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User Acquisition? Where do I even start?
Lukasz Kwiecien, Head of Marketing Operations
September 2018
GameCamp 1
Who are we?
GameCamp 2
Founded in
2014
$150M
Revenue
2017
400+
Employees
8
Offices
Intro – bunch of general information about UA
GameCamp 3
• I know the LTV – so what?
• CPI vs CPA vs CPC vs CPM, etc
• Attribution
• Monetization models
• Traffic sources
LTV in UA
GameCamp 4
• Why is it important?
• LTV > CPI =
Media buying models
GameCamp 5
• CPM – cost per mille
• CPC – cost per click
• CPI – cost per install
• CPA/E – cost per
action/engagement
Impression
Click
Install
Action
Attribution – what is that?
GameCamp 6
• Where does this installation come from?
• Are my users playing?
• Which users are paying?
• Who delivers best users?
• How my actions impact the inflow of users?
• Appsflyer and others (Adjust, Kochava, Singular and
more)
How should I make money on my game?
GameCamp 7
• Free with iaps
• Free with ads
• Free with iaps and ads
• Paid
• Paid with iaps
Traffic sources – where should I invest?
GameCamp 8
§ Non Organic
• Social
• Search
• Adnetworks
• DSP’s & Native
• Affilliates
• Influencers
§ Organic
Social
GameCamp 9
Search
GameCamp 10
Adnetworks
GameCamp 11
https://www.appsflyer.com/index
Demand-Side Platforms & Native
GameCamp 12
In-app purchase monetization based games
GameCamp 13
Huuuge Casino - Case Study
Where is the business here?
GameCamp 14
Where are those payers – how do I reach them?
GameCamp 15
Source: Gameanalytics.com
• Tier 1 Geos
• US being #1 market
• Who am I competing with?
• Genre dependent – niche games users are
harder to reach
• Who are my potential target audience?
The importance of the creative – how do I appeal to my
audience
GameCamp 16
Source: MightySignal Parade
The importance of the creative
GameCamp 17
Source: MightySignal Parade
ASO – the black (?) magic
GameCamp 18
Source: MightySignal Parade
Players funnel
GameCamp 19
Source: Gameanalytics.com
Looking beyond install
GameCamp 20
• What events should I look at?
• Who is an engaged player?
• How does my players behave?
• Am I being cheated by vendors?
• How does the engagement correlate with
payment probability?
Measuring success
GameCamp 21
• CPI vs Cost-per-purchase
• ROAS
• Importance of cohorted data
• ROAS Dx=ARPU Dx/eCPI
• ROAS Dx=Revenue Dx/Cost of that cohort
• Lifetime and payback
ROAS
GameCamp 22
ROAS
GameCamp 23
Takeways
GameCamp 24
• Small budget = limited sources (Google + FB)
• Try to avoid affiliate traffic!
• Measure your players behaviour
• Know how to calculate metrics
• Know the ad products, ask for help and be
patient
• Iterate and test
Ads monetization based games
GameCamp 25
TapTap Games Case Study
Ads monetization based games
GameCamp 26
• No iaps = lower LTV
• Low LTV = Low CPI
• Focus on retention
• Need massive scale to be profitable (or does it?)
Voodoo’s Helix Jump Android – 100M+ downloads
• One finger play, quick sessions, fast
action
How Voodoo does the UA
GameCamp 27
Source: MobileAction
How TapTap games does the UA
GameCamp 28
Source: Appsflyer
Super Air Traffic Control
iOS
ASO again
GameCamp 29
Definition of the success
GameCamp 30
• Low CPI (<$0,5)
• High Retention Day 1 (>40%)
• Custom measures: Success rate
• E.g.: Retention/CPI = SR
• Good ads setup = revenue!
Thank you!
Contact me via: lukasz.kwiecien@huuugegames.com for details
GameCamp 31

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User Acquisition? Where do I even start

  • 1. User Acquisition? Where do I even start? Lukasz Kwiecien, Head of Marketing Operations September 2018 GameCamp 1
  • 2. Who are we? GameCamp 2 Founded in 2014 $150M Revenue 2017 400+ Employees 8 Offices
  • 3. Intro – bunch of general information about UA GameCamp 3 • I know the LTV – so what? • CPI vs CPA vs CPC vs CPM, etc • Attribution • Monetization models • Traffic sources
  • 4. LTV in UA GameCamp 4 • Why is it important? • LTV > CPI =
  • 5. Media buying models GameCamp 5 • CPM – cost per mille • CPC – cost per click • CPI – cost per install • CPA/E – cost per action/engagement Impression Click Install Action
  • 6. Attribution – what is that? GameCamp 6 • Where does this installation come from? • Are my users playing? • Which users are paying? • Who delivers best users? • How my actions impact the inflow of users? • Appsflyer and others (Adjust, Kochava, Singular and more)
  • 7. How should I make money on my game? GameCamp 7 • Free with iaps • Free with ads • Free with iaps and ads • Paid • Paid with iaps
  • 8. Traffic sources – where should I invest? GameCamp 8 § Non Organic • Social • Search • Adnetworks • DSP’s & Native • Affilliates • Influencers § Organic
  • 12. Demand-Side Platforms & Native GameCamp 12
  • 13. In-app purchase monetization based games GameCamp 13 Huuuge Casino - Case Study
  • 14. Where is the business here? GameCamp 14
  • 15. Where are those payers – how do I reach them? GameCamp 15 Source: Gameanalytics.com • Tier 1 Geos • US being #1 market • Who am I competing with? • Genre dependent – niche games users are harder to reach • Who are my potential target audience?
  • 16. The importance of the creative – how do I appeal to my audience GameCamp 16 Source: MightySignal Parade
  • 17. The importance of the creative GameCamp 17 Source: MightySignal Parade
  • 18. ASO – the black (?) magic GameCamp 18 Source: MightySignal Parade
  • 20. Looking beyond install GameCamp 20 • What events should I look at? • Who is an engaged player? • How does my players behave? • Am I being cheated by vendors? • How does the engagement correlate with payment probability?
  • 21. Measuring success GameCamp 21 • CPI vs Cost-per-purchase • ROAS • Importance of cohorted data • ROAS Dx=ARPU Dx/eCPI • ROAS Dx=Revenue Dx/Cost of that cohort • Lifetime and payback
  • 24. Takeways GameCamp 24 • Small budget = limited sources (Google + FB) • Try to avoid affiliate traffic! • Measure your players behaviour • Know how to calculate metrics • Know the ad products, ask for help and be patient • Iterate and test
  • 25. Ads monetization based games GameCamp 25 TapTap Games Case Study
  • 26. Ads monetization based games GameCamp 26 • No iaps = lower LTV • Low LTV = Low CPI • Focus on retention • Need massive scale to be profitable (or does it?) Voodoo’s Helix Jump Android – 100M+ downloads • One finger play, quick sessions, fast action
  • 27. How Voodoo does the UA GameCamp 27 Source: MobileAction
  • 28. How TapTap games does the UA GameCamp 28 Source: Appsflyer Super Air Traffic Control iOS
  • 30. Definition of the success GameCamp 30 • Low CPI (<$0,5) • High Retention Day 1 (>40%) • Custom measures: Success rate • E.g.: Retention/CPI = SR • Good ads setup = revenue!
  • 31. Thank you! Contact me via: lukasz.kwiecien@huuugegames.com for details GameCamp 31