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STRICTLY CONFIDENTIAL
@GoSuperAwesome
Why kids are
changing everything.
Dylan Collins
CEO @GoSuperAwesome
@MrDylanCollins
@MrDylanCollins
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
Kids media has rebalanced radically from 100%
TV to a mix of TV, tablet, smartphone, laptop,
SVOD etc.
Transition is being accelerated by two trends
However ad spend (which drives everything
else) in the sector has lagged behind this
development
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
For decades, Silicon Valley pretended that nobody under the
age of 13 was on the Internet.
Invisibility mode on
6.
Device: own, access, share (10-12)
10-12 YEAR OLD
OWNED
10-12 YEAR OLD
ACCESS
10-12 YEAR OLD
SHARED*
Mobile Phone/Smartphone 63% 78% 14%
Tablet 45% 72% 26%
Nintendo Handheld Consoles 33% 45% 10%
MP3 Player 27% 37% 8%
Laptop 26% 74% 48%
Xbox Consoles 19% 49% 29%
TV 15% 88% 73%
eReader 14% 25% 11%
PlayStation Consoles 12% 40% 25%
Wii 12% 49% 36%
Playstation Handheld Consoles 11% 22% 8%
Home Desktop/PC 6% 47% 39%
Highlights:
Upon entering these transitional tween years, access to
personal devices increases with the desire for
independence. Mobile phone ownership is the highest
amongst this age group.
Takeaway:
With this increase in access to personal devices,
campaigns and communication need to reflect a growth in
maturity with aspirational content.
*ordered by ownership
*sharing defined as with family members (parents or siblings)
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
Account ownership by kids in the US
Strictly Confidential | Copyright SuperAwesome Asia Limited 2016 | www.superawesome.tv
The next kids media gorilla will be digital-first
Source: SuperAwesome ASEAN Media Snapshot 2016 (Kids aged 6-14)
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
Kids data privacy law changes everything
Politicians took the lead and rolled out data
privacy law to create new standards and rules to
govern kids’ digital activity.
1. COPPA (US)
a. Firewalls at age of 13
b. No cookies, no profile-based ads
c. Verified parental consent for all kids data-
collection e.g. registration
2. GDPR (EU)
a. Firewalls at age of 13-16 (depending on
country)
b. No cookies, no profile-based ads
c. Verified parental consent for all kids data-
collection e.g. registration
3. Rest of world
a. Brands taking COPPA/GDPR standard
and starting to roll out to other regions
COPPA
GDPR
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
The ad/martech landscape is very different in u13 market
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
Defining the standard tools and technology in kids’ sector
● A history of under-
investment in the sector has
given us a unique
opportunity to dominate the
technology used by both
brands and content owners
● Fundamentally, our product
development roadmap is
focused on building out the
infrastructure to drive the
digital kids ecosystem
● Our technology solves the
compliance, safety and
expertise requirements in a
way which allows brand dollars
to flow
● Lack of expertise and zero-
data requirements give us
effective defensive moat to
mainstream players attempting
to enter market
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
We own the playground: 300M+ kids every month
● Founded in 2013 by a track record team with backgrounds in digital media,
engineering and the kids’ industries.
● Reaching the largest under-13 kids audience in the world: over a quarter of
a billion kids on mobile, desktop web, online video, virtual worlds in US,
UK, APAC
● Offices in NYC, SF, London (HQ), Sydney and Singapore
● Team of 70+ engineers, business development and ops
SuperAwesome powers the kids’ Internet
around the world. We make sure the kids’
digital media sector is safe, effective and
entertaining.
● Advertising and monetization
● Content creation and compliance
● Safe-social and content discovery
KIDS ARE EVERYWHERE. SO ARE WE.
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
Used by hundreds of kid’s brands and content owners
“And now the shit's
getting crazier and major
Kids younger than me,
they got the Sky brand
pagers”
15.
13-1810-12
7-9
Pocket money
Monthly
Weekly
I don’t get any pocket
money
Less often
More than weekly
Frequency
How often do you get pocket money?
Weekly amount of pocket money
How much pocket money do you get at a time [weekly]?
7-9 10-12 13-18
16.
Favourite Shop (age 13-18)
13-18 YEAR OLD
ALL TOTAL
13-18 YEAR OLD
GIRLS
13-18 YEAR OLD
BOYS
1 Game 19% Primark 35% Game 31%
2 Primark 8% New Look 10% Sports Direct 7%
3 New Look 7% Game 6% Apple Store 5%
4 Sports Direct 4% Superdrug 6% Gamestation 5%
5 Apple Store 4% H&M 4% Superdry 3%
Highlights:
Upon entering their teens, interests for girls become more focused on
bargain clothing (Primark). More premium brands (Superdry) start to enter
for boys as their gaming interests begin to balance with new interests.
Takeaway:
Brands should tap into this growing need for self expression and
individuality for both girls and boys of this age.
“GAME always has the
latest games.”
Boy, 15
*time series data included for age group questioned throughout
Trended data: Top 5 over 12 months
17.
Favourite Online Shop (age 7-9)
7-9 YEAR OLD
ALL TOTAL
7-9 YEAR OLD
GIRLS
7-9 YEAR OLD
BOYS
1 Amazon 50% Amazon 54% Amazon 47%
2 eBay 7% eBay 7% Argos 8%
3 Argos 6% Argos 5% eBay 8%
4 FIFA store 4% River Island 3% Game 3%
5 Game 3% Next 3% Tesco 4%
Highlights:
This age group has concentrated interests in one key online
marketplace, Amazon. This is undoubtedly due to parental
influence and their lack of ability to browse the full range of web
shops.
Takeaway:
For this young audience the ability to browse numerous products
on one site is key as well as being somewhere their parents can
easily shop with/for them.
“My Mum buys lots of things on Amazon”
Girl, 9
18.
Emojis
4-9 YEAR OLDS 10-12 YEAR OLDS 13-18 YEAR OLDS
1
2
3
4
5
6
7
8
9
10
Highlights:
The most frequently used emojis are very
similar throughout 4-18 year olds. All of them
are positive and happy, denoting the nature of
most kids’ chat over social media or text.
# 1 EMOJI
Emoji Name
Smiling Face With
Open Mouth and
Smiling Eyes
19.
Cool-ometer (10-12)
Highlights:
Kung Fu Panda 3 loses some of its appeal with 10-12 year olds, with Virtual Reality
taking the top spot instead. Generally, most of these items are less cool among 10-12 year
olds than 4-9s. A notable exception is Pusheen which has found its target audience with
the girls.
Virtual Reality
Takeaway:
Though not quite as discerning as teens, 10-12 year olds show a clear differing in interests
from the previous age group. Tweens are a group who often feel overlooked by brands,
complaining there aren’t enough products designed specifically with them in mind.
10-12 YEAR OLD
ALL TOTAL
10-12 YEAR OLD
GIRLS
10-12 YEAR OLD
BOYS
%
Key: Cool
Not cool
%%
Kung Fu Panda 3
Lego Adventure Time
Mr Bean
Zootropolis
Pusheen
Divergent
Justin Bieber
Hillary Clinton
Donald Trump
66
35
26
24
23
20
17
-2
-14
-42
63
32
38
42
24
16
20
12
-9
-50
68
38
8
-1
21
28
9
-21
-20
-36
*The ‘%’ figures above are each of the ten topics’ cool ratings. These were worked out by subtracting an item’s ‘Not Cool’ score from their ‘Cool’ figure in order to rank the list by how cool each thing is
perceived overall.
Are you down with the kids?
Find out if your brand or product is rated or slated: get in touch
to add it to our list for next time.
Kids feel they are the decision makers
source: SuperAwesome Research, n = 357 Age 7-12, Feb 2015
21.
Chat consumption (7-9)
7-9 YEAR OLD
ALL TOTAL
7-9 YEAR OLD
GIRLS
7-9 YEAR OLD
BOYS
1 Phone Call 46% Phone Call 49% Phone Call 42%
2 WhatsApp 32% WhatsApp 40% Text 28%
3 Email 28% Snapchat 32% Email 26%
4 Text 28% FaceTime 31% WhatsApp 24%
5 FaceTime 27% Email 30% FaceTime 23%
Highlights:
For this youngest age group, chatting consists of a mix of traditional
methods and common app based chat. Girls lean towards video or
picture communication.
Takeaway:
Simplicity and ease are key for this age group when it comes to
communicating with each other. Brands should address these factors
when connecting with this young audience.
For this age group, picture or video based messages are key for communication,
as many begin to become confident in their reading and writing capabilities.
What is interesting here is that the default video calling application for this age
group is Facetime. This, in comparison, to Skype for the older age group places
large emphasis on growing up with a brand. This will ultimately set a precedent
for the coming years.
Snapchat for many is a harmless app, allowing for picture messages to
disappear after a couple of seconds. This is a quick and simplistic method of
communication for this age group.
“Your picture
disappears in like 5
seconds!”
Girl, 8
*ordered by total usage
*question wording appropriate for 7+
*Question: Which of these [apps] have you used in the last month to chat? [multi-select]
22.
Chat consumption (10-12)
10-12 YEAR OLD
ALL TOTAL
10-12 YEAR OLD
GIRLS
10-12 YEAR OLD
BOYS
1 Phone Call 52% Phone Call 58% Phone Call 47%
2 Facebook Messenger 35% Snapchat 54% Facebook Messenger 43%
3 Snapchat 31% Facebook Messenger 54% Email 37%
4 Email 19% Email 43% WhatsApp 33%
5 WhatsApp 14% WhatsApp 43% Text 32%
Highlights:
When entering the tween years, many respondents gain social media
accounts for the first time, and subsequently chat moves over there. In
this case, chatting occurs on Facebook Messenger.
Takeaway:
Brands should look at automated chat bots to talk to this audience
directly, mimicking an environment that this age group already feels
comfortable in.
For this pivotal age group chatting begins to diversify. We start to see the
movement to social media messengers as a predominant method of chatting.
This potentially coincides with respondents gaining their first social media
accounts.
Chatting extends from the playground into apps such as WhatsApp where
group chat can continue. This is particularly prevalent amongst girls of this
age group who record usage of the app at 43%.
“Everybody has
WhatsApp!”
Boy, 10
*ordered by total usage
*Question: Which of these [apps] have you used in the last month to chat? [multi-select]
What comes after
YouTube?
YouTubers are role models for US kids
25.
Favourite YouTuber (Girls)
26.
Favourite YouTuber (Girls)
27.
Favourite YouTuber (Boys)
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
And while YouTube is the favourite everywhere, kids
entertainment brands are still holding their own
28
Top Websites, Q: “Which of these is your favourite?”
source: SuperAwesome Kids’ Media Snapshot: ASEAN, age 6-14, n= 1,824
Kids as creators
Kids have never been better equipped to
create
They don’t need much encouragement in
order to start creating unique content
reflecting their personality
What is important is feeling part of a
community
The next generation changes everything
19 18 17 16 14 13 13 9 8
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
POPJAM: ALLOWING KIDS TO ENGAGE, CREATE & HAVE FUN
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
PopJam: the safe social content platform for 7-13 market
● A curated, moderated content
feed generated by brands and
content owners
● The default safe-social
channel for brands and kids
to reach 7-12 market in the
UK
● Greater engagement than
Instagram: 45 min daily
dwell time (Instagram has
21min)
● Limited marketing to date but
already installed on 20%+ of
all 7-12 smartphones in UK
● In partnership discussions to
bring to US market
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
How old are PopJammers?
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
Key Metrics
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
YOUTUBERS APPEARING ON POPJAM
Maker Studios talent AmyLee33 joins PopJam and starts to shout us out on
other social media. Her YouTube channel has close to 1m subscribers
Twitter Instagram
AmyLee33
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
HER CHANNEL TAKES OFF ON POPJAM
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
A HUGE REACTION FROM FANS
● 4,000 followers over first weekend
● Posts garnering over 1k comments from engaged kids
● 1,000s of fanart creations being shared
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
THE #1 SOCIAL CONTENT PLATFORM FOR KIDS
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
COPPA
Megatrend: the growth of under-16 data privacy law
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
No profile-based advertising
No programmatic
No behavioural
No retargeting
No mobile attribution
Megatrend: the growth of under-16 data privacy law
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
FTC fines InMobi $4M for tracking kids
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
AwesomeAds: setting the standard for kids digital safety
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
KWS: SaaS tools to create safe kids content
SuperAwesome
Club (loyalty)
Federated
Identity
Verifiable
Parental
Consent
(VPC)
Enhanced
Parental
Targeting
Kids Web Services (KWS) is the next-generation
platform for creating safe, compliant digital kids
content across all devices
● Designed for content owners (publishers) and creators
(marketing sites, apps)
● KWS takes care of COPPA/EU compliance, parental
consent, loyalty programs and content seeding
● Allows content owner to focus 100% on creating great
content experience for kids
● Plug & Play features include:
○ Parent portal
○ Verifiable Parental Consent workflows
○ Federated Identity / single log-in
○ Loyalty platform for kids
○ Enhanced Parental Targeting
Parent
Portal
Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv
KWS: My Little Pony Friendship Club (Hasbro)
powered by KWS
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
KWS: Parental Portal for COPPA and EU compliance
What this means for brands
1. Understand that this generation will
change everything
1. Engage kids creatively, give them
tools
1. This is a specialist sector, not for
generalists
Every major tech
company is building a
kids strategy.
What’s yours?
Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv
enquiries@superawesome.tv | www.superawesome.tv | @GoSuperAwesome
THE LEADING MARKETING PLATFORM FOR KIDS & TEENS
49.
Duration of watching TV and multi-tasking
67% 55%
CHAT TO OTHER
PEOPLE IN THE ROOM
42%
PLAY WITH MY
TOYS/GADGETS
HAVE SOMETHING TO
EAT
HAVE SOMETHING TO
DRINK
24%
DO MY HOMEWORK
17%
READ A BOOK/MAGAZINE
4-9
I DON’T DO ANYTHING
ELSE
9%
67%
10-12 13-18
Duration of watching TV
How long do you spend watching TV in an average sitting?
Multi-tasking
Do you do anything else whilst watching TV? (all ages)
Highlights:
Younger respondents have shorter session times, peaking around the 40 mins-1hr mark. For older respondents,
average sittings mainly last 1-2 hours, perhaps reflecting binge watching habits.
Takeaway:
Less that 10% of respondents are dedicated TV watchers. With the numerous distractions available, content should be
easy to digest and be available across numerous platforms.
*question focuses on non-device based multi-tasking
50.
Multi-screening
Highlights:
A very large proportion of 4-9 year olds use a tablet device whilst also watching the TV. It is likely that the TV content
takes a back seat, compared to the very personal experience of a tablet.
Takeaway:
Multi screening begins to take off around age 10. To effectively reach this tween audience, content creators should
address the need for campaigns that cross-platforms, in particular, mobile devices.
“I chat to my friends on WhatsApp
whilst watching TV.”
Boy, 14
4-9 YEAR OLD
TOTAL
10-12 YEAR OLD
TOTAL
13-18 YEAR OLD
TOTAL
1 Tablet 85% Smartphone 45% Smartphone 63%
2 None 59% Tablet 37% Tablet 35%
3 Smartphone 59% Laptop 27% Laptop 34%
4 Laptop 44% None 26% None 16%
5 Handheld console 44% Handheld console 13% Handheld console 10%
*question shown to those who claim access to portable devices, multi-select question
51.
Video on demand platforms used
Highlights:
Subscription services get more popular with age; kid-specific video on
demand is yet to take off on the same scale as its more universally
aimed counterparts.
Takeaway:
Household names (YouTube, BBC iPlayer, Netflix) are popular in this
market. Brands moving into this space need to make kid focused video
on demand that is both aspirational and appropriate.
4-9 YEAR OLD
TOTAL
10-12 YEAR OLD
TOTAL
13-18 YEAR OLD
TOTAL
YouTube 74% 83% 80%
BBC iPlayer 33% 41% 47%
Netflix 27% 31% 34%
ITV Player 16% 24% 32%
Amazon Prime 14% 17% 18%
All 4 9% 12% 23%
Sky Go 9% 12% 13%
iPlayer Kids 8% 5% 2%
my5 4% 5% 5%
Disney Life 6% 4% 1%
Blinkbox 4% 4% 3%
YouTube Kids 6% 4% 1%
Sky Kids 5% 2% 1%
*ordered by total usage across ages
52.
YouTube vs. Linear TV
What have you done more of [this month]?
TV vs. VOD and binge watching
YouTube vs. Netflix vs. Linear TV
If you had to pick, which one would you choose?
57% 35% 9%
LINEAR TV
63% 26% 11%
LINEAR TV
47% 44% 9%
LINEAR TV
Watched TV
48%
Watched TV
57% 43%
Watched TV
51% 49%
52%
4-9
10-12
13-18
4-9
10-12
13-18
Binge watching
How many episodes
(on VOD) do you
watch in one go?
Only 1 1-2
7-85-6
More
than 8
3-4

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The Secret Life Of Kids, Dylan Collins, SuperAwesome

  • 1. STRICTLY CONFIDENTIAL @GoSuperAwesome Why kids are changing everything. Dylan Collins CEO @GoSuperAwesome
  • 4. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv Kids media has rebalanced radically from 100% TV to a mix of TV, tablet, smartphone, laptop, SVOD etc. Transition is being accelerated by two trends However ad spend (which drives everything else) in the sector has lagged behind this development
  • 5. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv For decades, Silicon Valley pretended that nobody under the age of 13 was on the Internet. Invisibility mode on
  • 6. 6. Device: own, access, share (10-12) 10-12 YEAR OLD OWNED 10-12 YEAR OLD ACCESS 10-12 YEAR OLD SHARED* Mobile Phone/Smartphone 63% 78% 14% Tablet 45% 72% 26% Nintendo Handheld Consoles 33% 45% 10% MP3 Player 27% 37% 8% Laptop 26% 74% 48% Xbox Consoles 19% 49% 29% TV 15% 88% 73% eReader 14% 25% 11% PlayStation Consoles 12% 40% 25% Wii 12% 49% 36% Playstation Handheld Consoles 11% 22% 8% Home Desktop/PC 6% 47% 39% Highlights: Upon entering these transitional tween years, access to personal devices increases with the desire for independence. Mobile phone ownership is the highest amongst this age group. Takeaway: With this increase in access to personal devices, campaigns and communication need to reflect a growth in maturity with aspirational content. *ordered by ownership *sharing defined as with family members (parents or siblings)
  • 7. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv Account ownership by kids in the US
  • 8. Strictly Confidential | Copyright SuperAwesome Asia Limited 2016 | www.superawesome.tv The next kids media gorilla will be digital-first Source: SuperAwesome ASEAN Media Snapshot 2016 (Kids aged 6-14)
  • 9. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv Kids data privacy law changes everything Politicians took the lead and rolled out data privacy law to create new standards and rules to govern kids’ digital activity. 1. COPPA (US) a. Firewalls at age of 13 b. No cookies, no profile-based ads c. Verified parental consent for all kids data- collection e.g. registration 2. GDPR (EU) a. Firewalls at age of 13-16 (depending on country) b. No cookies, no profile-based ads c. Verified parental consent for all kids data- collection e.g. registration 3. Rest of world a. Brands taking COPPA/GDPR standard and starting to roll out to other regions COPPA GDPR
  • 10. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv The ad/martech landscape is very different in u13 market
  • 11. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv Defining the standard tools and technology in kids’ sector ● A history of under- investment in the sector has given us a unique opportunity to dominate the technology used by both brands and content owners ● Fundamentally, our product development roadmap is focused on building out the infrastructure to drive the digital kids ecosystem ● Our technology solves the compliance, safety and expertise requirements in a way which allows brand dollars to flow ● Lack of expertise and zero- data requirements give us effective defensive moat to mainstream players attempting to enter market
  • 12. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv We own the playground: 300M+ kids every month ● Founded in 2013 by a track record team with backgrounds in digital media, engineering and the kids’ industries. ● Reaching the largest under-13 kids audience in the world: over a quarter of a billion kids on mobile, desktop web, online video, virtual worlds in US, UK, APAC ● Offices in NYC, SF, London (HQ), Sydney and Singapore ● Team of 70+ engineers, business development and ops SuperAwesome powers the kids’ Internet around the world. We make sure the kids’ digital media sector is safe, effective and entertaining. ● Advertising and monetization ● Content creation and compliance ● Safe-social and content discovery KIDS ARE EVERYWHERE. SO ARE WE.
  • 13. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv Used by hundreds of kid’s brands and content owners
  • 14. “And now the shit's getting crazier and major Kids younger than me, they got the Sky brand pagers”
  • 15. 15. 13-1810-12 7-9 Pocket money Monthly Weekly I don’t get any pocket money Less often More than weekly Frequency How often do you get pocket money? Weekly amount of pocket money How much pocket money do you get at a time [weekly]? 7-9 10-12 13-18
  • 16. 16. Favourite Shop (age 13-18) 13-18 YEAR OLD ALL TOTAL 13-18 YEAR OLD GIRLS 13-18 YEAR OLD BOYS 1 Game 19% Primark 35% Game 31% 2 Primark 8% New Look 10% Sports Direct 7% 3 New Look 7% Game 6% Apple Store 5% 4 Sports Direct 4% Superdrug 6% Gamestation 5% 5 Apple Store 4% H&M 4% Superdry 3% Highlights: Upon entering their teens, interests for girls become more focused on bargain clothing (Primark). More premium brands (Superdry) start to enter for boys as their gaming interests begin to balance with new interests. Takeaway: Brands should tap into this growing need for self expression and individuality for both girls and boys of this age. “GAME always has the latest games.” Boy, 15 *time series data included for age group questioned throughout Trended data: Top 5 over 12 months
  • 17. 17. Favourite Online Shop (age 7-9) 7-9 YEAR OLD ALL TOTAL 7-9 YEAR OLD GIRLS 7-9 YEAR OLD BOYS 1 Amazon 50% Amazon 54% Amazon 47% 2 eBay 7% eBay 7% Argos 8% 3 Argos 6% Argos 5% eBay 8% 4 FIFA store 4% River Island 3% Game 3% 5 Game 3% Next 3% Tesco 4% Highlights: This age group has concentrated interests in one key online marketplace, Amazon. This is undoubtedly due to parental influence and their lack of ability to browse the full range of web shops. Takeaway: For this young audience the ability to browse numerous products on one site is key as well as being somewhere their parents can easily shop with/for them. “My Mum buys lots of things on Amazon” Girl, 9
  • 18. 18. Emojis 4-9 YEAR OLDS 10-12 YEAR OLDS 13-18 YEAR OLDS 1 2 3 4 5 6 7 8 9 10 Highlights: The most frequently used emojis are very similar throughout 4-18 year olds. All of them are positive and happy, denoting the nature of most kids’ chat over social media or text. # 1 EMOJI Emoji Name Smiling Face With Open Mouth and Smiling Eyes
  • 19. 19. Cool-ometer (10-12) Highlights: Kung Fu Panda 3 loses some of its appeal with 10-12 year olds, with Virtual Reality taking the top spot instead. Generally, most of these items are less cool among 10-12 year olds than 4-9s. A notable exception is Pusheen which has found its target audience with the girls. Virtual Reality Takeaway: Though not quite as discerning as teens, 10-12 year olds show a clear differing in interests from the previous age group. Tweens are a group who often feel overlooked by brands, complaining there aren’t enough products designed specifically with them in mind. 10-12 YEAR OLD ALL TOTAL 10-12 YEAR OLD GIRLS 10-12 YEAR OLD BOYS % Key: Cool Not cool %% Kung Fu Panda 3 Lego Adventure Time Mr Bean Zootropolis Pusheen Divergent Justin Bieber Hillary Clinton Donald Trump 66 35 26 24 23 20 17 -2 -14 -42 63 32 38 42 24 16 20 12 -9 -50 68 38 8 -1 21 28 9 -21 -20 -36 *The ‘%’ figures above are each of the ten topics’ cool ratings. These were worked out by subtracting an item’s ‘Not Cool’ score from their ‘Cool’ figure in order to rank the list by how cool each thing is perceived overall. Are you down with the kids? Find out if your brand or product is rated or slated: get in touch to add it to our list for next time.
  • 20. Kids feel they are the decision makers source: SuperAwesome Research, n = 357 Age 7-12, Feb 2015
  • 21. 21. Chat consumption (7-9) 7-9 YEAR OLD ALL TOTAL 7-9 YEAR OLD GIRLS 7-9 YEAR OLD BOYS 1 Phone Call 46% Phone Call 49% Phone Call 42% 2 WhatsApp 32% WhatsApp 40% Text 28% 3 Email 28% Snapchat 32% Email 26% 4 Text 28% FaceTime 31% WhatsApp 24% 5 FaceTime 27% Email 30% FaceTime 23% Highlights: For this youngest age group, chatting consists of a mix of traditional methods and common app based chat. Girls lean towards video or picture communication. Takeaway: Simplicity and ease are key for this age group when it comes to communicating with each other. Brands should address these factors when connecting with this young audience. For this age group, picture or video based messages are key for communication, as many begin to become confident in their reading and writing capabilities. What is interesting here is that the default video calling application for this age group is Facetime. This, in comparison, to Skype for the older age group places large emphasis on growing up with a brand. This will ultimately set a precedent for the coming years. Snapchat for many is a harmless app, allowing for picture messages to disappear after a couple of seconds. This is a quick and simplistic method of communication for this age group. “Your picture disappears in like 5 seconds!” Girl, 8 *ordered by total usage *question wording appropriate for 7+ *Question: Which of these [apps] have you used in the last month to chat? [multi-select]
  • 22. 22. Chat consumption (10-12) 10-12 YEAR OLD ALL TOTAL 10-12 YEAR OLD GIRLS 10-12 YEAR OLD BOYS 1 Phone Call 52% Phone Call 58% Phone Call 47% 2 Facebook Messenger 35% Snapchat 54% Facebook Messenger 43% 3 Snapchat 31% Facebook Messenger 54% Email 37% 4 Email 19% Email 43% WhatsApp 33% 5 WhatsApp 14% WhatsApp 43% Text 32% Highlights: When entering the tween years, many respondents gain social media accounts for the first time, and subsequently chat moves over there. In this case, chatting occurs on Facebook Messenger. Takeaway: Brands should look at automated chat bots to talk to this audience directly, mimicking an environment that this age group already feels comfortable in. For this pivotal age group chatting begins to diversify. We start to see the movement to social media messengers as a predominant method of chatting. This potentially coincides with respondents gaining their first social media accounts. Chatting extends from the playground into apps such as WhatsApp where group chat can continue. This is particularly prevalent amongst girls of this age group who record usage of the app at 43%. “Everybody has WhatsApp!” Boy, 10 *ordered by total usage *Question: Which of these [apps] have you used in the last month to chat? [multi-select]
  • 24. YouTubers are role models for US kids
  • 28. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv And while YouTube is the favourite everywhere, kids entertainment brands are still holding their own 28 Top Websites, Q: “Which of these is your favourite?” source: SuperAwesome Kids’ Media Snapshot: ASEAN, age 6-14, n= 1,824
  • 29. Kids as creators Kids have never been better equipped to create They don’t need much encouragement in order to start creating unique content reflecting their personality What is important is feeling part of a community
  • 30. The next generation changes everything 19 18 17 16 14 13 13 9 8
  • 31. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv POPJAM: ALLOWING KIDS TO ENGAGE, CREATE & HAVE FUN
  • 32. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv PopJam: the safe social content platform for 7-13 market ● A curated, moderated content feed generated by brands and content owners ● The default safe-social channel for brands and kids to reach 7-12 market in the UK ● Greater engagement than Instagram: 45 min daily dwell time (Instagram has 21min) ● Limited marketing to date but already installed on 20%+ of all 7-12 smartphones in UK ● In partnership discussions to bring to US market
  • 33. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv How old are PopJammers?
  • 34. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv Key Metrics
  • 35. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv YOUTUBERS APPEARING ON POPJAM Maker Studios talent AmyLee33 joins PopJam and starts to shout us out on other social media. Her YouTube channel has close to 1m subscribers Twitter Instagram AmyLee33
  • 36. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv HER CHANNEL TAKES OFF ON POPJAM
  • 37. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv A HUGE REACTION FROM FANS ● 4,000 followers over first weekend ● Posts garnering over 1k comments from engaged kids ● 1,000s of fanart creations being shared
  • 38. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv THE #1 SOCIAL CONTENT PLATFORM FOR KIDS
  • 39. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv COPPA Megatrend: the growth of under-16 data privacy law
  • 40. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv No profile-based advertising No programmatic No behavioural No retargeting No mobile attribution Megatrend: the growth of under-16 data privacy law
  • 41. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv FTC fines InMobi $4M for tracking kids
  • 42. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv AwesomeAds: setting the standard for kids digital safety
  • 43. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv KWS: SaaS tools to create safe kids content SuperAwesome Club (loyalty) Federated Identity Verifiable Parental Consent (VPC) Enhanced Parental Targeting Kids Web Services (KWS) is the next-generation platform for creating safe, compliant digital kids content across all devices ● Designed for content owners (publishers) and creators (marketing sites, apps) ● KWS takes care of COPPA/EU compliance, parental consent, loyalty programs and content seeding ● Allows content owner to focus 100% on creating great content experience for kids ● Plug & Play features include: ○ Parent portal ○ Verifiable Parental Consent workflows ○ Federated Identity / single log-in ○ Loyalty platform for kids ○ Enhanced Parental Targeting Parent Portal
  • 44. Strictly Confidential | Copyright SuperAwesome Ltd 2016 | www.superawesome.tv KWS: My Little Pony Friendship Club (Hasbro) powered by KWS
  • 45. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv KWS: Parental Portal for COPPA and EU compliance
  • 46. What this means for brands 1. Understand that this generation will change everything 1. Engage kids creatively, give them tools 1. This is a specialist sector, not for generalists
  • 47. Every major tech company is building a kids strategy. What’s yours?
  • 48. Strictly Confidential | Copyright SuperAwesome Ltd 2015 | www.superawesome.tv enquiries@superawesome.tv | www.superawesome.tv | @GoSuperAwesome THE LEADING MARKETING PLATFORM FOR KIDS & TEENS
  • 49. 49. Duration of watching TV and multi-tasking 67% 55% CHAT TO OTHER PEOPLE IN THE ROOM 42% PLAY WITH MY TOYS/GADGETS HAVE SOMETHING TO EAT HAVE SOMETHING TO DRINK 24% DO MY HOMEWORK 17% READ A BOOK/MAGAZINE 4-9 I DON’T DO ANYTHING ELSE 9% 67% 10-12 13-18 Duration of watching TV How long do you spend watching TV in an average sitting? Multi-tasking Do you do anything else whilst watching TV? (all ages) Highlights: Younger respondents have shorter session times, peaking around the 40 mins-1hr mark. For older respondents, average sittings mainly last 1-2 hours, perhaps reflecting binge watching habits. Takeaway: Less that 10% of respondents are dedicated TV watchers. With the numerous distractions available, content should be easy to digest and be available across numerous platforms. *question focuses on non-device based multi-tasking
  • 50. 50. Multi-screening Highlights: A very large proportion of 4-9 year olds use a tablet device whilst also watching the TV. It is likely that the TV content takes a back seat, compared to the very personal experience of a tablet. Takeaway: Multi screening begins to take off around age 10. To effectively reach this tween audience, content creators should address the need for campaigns that cross-platforms, in particular, mobile devices. “I chat to my friends on WhatsApp whilst watching TV.” Boy, 14 4-9 YEAR OLD TOTAL 10-12 YEAR OLD TOTAL 13-18 YEAR OLD TOTAL 1 Tablet 85% Smartphone 45% Smartphone 63% 2 None 59% Tablet 37% Tablet 35% 3 Smartphone 59% Laptop 27% Laptop 34% 4 Laptop 44% None 26% None 16% 5 Handheld console 44% Handheld console 13% Handheld console 10% *question shown to those who claim access to portable devices, multi-select question
  • 51. 51. Video on demand platforms used Highlights: Subscription services get more popular with age; kid-specific video on demand is yet to take off on the same scale as its more universally aimed counterparts. Takeaway: Household names (YouTube, BBC iPlayer, Netflix) are popular in this market. Brands moving into this space need to make kid focused video on demand that is both aspirational and appropriate. 4-9 YEAR OLD TOTAL 10-12 YEAR OLD TOTAL 13-18 YEAR OLD TOTAL YouTube 74% 83% 80% BBC iPlayer 33% 41% 47% Netflix 27% 31% 34% ITV Player 16% 24% 32% Amazon Prime 14% 17% 18% All 4 9% 12% 23% Sky Go 9% 12% 13% iPlayer Kids 8% 5% 2% my5 4% 5% 5% Disney Life 6% 4% 1% Blinkbox 4% 4% 3% YouTube Kids 6% 4% 1% Sky Kids 5% 2% 1% *ordered by total usage across ages
  • 52. 52. YouTube vs. Linear TV What have you done more of [this month]? TV vs. VOD and binge watching YouTube vs. Netflix vs. Linear TV If you had to pick, which one would you choose? 57% 35% 9% LINEAR TV 63% 26% 11% LINEAR TV 47% 44% 9% LINEAR TV Watched TV 48% Watched TV 57% 43% Watched TV 51% 49% 52% 4-9 10-12 13-18 4-9 10-12 13-18 Binge watching How many episodes (on VOD) do you watch in one go? Only 1 1-2 7-85-6 More than 8 3-4

Editor's Notes

  1. Just as it is in the UK/US. Interestingly Thailand and Singapore are most like US/UK in their ranking of Youtube.
  2. *8-12
  3. *8-12