimeo
16. 16Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley
Embracing Simulation
• Create environments
as realistic as
possible
• Peripherals
• Trick the body and
mind
• Biosyncing
17. Biosyncing
is bio-mechanical symbiosis; when a
human and a machine are in a
reactive, performance-augmenting
loop.
17Virtual Reality & Education: Simulation vs Collaboration
18. 18Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley
Examples of Communication
FeedbackAdjustment
● Nudges
● Raw Data
● Adapted Information
● TMS & tDCS
● (Unknown)
● Facial Responses
● Galvanic Skin Response
● Eye Movement
● EEG
● Voice
Biometric Data Adjustment
20. Learning is a naturally social act.
20Virtual Reality & Education: Simulation vs Collaboration
21. 21Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley
Eventually: Collaboration in the Virtual World
22. 22Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley
Now: Collaboration in
the Real World
• Embrace maker
learning
• VR as subject matter
• Discuss shared
virtual experiences
Examples of communication from the machine:
Nudges
Raw Data
Adapted Information
TMS & tDCS
(Unknown)
From the human:
Facial Responses
Galvanic Skin Response
Eye Movement
EEG
Controlled Commands