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PlayDesign
 Playing the Future into Reality!
What is Play Design?
Why Play Design?
How to Play Design?
   - Principles
   - Methods
Practice with Innovation Challenge
The Biology of Pressure
       Attack
                                 Sudden Quitting
      Confront
                               Half Hearted Attempt
   Dominate (seek
                                  Sudden Anger
    control over)
                                                              Cool
                                                          Experiment
   Betrayal                                              Out of the box
   Sabotage                                               Innovating
 Ongoing Doubt                                           Flip Thinking
                        Play




      Evasion
                                                      Sullen Obedience
       Flight
                          Bow                           Inner Death
Hide (inside or real)
                        Surrender                      Feeling blocked
                         Quitting
Johan Huizinga in Homo Ludens:


“In the absence of the play-spirit, civilization is
impossible.”




“One might call society a game in the formal sense, if
one bears in mind that such a game is the living principle
of all civilization.”
What steps
  What steps    All noses
                 All noses                 Trust that all
                                            Trust that all     Love to play, experiment
                                                                Love to play, experiment
  will protect in the same Score or
 will protect   in the same
                             Score or         moves
                                               moves           and cocreate with others
                            get fired!
                             get fired!                         and cocreate with others
our interests?
 our interests? direction.
                 direction.                 contribute.
                                             contribute.
                                                              Don’t
                                                               Don’t
     We promise
      We promise                                                        Offer value for
                                                                         Offer value for
                       It’s Us or
                         It’s Us or       Enjoy.
                                           Enjoy.             talk,
                                                               talk,
     shareholder
      shareholder                                                         everyone
                                                                           everyone
                          Them
                            Them                             dance!
                                                              dance!
        value.
         value.




  Corporate                                                  Co-
Play Design Foundations
             Play is the most integrated learning there is.

• Empower people through co-creation: it's their new
  reality.

• Purposeful messy play is dialogue and helps new
  reality to emerge*.

• Wisdom of Mind, Body, Spirit and Heart are all
  activated by play.


  *Guidance through methods as Theory U or Chaordic Stepping Stones may sometimes help, as they are
  methods developed upon natural steps of emergence of new realities.
Principles for Participants
       Dialogue & Play bring inclusive and deeper listening

•   Put shared vision first. (not personal agenda).
•
•   Bring all of you and your previous learnings
•
•   Give respect, give trust and include all voices.
•
•   Speak from personal wish or longing.
•
•   Those who are present hold the answers
•
Play Design Foundations
         Play is acceptance of all suggestions.

“Okay, I am the dragon and attack the
castle”
“I am the knight defending the castle.”
“My claws strike you down.”
“I am mortally wounded.”
“I'll be the princess with Magical healing
skills.”
“My love, You healed me.”
“Sorry, I am the Dragon again. Wrourgh!”
“Imagination is more important than Knowledge” Einstein
PLAY Principles for Participants
                     Playing means acceptance and letting go
•
•   Follow the energy. Connect Ideas.
•   Come on guys: play!
•   Say Yes, and..
•   Dare to take risks. Experiment.
•   Help each other to shine.
•   Choose to Know.
•   Right of initiative. Law of Two feet.
•
    NB: The green principles come from theatre sports
Play Design in Action
         Visualize or Play the New Reality as if it’s already here.

1. Have the goal/purpose/question clear in
   mind.
2. Dream together a new wished for reality.
3. Make things tangible/reality immediately.
4. Play the new reality.
5. Build the experience step by step. Adjust
   when needed*.
6. Integrate all Feedback
7. Stop when the energy is gone.
8. Evaluate and settle
   *Don't be afraid to change the rules and or the game and or your role or perspective in it.. a lot.
Play Design
             4 tools to develop reality while playing it
- Future Interview
Great envisioning tool, designing from the future

- Situational Prototyping
Practice how it will actually work, sharpens clarity and attitude

- Playstorming or Gamestorming
Gamify your mindmap, turn process or brainstorm into game

- Prototyping
 Practicing, tweeking and adjusting the new reality
Future Interview
Storyteller tells the story from successful
future. Others ask questions to drive
content.
If storyteller blocks, roles are switched.
Somebody takes notes.



! For the storyteller: Choose to know.
! For the listeners: if you don't get it, story is not
clear enough yet.
Situational Prototyping
Project member describes next actions.
Second person plays people that will be met.
Third person observes and/or coaches.
Observer notes down essentials for success.




2nd player: ask to understand, shift with intuition.
! Role play can always be used as an add on.
Play or Game Storming
Turn mind map into game pieces.
Determine game objective, players & the
playing field.
Add event cards, means tokens and other
necessities to need.
Determine game host and players. Describe
actions as moves or challenges in game.
Play, tweek, note, learn.
Prototyping
Make it as real as possible. Test play with
stakeholders & possible clients. Allow for
hacking, sabotaging and rule breaking.

Integrate all feedback. Try again.
Tweek your enjoyment!




 “The only sacred cow is irreverence.
Therefore dare to play with everything.”
The Art of Possibility* I
  What attitude will make things move forward?

• Change your Viewpoint (flipthink)
• Give yourself an A and live it. (you are already a
  contribution)
• Follow the energy.
• Work from/speak to WE, think inclusive.
• Everyone’s a leader.
• Speak to essence, not to mask
• Think in possibility; critism is help, not attack.
• # 6: don’t take yourself so fucking seriously!
  *After B. Zander “The Art of Possibility” http://benjaminzander.com/book/

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PlayDesign: Playing the Future into Reality

  • 1. PlayDesign Playing the Future into Reality!
  • 2. What is Play Design? Why Play Design? How to Play Design? - Principles - Methods Practice with Innovation Challenge
  • 3. The Biology of Pressure Attack Sudden Quitting Confront Half Hearted Attempt Dominate (seek Sudden Anger control over) Cool Experiment Betrayal Out of the box Sabotage Innovating Ongoing Doubt Flip Thinking Play Evasion Sullen Obedience Flight Bow Inner Death Hide (inside or real) Surrender Feeling blocked Quitting
  • 4. Johan Huizinga in Homo Ludens: “In the absence of the play-spirit, civilization is impossible.” “One might call society a game in the formal sense, if one bears in mind that such a game is the living principle of all civilization.”
  • 5. What steps What steps All noses All noses Trust that all Trust that all Love to play, experiment Love to play, experiment will protect in the same Score or will protect in the same Score or moves moves and cocreate with others get fired! get fired! and cocreate with others our interests? our interests? direction. direction. contribute. contribute. Don’t Don’t We promise We promise Offer value for Offer value for It’s Us or It’s Us or Enjoy. Enjoy. talk, talk, shareholder shareholder everyone everyone Them Them dance! dance! value. value. Corporate Co-
  • 6. Play Design Foundations Play is the most integrated learning there is. • Empower people through co-creation: it's their new reality. • Purposeful messy play is dialogue and helps new reality to emerge*. • Wisdom of Mind, Body, Spirit and Heart are all activated by play. *Guidance through methods as Theory U or Chaordic Stepping Stones may sometimes help, as they are methods developed upon natural steps of emergence of new realities.
  • 7. Principles for Participants Dialogue & Play bring inclusive and deeper listening • Put shared vision first. (not personal agenda). • • Bring all of you and your previous learnings • • Give respect, give trust and include all voices. • • Speak from personal wish or longing. • • Those who are present hold the answers •
  • 8. Play Design Foundations Play is acceptance of all suggestions. “Okay, I am the dragon and attack the castle” “I am the knight defending the castle.” “My claws strike you down.” “I am mortally wounded.” “I'll be the princess with Magical healing skills.” “My love, You healed me.” “Sorry, I am the Dragon again. Wrourgh!” “Imagination is more important than Knowledge” Einstein
  • 9. PLAY Principles for Participants Playing means acceptance and letting go • • Follow the energy. Connect Ideas. • Come on guys: play! • Say Yes, and.. • Dare to take risks. Experiment. • Help each other to shine. • Choose to Know. • Right of initiative. Law of Two feet. • NB: The green principles come from theatre sports
  • 10. Play Design in Action Visualize or Play the New Reality as if it’s already here. 1. Have the goal/purpose/question clear in mind. 2. Dream together a new wished for reality. 3. Make things tangible/reality immediately. 4. Play the new reality. 5. Build the experience step by step. Adjust when needed*. 6. Integrate all Feedback 7. Stop when the energy is gone. 8. Evaluate and settle *Don't be afraid to change the rules and or the game and or your role or perspective in it.. a lot.
  • 11. Play Design 4 tools to develop reality while playing it - Future Interview Great envisioning tool, designing from the future - Situational Prototyping Practice how it will actually work, sharpens clarity and attitude - Playstorming or Gamestorming Gamify your mindmap, turn process or brainstorm into game - Prototyping Practicing, tweeking and adjusting the new reality
  • 12. Future Interview Storyteller tells the story from successful future. Others ask questions to drive content. If storyteller blocks, roles are switched. Somebody takes notes. ! For the storyteller: Choose to know. ! For the listeners: if you don't get it, story is not clear enough yet.
  • 13. Situational Prototyping Project member describes next actions. Second person plays people that will be met. Third person observes and/or coaches. Observer notes down essentials for success. 2nd player: ask to understand, shift with intuition. ! Role play can always be used as an add on.
  • 14. Play or Game Storming Turn mind map into game pieces. Determine game objective, players & the playing field. Add event cards, means tokens and other necessities to need. Determine game host and players. Describe actions as moves or challenges in game. Play, tweek, note, learn.
  • 15. Prototyping Make it as real as possible. Test play with stakeholders & possible clients. Allow for hacking, sabotaging and rule breaking. Integrate all feedback. Try again.
  • 16. Tweek your enjoyment! “The only sacred cow is irreverence. Therefore dare to play with everything.”
  • 17. The Art of Possibility* I What attitude will make things move forward? • Change your Viewpoint (flipthink) • Give yourself an A and live it. (you are already a contribution) • Follow the energy. • Work from/speak to WE, think inclusive. • Everyone’s a leader. • Speak to essence, not to mask • Think in possibility; critism is help, not attack. • # 6: don’t take yourself so fucking seriously! *After B. Zander “The Art of Possibility” http://benjaminzander.com/book/