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AGILE
LEARNING
Don McGreal
@donmcgreal
linkedin.com/in/donmcgreal
AGILE LEARNING improvingenterprises.com
!
AGILE LEARNING improvingenterprises.com
CHAPTERS
1
2
3
ENVIRONMENT
PROBLEM WITH
PRINCIPLES
RETENTION
CHAPTER 1
ENVIRONMENT
AGILE LEARNING improvingenterprises.com
INTRODUCTIONS
Expectations
(be selfish)
Name
Role
Relevant
Experience
Three
Questions
AGILE LEARNING improvingenterprises.com
INTRODUCTIONS
Expectations
(be selfish)
Name
Role
Relevant
Experience
Three
Questions
AGILE LEARNING improvingenterprises.com
THE DETRACTORS
The Terrorist
Use their power for
good instead of evil.
Give them a reason
to be there
The Prisoner
AGILE LEARNING improvingenterprises.com
THE FRIENDLIES
Give them a reason
for being there.
Make it fun.
Use him when
necessary.
The Tourist The Buddy
AGILE LEARNING improvingenterprises.com
THE MONOPOLIZERS
The Glory Hound
Reference them.
Team up with
them.
Connect one-on-one.
Coach.
The Eeyore
AGILE LEARNING improvingenterprises.com
SCRUM AGENDA
AGILE LEARNING improvingenterprises.com
QUESTION BACKLOG
What is the
difference between
Scrum and Agile?
How long should a
Sprint be?
How do I keep my
Daily Scrum to
under 15 minutes?
How do I break
down Epics?
How do I get my
manager to buy-in to
agile?
What do I do when I
have a total a$$ on
the team?
CONSULTING
MENTORING
COACHING
AGILE LEARNING improvingenterprises.com
MAINTAIN A SAFE
ENVIRONMENT
Say their name
Acknowledge their experience
Remember their contributions
No hand-raising
Never say ‘no’
Give them ownership
CHAPTER 2
PROBLEM WITH
PRINCIPLES
Draw%a%picture%of%‘trust’.
Draw%a%picture%of%‘trust’.
It%is%very%hard%to%communicate%Values%and%
Principles%without%practice,%shared%experience,%
and%context.
AGILE LEARNING improvingenterprises.com
WHAT ARE THESE?
Individuals%and%interactions%
over%processes%and%tools
Working%software%
over%comprehensive%documentation
Customer%collaboration%
over%contract%negotiation
Responding%to%change%
over%following%a%plan%
Games%and%Simulations%provide%a%fun%
and%effective%way%to%communicate%
values%and%principles.
Play%==%Flow
AGILE LEARNING improvingenterprises.com
LEARNING VECTORS
Emotional
Recall or create
an emotional
experience
Impressional
Memory games.
‘Every Good Boy
Deserves Fudge.’
Physical
Doing.
Muscle Memory,
Learning Working
AGILE LEARNING improvingenterprises.com
PLAY
★ Form%Pairs.%One%is%a%Product%Owner,%the%
other%a%Developer.
★ Developers%face%away%from%the%slide.
★ Product%Owners%describe%the%product%
without%saying%the%taboo%words.
★ Developer%draws%the%product.
What%Were%They%Thinking?
AGILE LEARNING improvingenterprises.com
PLAY
★tea
★pot
★short
★stout
★coffee
★water
★heat
Do%not%use%these%words:
AGILE LEARNING improvingenterprises.com
PLAY
★motorcycle
★bike
★camper
★recreational
vehicle%(rv)
★chopper
★harley
Do%not%use%these%words:
AGILE LEARNING improvingenterprises.com
DEBRIEF
★ In%software,%we%are%rarely%creating%
something%that%already%exists,%so…
★ it%is%difficult%to%describe.%Customers%may%not%have%a%
current%vocabulary.
★ we%are%forced%to%communicate%in%imperatives%and%
metaphors%and%much%is%lost%in%translation.
★ Verbal%communication%is%easier%than%
written
★ Using%iterative%development%along%with%
feedback%loops%allow%the%customer%to%
hone%in%on%what%is%really%needed
What%Were%They%Thinking?
ValuesValues
Individuals and Interactions
Processes and Tools
Working Software
Comprehensive Documentation
Customer Collaboration
Contract Negotiation
Responding to Change
Following a Plan
What%Were%They%Thinking?
CHAPTER 3
RETENTION
AGILE LEARNING improvingenterprises.com
CONE OF LEARNING
(Edgar Dale)
After 2 Weeks,
we tend to remember...
Receiving/
Participating
Doing
Verbal
Receiving
Visual
Receiving
AGILE LEARNING improvingenterprises.com
CREATING CONTENT
(Step 1/5)
AGILE LEARNING improvingenterprises.com
CREATING CONTENT
(Step 2/5)
AGILE LEARNING improvingenterprises.com
CREATING CONTENT
(Step 3/5)
AGILE LEARNING improvingenterprises.com
CREATING CONTENT
(Step 4/5)
Challenge Them
“The things we have to learn before we do them, we learn by doing them.”
- Aristotle
AGILE LEARNING improvingenterprises.com
POCKET-SIZED PRINCIPLES
1. Our highest priority is to satisfy the
customer through early and continuous
delivery of valuable software.
2. Welcome changing requirements, even late
in development. Agile processes harness
change for the customer's competitive
advantage.
3. Deliver working software frequently, from a
couple of weeks to a couple of months, with
a preference to the shorter timescale.
4. Business people and developers must work
together daily throughout the project.
5. Build projects around motivated individuals.
Give them the environment and support
they need, and trust them to get the job
done.
6. The most efficient and effective method of
conveying information to and within a
development team is face-to-face
conversation.
7. Working software is the primary measure
of progress.
8. Agile processes promote sustainable
development. The sponsors, developers,
and users should be able to maintain a
constant pace indefinitely.
9. Continuous attention to technical
excellence and good design enhances
agility.
10.Simplicity--the art of maximizing the
amount of work not done--is essential.
11.The best architectures, requirements,
and designs emerge from self-organizing
teams.
12.At regular intervals, the team reflects on
how to become more effective, then tunes
and adjusts its behavior accordingly.
AGILE LEARNING improvingenterprises.com
POCKET-SIZED PRINCIPLES
Principles
EarlyValue
Welcome Change
Frequent Delivery
Collaborate Daily
Motivation & Trust
Face to Face
Working Software
Sustainable Pace
Technical Excellence
K.I.S.S.
Self-Organize
Reflect and Adjust
AGILE LEARNING improvingenterprises.com
CREATING CONTENT
(Step 5/5)
Teach Each Other
“The best way to learn is to teach.”
- Oppenheimer
AGILE LEARNING improvingenterprises.com
INTERACTIVE SCRUM
DISCOVERY
AGILE LEARNING improvingenterprises.com
10/24/7
QUESTIONS?
@donmcgreal
linkedin.com/in/donmcgreal
THANK YOU
@donmcgreal
linkedin.com/in/donmcgreal

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