Practical learnings from Huuuge Games' experience at Facebook creatives. What worked for us what did not. How Facebook creatives should be different than Google creatives? Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
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Facebook's and Social Creative Best Practice that worked for Huuuge
1. Social Creative Best Practices
that worked for Huuuge Games
Mor Stone, Senior Social Media Buyer
February 2020
2. Agenda
• Facebook Latest Features
• Facebook Creative Overview
• Huuuge Creative Cycle - Triple I Model
• Creative by Player Motivation
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3. About Me
• Industrial Engineer with MBA in Big Data Management !
Mor Stone
• Over 4 years in the Social Marketing & Gaming industries "
• Casual-Action Gamer
• Married Sharon Stone # Senior Social Media Buyer
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12. S o C i a L
Simplicity
• Larger targeting buckets
• Minimizing audience overlap
• Fewer campaigns, higher budgets
• Reducing manual changes
Consolidation Liquidity
• Use CBO for flexibility
• Increase budget-bid ratio
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13. CBO – Campaign Budget Optimization
• Budget is set on Campaign level - flows freely to find the best active opportunities.
Without CBO With CBO
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14. CBO – Campaign Budget Optimization
• Budget is set on Campaign level - flows freely to find the best active opportunities.
• Saves time to focus on more strategic and innovative tasks.
• When budgets move between ad-sets within CBO –> they do not enter the Learning Phase.
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16. AAA – Automated App Ads
• Delivers top performing creatives –> most relevant audience –> most effective placements.
• Requires fewer inputs: Country, Language, Optimization, Creative.
• Will soon open to Beta testing for a small group of clients – Huuuge Games included.
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24. Facebook vs. Google – Platform Differences
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• Higher intent –>
• Open to explore –>
• Affected by Community –>
–> Creative plays a significant role – “thumb friendly”
–> Creative is important, but depends on brand
25. Community Gamers
• More likely to say their community heavily influences their decision to download a mobile game.
• More likely to spend money in the game:
26. Facebook vs. Google – Platform Differences
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• Higher intent –>
• Open to explore –>
• Affected by Community –>
• Longer Creative Lifecycle –>
–> Creative plays a significant role – “thumb friendly”
–> Creative role depends on brand
–> Creative can go viral
–> Facebook – refreshing creatives more often
27. Facebook vs. Google – Creative KPIs
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• Defining our creative KPIs, we look for metrics that settle with our Marketing goals.
• The main difference between Facebook and Google is Revenue data per creative.
• Main Creative KPIs:
- IPM
- CPA
- ROAS !
48. Common Player Motivations
1. Excitement – Match-3 Combos, defeating enemies, playing with friends.
2. Achievement / Success – Winning a battle, Finishing a level, hitting the jackpot.
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50. Common Player Motivations
1. Excitement – Match-3 Combos, defeating enemies, playing with friends.
2. Achievement / Success – Winning a battle, Finishing a level, Winning Big.
3. Social Connection – PVP, trading cards with friends, chatting with club mates.
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52. Common Player Motivations
1. Excitement – Match-3 Combos, defeating enemies, playing with friends.
2. Achievement / Success – Winning a battle, Finishing a level, Winning Big.
3. Social Connection – PVP, trading cards with friends, chatting with club mates.
4. Expertise – Solving hard puzzles, becoming the best.
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54. Common Player Motivations
1. Excitement – Match-3 Combos, defeating enemies, playing with friends.
2. Achievement / Success – Winning a battle, Finishing a level, Winning Big.
3. Social Connection – PVP, trading cards with friends, chatting with club mates.
4. Expertise – Solving hard puzzles, becoming the best.
5. Escapism – Raising dragons, becoming “rich” in the game, escaping day-to-day routine.
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