In this talk, the speaker shows how data science and behavioral science can help to design better games, increase retention, and in-app purchases, and achieve viral growth. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
2. The Me,
The Game Design,
The Machine Learning
• Three months ago Google
Launchpad Mentoring
• 7 startups
• 12+ years in AI, published 10
research papers, 80+ events/
28 countries invited speaker,
Author of ‘Creating Value with
AI’
3. My Goal
• Coming from non-Gaming background, Give an
alternative perspective and Give new ideas
4. My ‘humble’ Observations
• Collecting Data to perform Low-level optimizations
• Listen to your users vs Understand your users
• In ‘silo’ optimizations without connecting all the other
stages of the players journey
6. Why Data Unification is Critical for Gaming Companies to Understand Their
Customers and Overall Level of content by Dan Schoenbaum
“Very few gaming companies have a clear understanding
of the player journey and corresponding insights into
player retention. Just take one of the the most popular and
successful online games, Star Wars Galaxy of Heroes,
which only has a 4.5% user retention rate after 30 days.”
7. An Unified Approach to
Game Design
• Understand motivation of players and their actions
• Build the retention model with an unified approach
18. The Ugly: Where does
Machine Learning fits in here?
• Test the Hypothesis
• Incentive structure
• Prediction
https://www.facebook.com/English-Thinking-Cap-1772343609669343/
25. Extracted
Features
Q 1
Q 2
Q 3
Q 4
h1
h2
h3
h4
h5
High
Medi
um
Low
INPUT LAYER OUTPUT LAYER
Prediction: Supervised
Learning (feature extraction)
Age, Location, Behavior
26. Long Short Term Memory
Picture taken from http://colah.github.io/posts/2015-08-
Understanding-LSTMs/
Prediction: Time Series
27. Sentiment Analysis: Review
and incentive structure
https://monkeylearn.com/sentiment-analysis/
Incentivize based on sentiment!
28. Conclusion
• Understand the motivation of players
• Build a mental map
• Start with hypothesis and gather data to test
• Build your game to segment the users, and give the right
incentivize at the right moment.