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Łukasz Kwiecień @ GameCamp Feb.2020
Scaling the UA activity
The challenges of growth
Łukasz Kwiecień @ GameCamp Feb.2020
Challenges
1. Challenge #1: Are we ready?
2. Challenge #2: How?
3. Challenge #3: Evaluation
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #1
Are we ready to scale?
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #1: Are we ready
1. Where are we?
2. Important KPIs
3. Creatives
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #1: Where are we?
1. Technical/Soft/Hard launch?
a. Which geo
i. Technical launch - one with scale but relatively low CPIs (Brazil?, India?, Chile?,
Romania?)
ii. Soft launch - one that is demographically similar to your core market
iii. Hard launch - core markets first
b. Different metrics on those stages
i. Technical - general app health and performance
ii. Soft - retention, in game metrics, marketability
iii. Hard - all the KPIs
c. App health & QA
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #1: Retention
Retention
*https://www.appsflyer.com/resources/app-retention-benchmarks/
*Average in category Top in category
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #1: IPM
IPM - installs per mille
Affected by: ASO, creatives, placements, fraud
IPM = installs * 1000 / impressions
eCPM = CPI * IPM
$50 (eCPM) = $5 (CPI) * 10 (IPM)
or
$50 (eCPM) = $25 (CPI) * 2 (IPM)
https://medium.com/ironsource-levelup/reaching-god-mode-and-why-you-need-to-know-ipm-to-do-it-d6c945d41924
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #1: Creatives
Have them!
Images (20 sizes),
Videos (landscape, portrait,
square - 20 pieces)
Playables (if you can)
And a good COPY
Localise, appeal
to local audiences
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #1: Creatives
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #1: Creatives
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #2
How should we approach scaling?
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #2: Focus on downloads
Geo
Campaigns split
Optimization
Big audiences mean low CPIs
Try to tier countries by their metrics similarity (language, potential volume,
ARPU potential etc, not geographical proximity)
Worldwide Tier 1 Tier 2 RoW
GP iOS GP iOS GP iOS GP iOS
App installs, lowest possible CPI
Excluded from WW
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #2: Focus on purchases (or any other event)
Geo
Campaigns split
Optimization
**App Event Optimization or Value Optimization on FB
Try to identify markets by taking them out of WW campaign
Core market 1* Worldwide Core market 2* Core market 3*
GP iOS GP iOS GP iOS GP iOS
Installs advanced or app events**, realistic CPA
*Excluded from WW
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #2: Focus on geo expansion
Geo
Campaigns split
Optimization
*Fishing for good performers
**Selected good performing countries, excluded from WW
***Single winner, excluded from Tier 1
Worldwide* Tier 1** Single performer*** Tier 2
GP iOS GP iOS GP iOS GP iOS
Installs or installs advanced
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #3
Proper evaluation
Łukasz Kwiecień @ GameCamp Feb.2020
Challenge #3: Evaluation
Retention is one of the
key factors
Category KPI
benchmarks
Waiting is not a strategy -
things don’t fix
themselves
Łukasz Kwiecień @ GameCamp Feb.2020
A bit of backstory
Learnings from the past
Łukasz Kwiecień @ GameCamp Feb.2020
Backstory
4.9
4.8
Google Play
App Store
Łukasz Kwiecień @ GameCamp Feb.2020
Backstory
ARPDAU DAU
ANR and performance issues
Update 2.0
18 updates
One Fix
to fix
them all
Update
3.0
Scale up
Łukasz Kwiecień @ GameCamp Feb.2020
Backstory continues
Łukasz Kwiecień @ GameCamp Feb.2020
Few learnings
1. UA is not a single factor of growth
○ It relies heavily on game monetisation
(game economy)
2. Proper data collection is a must
3. Spending money is not everything (don’t forget
about ASO!)
4. Introduce one variable at a time
5. But don’t be afraid to test things
Łukasz Kwiecień @ GameCamp Feb.2020
Thank you!
& reach out!
lkwiecien@gamesture.com

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Scaling UA activity - the challenges of growth

  • 1. Łukasz Kwiecień @ GameCamp Feb.2020 Scaling the UA activity The challenges of growth
  • 2. Łukasz Kwiecień @ GameCamp Feb.2020 Challenges 1. Challenge #1: Are we ready? 2. Challenge #2: How? 3. Challenge #3: Evaluation
  • 3. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #1 Are we ready to scale?
  • 4. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #1: Are we ready 1. Where are we? 2. Important KPIs 3. Creatives
  • 5. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #1: Where are we? 1. Technical/Soft/Hard launch? a. Which geo i. Technical launch - one with scale but relatively low CPIs (Brazil?, India?, Chile?, Romania?) ii. Soft launch - one that is demographically similar to your core market iii. Hard launch - core markets first b. Different metrics on those stages i. Technical - general app health and performance ii. Soft - retention, in game metrics, marketability iii. Hard - all the KPIs c. App health & QA
  • 6. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #1: Retention Retention *https://www.appsflyer.com/resources/app-retention-benchmarks/ *Average in category Top in category
  • 7. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #1: IPM IPM - installs per mille Affected by: ASO, creatives, placements, fraud IPM = installs * 1000 / impressions eCPM = CPI * IPM $50 (eCPM) = $5 (CPI) * 10 (IPM) or $50 (eCPM) = $25 (CPI) * 2 (IPM) https://medium.com/ironsource-levelup/reaching-god-mode-and-why-you-need-to-know-ipm-to-do-it-d6c945d41924
  • 8. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #1: Creatives Have them! Images (20 sizes), Videos (landscape, portrait, square - 20 pieces) Playables (if you can) And a good COPY Localise, appeal to local audiences
  • 9. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #1: Creatives
  • 10. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #1: Creatives
  • 11. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #2 How should we approach scaling?
  • 12. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #2: Focus on downloads Geo Campaigns split Optimization Big audiences mean low CPIs Try to tier countries by their metrics similarity (language, potential volume, ARPU potential etc, not geographical proximity) Worldwide Tier 1 Tier 2 RoW GP iOS GP iOS GP iOS GP iOS App installs, lowest possible CPI Excluded from WW
  • 13. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #2: Focus on purchases (or any other event) Geo Campaigns split Optimization **App Event Optimization or Value Optimization on FB Try to identify markets by taking them out of WW campaign Core market 1* Worldwide Core market 2* Core market 3* GP iOS GP iOS GP iOS GP iOS Installs advanced or app events**, realistic CPA *Excluded from WW
  • 14. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #2: Focus on geo expansion Geo Campaigns split Optimization *Fishing for good performers **Selected good performing countries, excluded from WW ***Single winner, excluded from Tier 1 Worldwide* Tier 1** Single performer*** Tier 2 GP iOS GP iOS GP iOS GP iOS Installs or installs advanced
  • 15. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #3 Proper evaluation
  • 16. Łukasz Kwiecień @ GameCamp Feb.2020 Challenge #3: Evaluation Retention is one of the key factors Category KPI benchmarks Waiting is not a strategy - things don’t fix themselves
  • 17. Łukasz Kwiecień @ GameCamp Feb.2020 A bit of backstory Learnings from the past
  • 18. Łukasz Kwiecień @ GameCamp Feb.2020 Backstory 4.9 4.8 Google Play App Store
  • 19. Łukasz Kwiecień @ GameCamp Feb.2020 Backstory ARPDAU DAU ANR and performance issues Update 2.0 18 updates One Fix to fix them all Update 3.0 Scale up
  • 20. Łukasz Kwiecień @ GameCamp Feb.2020 Backstory continues
  • 21. Łukasz Kwiecień @ GameCamp Feb.2020 Few learnings 1. UA is not a single factor of growth ○ It relies heavily on game monetisation (game economy) 2. Proper data collection is a must 3. Spending money is not everything (don’t forget about ASO!) 4. Introduce one variable at a time 5. But don’t be afraid to test things
  • 22. Łukasz Kwiecień @ GameCamp Feb.2020 Thank you! & reach out! lkwiecien@gamesture.com