Immersive experiences in Virtual Reality can create compelling learning opportunities to engage students in STEM and Digital Humanities. This hands-on workshop offers participants the opportunity to experiment with a variety of VR and AR devices and platforms, including mobile apps, and 3D scanners. Participants will have the opportunity to experience a variety immersive content across disciplines. We will discuss strategies for implementation of virtual reality within and beyond the classroom.
36. ThingLink
1. Practice using the 360 camera or app beforehand.
2. Work with another teacher.
3. Create a tentative storyline.
4. Make 360 image sharing easier.
5. Work in small groups.
38. VR and AR Playground
1. 3d Mobile Scanning
2. Augmented Reality & Apps
3. 360 degree cameras
4. Google’s Daydream and Gear VR 2017 with controllers
5. HTC Vive and Microsoft Mixed Reality
48. Experiential and Immersive Learning
● Virtual Field Trips
● 3D Simulations
● Immersive Storytelling
● Social VR
● Visualization & Data Science
● Games and World Building