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https://www.wired.com/story/mirrorworld-ar-next-big-tech-platform/
> KEVIN KELLY <
PLATFORM 1
THE WEB
DIGITISING
INFORMATION
PLATFORM 1
THE WEB
DIGITISING
INFORMATION
PLATFORM 2
SOCIAL MEDIA
DIGITISING
US
PLATFORM 1
THE WEB
DIGITISING
INFORMATION
PLATFORM 2
SOCIAL MEDIA
DIGITISING
US
PLATFORM 3
MIRRORWORLD
DIGITISING
EVERYTHING
ELSE
PLATFORM 1
THE WEB
DIGITISING
INFORMATION
PLATFORM 2
SOCIAL MEDIA
DIGITISING
US
PLATFORM 3
MIRRORWORLD
DIGITISING
EVERYTHING
ELSE
PLATFORM 1
THE WEB
DIGITISING
INFORMATION
PLATFORM 2
SOCIAL MEDIA
DIGITISING
US
PLATFORM 3
MIRRORWORLD
DIGITISING
EVERYTHING
ELSE
?
Gaming was
already a big
market…
Projected worth $196 Billion
by 2022
https://store.globaldata.com/report/gdtmt-tr-s212--video-ga
mes-thematic-research/
With over 30% of the
planet gaming online
Statista 2020, FinancesOnline
Video game players
increased 75% during
peak hours in the first week
of lockdown
https://techcrunch.com/2020/03/30/despite-pandemic-gamin
g-is-well-positioned-to-withstand-recession/
Then the global
pandemic hit…
$10B in revenue
for the month of
March 2020
https://www.superdataresearch.com/blog/worldwide-digital-games-market
...now we are living online
3.2B hours played in April 2020
5M sold in April 2020
Fortnite
made an
estimated
$2.4 billion
League of
Legends
generated
$1.5 billion
revenue in
2019
$20.6 billion
generated by
free-to-play
games in 2019
"So now the main way the game
developers can earn money is by
selling some in-game stuff, basically
the outfits in the game or the skins
for weapons in the game"
Now, years ahead
of schedule, billions
of people are living
and spending their
money online...
Louis Vuitton
is designing
new skins for
League of
Legends
Designer skins
and in game
assets will
reach a total
spend of $50
billion by 2022
Web 2.0 is
not safe at
scale
A new Digital
Trust Layer is
forming
● Self Sovereign Identity
● Encryption
● Blockchains
● Cryptoeconomics
Enter
Crucible...
Emergence SDK
Provides an easy on-ramp for game
engine developers to access new
web3 technologies and networks of
players & marketplaces where users
are spending billions.
Crucible
provides
easy access
to this new
marketplace
The ability for data to be verified but never
exposed, allowing games & gamers to be certain
of each other and be sure whose data is going
where.
Reduce trolls, bots, multi-account hackers, fraud,
and account hijacking.
Anonymity With Accountability - Full KYC
Reduced costs & risk of data breach / theft.
Empowered Players and Trusted Relationships
create Community and New Ways To Play.
The Open
Metaverse Pilot
Indie, AAA and
Blockchain game
developers, leaders in
digital fashion, avatars,
telecoms and more Open
Metaverse
Pilot
* All members have agreed in principal, MOUs are in progress
We are focused on adoption and
community in next 18 months
Pilots,
Alpha Program
Universal Inventory,
Universal Wallet
Moderation
Network
Universal Feeds Moddable UI
Communities &
Monetization
Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021
5 10 Developers
1,000 Users
20 Developers
5,000 Users
50 Developers
10,000 Users
100 Developers
100,000 Users
NFT Gaming & Small Studio
Customers, Avatar-IN Pilot
Blockchain Gaming Alliance
Open Metaverse Pilot,
Community, Development,
Fundraising
Team Expansion,
B2B & B2B2C Microtransaction
Revenue, SaaS Revenue
100 Game Studios On Board,
Approach Epic & Valve
Federated
Identity
&
SSI
Epic Online Services
Ubisoft’s uPlay
Microsoft Game Stack (PlayFab)
Valve’s Steam
Crucible
Blueprints for the
Open Metaverse:
A Web3
Consortium
* All members have agreed in principal, MOUs are in progress
Announcements
soon...
Direct-to-
avatar commerce
D2A
...believing it drives gamer
retention and profitability
The next logical shift from Direct-to-consumer is
Direct-to-avatar (D2A).
D2A brands are being sold in social or
competitive virtual environments like games or
open worlds where consumers project
themselves as an avatar.
With Crucible, we’re making this an easy shift for
both consumers & brands to make.
Welcome to the new possible.
SSI for Online Gaming | Web 3.0 & the Open Metaverse
SSI for Online Gaming | Web 3.0 & the Open Metaverse

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SSI for Online Gaming | Web 3.0 & the Open Metaverse

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 9. PLATFORM 1 THE WEB DIGITISING INFORMATION PLATFORM 2 SOCIAL MEDIA DIGITISING US PLATFORM 3 MIRRORWORLD DIGITISING EVERYTHING ELSE
  • 10. PLATFORM 1 THE WEB DIGITISING INFORMATION PLATFORM 2 SOCIAL MEDIA DIGITISING US PLATFORM 3 MIRRORWORLD DIGITISING EVERYTHING ELSE
  • 11. PLATFORM 1 THE WEB DIGITISING INFORMATION PLATFORM 2 SOCIAL MEDIA DIGITISING US PLATFORM 3 MIRRORWORLD DIGITISING EVERYTHING ELSE
  • 12.
  • 13. ?
  • 14.
  • 15. Gaming was already a big market… Projected worth $196 Billion by 2022 https://store.globaldata.com/report/gdtmt-tr-s212--video-ga mes-thematic-research/ With over 30% of the planet gaming online Statista 2020, FinancesOnline Video game players increased 75% during peak hours in the first week of lockdown https://techcrunch.com/2020/03/30/despite-pandemic-gamin g-is-well-positioned-to-withstand-recession/
  • 16. Then the global pandemic hit… $10B in revenue for the month of March 2020 https://www.superdataresearch.com/blog/worldwide-digital-games-market ...now we are living online 3.2B hours played in April 2020 5M sold in April 2020
  • 17. Fortnite made an estimated $2.4 billion League of Legends generated $1.5 billion revenue in 2019 $20.6 billion generated by free-to-play games in 2019 "So now the main way the game developers can earn money is by selling some in-game stuff, basically the outfits in the game or the skins for weapons in the game" Now, years ahead of schedule, billions of people are living and spending their money online... Louis Vuitton is designing new skins for League of Legends Designer skins and in game assets will reach a total spend of $50 billion by 2022
  • 18. Web 2.0 is not safe at scale
  • 19. A new Digital Trust Layer is forming ● Self Sovereign Identity ● Encryption ● Blockchains ● Cryptoeconomics
  • 20. Enter Crucible... Emergence SDK Provides an easy on-ramp for game engine developers to access new web3 technologies and networks of players & marketplaces where users are spending billions.
  • 21. Crucible provides easy access to this new marketplace The ability for data to be verified but never exposed, allowing games & gamers to be certain of each other and be sure whose data is going where. Reduce trolls, bots, multi-account hackers, fraud, and account hijacking. Anonymity With Accountability - Full KYC Reduced costs & risk of data breach / theft. Empowered Players and Trusted Relationships create Community and New Ways To Play.
  • 22.
  • 23.
  • 24. The Open Metaverse Pilot Indie, AAA and Blockchain game developers, leaders in digital fashion, avatars, telecoms and more Open Metaverse Pilot * All members have agreed in principal, MOUs are in progress
  • 25. We are focused on adoption and community in next 18 months Pilots, Alpha Program Universal Inventory, Universal Wallet Moderation Network Universal Feeds Moddable UI Communities & Monetization Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 5 10 Developers 1,000 Users 20 Developers 5,000 Users 50 Developers 10,000 Users 100 Developers 100,000 Users NFT Gaming & Small Studio Customers, Avatar-IN Pilot Blockchain Gaming Alliance Open Metaverse Pilot, Community, Development, Fundraising Team Expansion, B2B & B2B2C Microtransaction Revenue, SaaS Revenue 100 Game Studios On Board, Approach Epic & Valve
  • 26. Federated Identity & SSI Epic Online Services Ubisoft’s uPlay Microsoft Game Stack (PlayFab) Valve’s Steam Crucible
  • 27. Blueprints for the Open Metaverse: A Web3 Consortium * All members have agreed in principal, MOUs are in progress Announcements soon...
  • 28. Direct-to- avatar commerce D2A ...believing it drives gamer retention and profitability The next logical shift from Direct-to-consumer is Direct-to-avatar (D2A). D2A brands are being sold in social or competitive virtual environments like games or open worlds where consumers project themselves as an avatar. With Crucible, we’re making this an easy shift for both consumers & brands to make. Welcome to the new possible.