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Social Creative Best Practices
that worked for Huuuge Games
Mor Stone, Senior Social Media Buyer
February 2020
Agenda
• Facebook Latest Features
• Facebook Creative Overview
• Huuuge Creative Cycle - Triple I Model
• Creative by Player Motivation
2
About Me
• Industrial Engineer with MBA in Big Data Management !
Mor Stone
• Over 4 years in the Social Marketing & Gaming industries "
• Casual-Action Gamer
• Married Sharon Stone # Senior Social Media Buyer
3
About Huuuge Games
4
Facebook Latest Features
8
Control Automation
9
S C L
10
So Ci a L
11
S o C i a L
Simplicity
• Larger targeting buckets
• Minimizing audience overlap
• Fewer campaigns, higher budgets
• Reducing manual changes
Consolidation Liquidity
• Use CBO for flexibility
• Increase budget-bid ratio
12
CBO – Campaign Budget Optimization
• Budget is set on Campaign level - flows freely to find the best active opportunities.
Without CBO With CBO
13
CBO – Campaign Budget Optimization
• Budget is set on Campaign level - flows freely to find the best active opportunities.
• Saves time to focus on more strategic and innovative tasks.
• When budgets move between ad-sets within CBO –> they do not enter the Learning Phase.
14
AAA – Automated App Ads
• Delivers top performing creatives
• Requires fewer inputs: Country, Language, Optimization, Creative.
15
…… AKA Facebook’s UAC
–> most relevant audience –> most effective placements.
AAA – Automated App Ads
• Delivers top performing creatives –> most relevant audience –> most effective placements.
• Requires fewer inputs: Country, Language, Optimization, Creative.
• Will soon open to Beta testing for a small group of clients – Huuuge Games included.
16
Creative is KEY
17
Facebook Creative Overview
18
Facebook Ad Types
Static Image Video
19
Facebook Ad Types
Playable Poll
20
Total Value
Advertiser
Bid
Relevance
& Quality
Estimated
Action
Rate
Maximizing Advertiser Value
Optimizing
Consumer Experience
Depends on your
optimization method
Facebook Ad Value Ranking
UNIQUE TO SOCIAL
21
Relevance
& Quality
Negative Feedback
X-out
“Positive” Feedback
Comments, Reactions, Shares
Creative Quality
High Definition
22
Facebook Feed Instagram Story Rewarded Video
Matching Creative to Placement
Facebook vs. Google – Platform Differences
24
• Higher intent –>
• Open to explore –>
• Affected by Community –>
–> Creative plays a significant role – “thumb friendly”
–> Creative is important, but depends on brand
Community Gamers
• More likely to say their community heavily influences their decision to download a mobile game.
• More likely to spend money in the game:
Facebook vs. Google – Platform Differences
26
• Higher intent –>
• Open to explore –>
• Affected by Community –>
• Longer Creative Lifecycle –>
–> Creative plays a significant role – “thumb friendly”
–> Creative role depends on brand
–> Creative can go viral
–> Facebook – refreshing creatives more often
Facebook vs. Google – Creative KPIs
27
• Defining our creative KPIs, we look for metrics that settle with our Marketing goals.
• The main difference between Facebook and Google is Revenue data per creative.
• Main Creative KPIs:
- IPM
- CPA
- ROAS !
Creative Cycle
28
Innovation
Iteration
Inspiration
Creative Cycle
III
29
Inspiration
30
!
Facebook Ads Library
Creative Inspiration – Competitor Research
Homescapes Empires & PuzzlesMatchington Mansion
Creative Inspiration - Misleading Ads
Fix the Car Drive the Ambulance Bubbles
Innovation
34
Creative Innovation - Videos
Inside the CASINO Siri3D Floor Casino
Creative Innovation - Images
36
Testimonials – Core Players
Creative Innovation - Images
Simple Copy Images
37
“Creative Quality doesn’t always indicate Performance.”
Our Competitors are Inspired…
38
Caesars Casino House of Fun Lotsa Slots
39
Iteration
40
Creative Iterations – Making New Stars
Creative Iterations – Christmas Edition !
42
Creative Iterations – Images
43
Taking it Native
Creative Iterations – Images
44
How about some animation?
Creative by Player Motivation
45
Current Project:
Common Player Motivations
1. Excitement – Match-3 Combos, defeating enemies, playing with friends.
46
Playing with Friends
Common Player Motivations
1. Excitement – Match-3 Combos, defeating enemies, playing with friends.
2. Achievement / Success – Winning a battle, Finishing a level, hitting the jackpot.
48
Finishing a Level
Common Player Motivations
1. Excitement – Match-3 Combos, defeating enemies, playing with friends.
2. Achievement / Success – Winning a battle, Finishing a level, Winning Big.
3. Social Connection – PVP, trading cards with friends, chatting with club mates.
50
Chatting with Club Mates
Common Player Motivations
1. Excitement – Match-3 Combos, defeating enemies, playing with friends.
2. Achievement / Success – Winning a battle, Finishing a level, Winning Big.
3. Social Connection – PVP, trading cards with friends, chatting with club mates.
4. Expertise – Solving hard puzzles, becoming the best.
52
Solving Hard Puzzles
Common Player Motivations
1. Excitement – Match-3 Combos, defeating enemies, playing with friends.
2. Achievement / Success – Winning a battle, Finishing a level, Winning Big.
3. Social Connection – PVP, trading cards with friends, chatting with club mates.
4. Expertise – Solving hard puzzles, becoming the best.
5. Escapism – Raising dragons, becoming “rich” in the game, escaping day-to-day routine.
54
Escaping day-to-day Routine
Thank You!
Questions?
For questions, contact us at mor.stone@huuugegames.com

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