Southwest Airlines has hired the design team to improve the passenger experience at Boston Logan Airport from arrival to departure. On the first day, the team conducted assumption storming and empathy mapping to understand passenger pain points. They defined the problem as making passengers happy during their pre-flight experience. On day two, the team generated ideas through job stories and six-ups. On day three, they converged on ideas through sketching and $100 testing. Day four involved prototyping the selected idea. On the final day, the team tested their prototype with passengers and analyzed the results.
9. A Design Sprint is a flexible design
framework that increases the chances
of making something people want.
What is a Design Sprint?
10. Design Sprint Approach
UNDERSTAND
Clarify and focus on the
problem to solve
DIVERGE
Generate solutions to the
identified problem
CONVERGE
Select which solutions are
best to move forward
BUILD
Create a low-cost prototype
to test with potential users
TEST
Test the prototype with
users and debrief
✓
X
?
17. DESIGN SPRINTS ARE ALL ABOUT ANSWERS. PROTOTYPES ARE
MADE BUT ARE USUALLY DESTROYED AFTERWARDS.
18. When you skip steps or pace it out, insights get shallow,
ideas get dim, and momentum is lost.
FIVE CONSECUTIVE DAYS ALLOWS FOR FOCUS AND DEPTH
If your job can survive a 5-day vacation, it will thrive after a 5-day Design Sprint!
*
Importance of Time
19. Who should be in the room?
The best information comes from
the least likely characters.
ORGANIZATIONAL DIVERSITY IS KEY
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20. Start with Context
We can work with your team to make sure you’ve got enough
information to hit the ground running. Data can be collected from
(potential) user interviews and market data.
PRE-SPRINT RESEARCH IS IMPORTANT
22. Southwest Airlines has found that customer satisfaction is
significantly higher on flights leaving from top rated airports like
Phoenix or Portland. Boston is ranked 18 out of 30 (best to worst).
Southwest has hired the fresh tilled soil extension team (you!) to
create fresh new ideas for improving the experience of flying out of
Boston Logan, from the moment passengers leave their home/
hotel to the moment the plane takes off.
Their hypothesis is that if a passenger is already unhappy from the pre-flight
experience, it is more difficult for them to achieve high satisfaction rating.
Team Challenge
24. Who are you designing for?
What is know vs. a guess?
What is the problem?
25. to identify riskiest assumptions to focus on for the remainder of the
design sprint
Assumption Storming
PURPOSE OUTPUT
INSTRUCTIONS
1. On your own, write down what you know or think you know
about the topic (one idea per post-it)
2. Place onto quadrant: importance vs. confidence
3. As a group, discuss overlapping assumptions and placement
IMPORTANCE
CONFIDENCE
10 minutes
26.
27. to compose a better understanding of who the stakeholders is and
what compels them
Empathy Mapping
1. As a group, fill in content for the following sections of your
empathy map:
○ think (+/-)
○ feel
PURPOSE OUTPUT
INSTRUCTIONS
○ says
○ see
○ need/frustration
10 minutes
31. to define the root problems we will ideate upon and work to solve
through the rest of the sprint
Problem Statement
PURPOSE OUTPUT
5 minutes
INSTRUCTIONS
1. On your own, write down your answer the question:
What are we trying to solve for?
2. Share and categorize the problem statements by theme
3. Explore and discuss how different themes might connect
(PROBLEM STATEMENT HERE)
32. Title (H1)
Problem Solution
Water on the floor Mop
WHY? Leaky pipe Fix pipe
WHY? Too much pressure Lower pressure
WHY? Pressure regulator Replace regulator
WHY? Maintenance schedule More frequent inspection
36. to further clarify what your users are trying to accomplish
Job Stories
PURPOSE OUTPUT
1. On your own, select a top need from your Empathy Map (usually
from your Journey Map)
2. Fill in the blanks to the statement below to create a job story for
your chosen need
○ When ____________, I want to ___________________, so
that ______________.
3. As a group, share and discuss job statements
INSTRUCTIONS
(situation) (motivation or desire)
(outcome)
WHEN_______
I WANT______
SO THAT____
WHEN_______
I WANT______
SO THAT____
WHEN_______
I WANT______
SO THAT____
WHEN_______
I WANT______
SO THAT____
WHEN_______
I WANT______
SO THAT____
WHEN_______
I WANT______
SO THAT____
WHEN_______
I WANT______
SO THAT____
WHEN_______
I WANT______
SO THAT____
5 minutes
37. 1. Fold a piece of paper into 6 boxes (2 x 3)
2. Draw a different idea of how to solve for your job story in each
box (60 seconds per box!)
3. As a group, share, post on a wall, and note interesting ideas
to produce many possible solutions for a single pain point
Six-Ups
PURPOSE OUTPUT
INSTRUCTIONS
It doesn't have to be pretty, just get the ideas out in sketches and even a few words. And no screens, we’re not wire framing yet.
10 minutes
38.
39.
40.
41. Generate More Ideas
Inspiration
What are your favorite solutions/experiences?
Bi-pass
Is there a way to eliminate the situation before it happens?
Socio Environmental
What are some loosely related issues that are underserved?
Go To The Impossible
How would you use magic to solve this?
43. to determine top ideas for testing
$100 Test
PURPOSE OUTPUT
1. Each participant gets “$100”
2. On your own, invest “$” on assumptions that are critical and
need validation (minimum $5 increments)
3. Tally the “$” totals
4. Determine winning idea
INSTRUCTIONS
$ $
$
$
$
$
$
$
$
$ VOTE
47. to visualize individual interpretations of possible solutions
Individual Sketching
PURPOSE OUTPUT
1. Either on the whiteboard or on large post-its, draw a picture of
what your version of a possible solution looks like
2. The goal is that others will understand your solution without
too much explanation so don’t shy away from providing detail
and context
INSTRUCTIONS
30-60 minutes
NOW you get to wireframe. Finally!
48. to receive unfiltered feedback on first draft sketches
Ritual Discent
PURPOSE OUTPUT
1. Select a participant to present their sketch (2 minutes only!)
○ No comments or questions from the group
2. Group mates provide critical feedback (3 minutes only!)
○ Presenter turns around and takes notes (listening only -
cannot respond)
3. Presenter responds to the group with “Thank You”
4. Repeat until everyone has presented and received feedback
INSTRUCTIONS
5 minutes per
presenter
THEY LIKED…
THIS WAS UNCLEAR…
THIS COULD USE SOME LOVE…
52. Types of Feedback
REACTIVE DIRECTIVE CRITIQUE
If this objective is to make
users consider their bank
balance…
Tell me where you are in
your design process..
..Isn’t effective
because it’ll get lost
55. to define how your team will test critical assumptions during the
Test phase
Assumption Matching
PURPOSE OUTPUT
1. Select 3 relevant assumptions
2. For each define:
○ TEST question - how you will test to determine if the
assumption is valid or not
○ VALID IF - success criteria that determines if the
assumption is valid
INSTRUCTIONS
60 minutes
ASSUMPTIONS TEST ? VALID IF
56.
57. PRE-PROTO QUESTIONS
to understand testers’ current habits and pain
points (unbiased)
ACTIONS
tasks you want the user to attempt to
complete (connected to a feature)
POST-PROTO QUESTIONS
to understand testers’ impression and
applicability of the prototype (wrap-up)
1
2
3
81. ○ Let them describe what they see. DON’T explain.
○ Embrace awkward silence. Let them break before you do.
○ It’s not about you. This is not a promotional opportunity.
○ Be interested, not interesting.
○ Wear a poker face. Don’t express emotion to responses.
Listening Principles
82. ○ Ask open ended questions; never yes/no.
Would you use this?
Can you tell me a scenario in which you might use this?
What, if anything, might prompt you to use this?
How frequently, if ever, do you think you might use this?
○ Keep asking “Why?”. Don’t settle for vague answers.
Speaking Principles
83. PRE-PROTO QUESTIONS
to understand testers’ current habits and pain
points (unbiased)
ACTIONS
tasks you want the user to attempt to
complete (connected to a feature)
POST-PROTO QUESTIONS
to understand testers’ impression and
applicability of the prototype (wrap-up)
1
2
3
94. Hopes & Fears
Goal & Anti-Goal
Who / Do
Persona Design
User Journey Map
Experience Map
Problem Reframe
Daily Retrospective
Pitch Practice
Parking Lot
Job-Stories
Challenge Map
Mind Map
Silent Critique
$100 Test
Service Blueprint
Sprint Debrief
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95. “The wisdom that you get from understanding a
customer’s pain, is never something you need to
backpedal on, it’s never something that you pivot on.
That’s irrefutable knowledge.”
David E. Weekly
GOOGLE