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USER ACQUISITION:
DU DESKTOP AU
MOBILE
Ingrid Florin Muller
Ankama
HELLO !
Ingrid Florin Muller
• Marketing Coordinator
• Partnership Manager
• Int. Marketing Manager
• User Acquisition Manager
Ankama
• Desktop games
• Mobile games
• Boardgames
• TV show & full feature films
GOBAL GAMES REVENUE IN BILLION USD
46%
Mobile
27%
PC
27%
Console
2017 revenue share :
0
10
20
30
40
50
60
70
80
90
100
2017 2018 2019 2020 2021
Browser PC Games
Downloaded/Boxed PC
Games
(Smart)phone
Tablet
Console
Source: Newzoo’s global games market data
DESKTOP GAMES
Channels:
Blind ad networks
Search & Display
Remarketing
Influencers
Tracking:
Cookie based / S2S
Own tool & database
(except. Steam/Redshell)
Conversion path:
Registration with email approval
Third party software download
Place your screenshot here
MOBILE GAMES
Channels:
Social Media
Universal App Campaigns
Video
Tracking:
Mobile attribution tool
Database import into own BI
Conversion path:
Quick download / (de)install
Free
Guest account
FB connect
Placeyourscreenshothere
Summary
1. Tracking
2. Partners set up
3. Creatives
4. Funnel
5. Measurement
1.
TRACKING
“LTV as a key to unlock scale and value”
TRACKING & ATTRIBUTION
Social
Steam
TMS
GA
TRACKING & ATTRIBUTION
2.
PARTNERS SET UP
TEDIOUS LINKS GENERATION
GDN / DISPLAY
SEARCH
AD NETWORKS
PROGRAMATIC
INFLUENCER
SOCIAL
AUTOMATED INTEGRATION
KNOW YOUR ACRONYMS
New contact CPL/CPD CPI
Engaged contact CPA CPE
Tracking Pixel Callback
Discoverability SEO ASO
3.
CREATIVES
“Marketing Innovation Starts And Ends With
Customer Obsession”
THINK LANDSCAPE
➜ Horizontal
➜ 30 secs
THINK PORTRAIT
➜ Vertical
➜ 15 secs
4.
FUNNEL
Awareness
SHORTER CUSTOMER JOURNEY ON MOBILE GAMES (F2P)
Interest
Conversion
Rengagement
Consideration
“Rising to the top requires a unique combination of
skill and effort, from how the game is designed to how
its marketed and operated as a live service”
5.
MEASUREMENT
INFLUENCER I: IMPACT CROSS PLATFORM GAME
Mobile FTL Desktop FTL
DESKTOP IMPACT CAN BE STRONGER…
INFLUENCER II: IMPACT MOBILE & DESKTOP
Desktop Game FTL Mobile Game FTL
… BUT MOBILE USUALLY COMES FIRST…
INFLUENCER III: IMPACT MOBILE & DESKTOP
Desktop Game FTL Mobile Game FTL
…EVEN WITH REDIRECTION TO DESKTOP
NEXT
DATA DRIVEN & AI MARKETING
Scalability
Transparency
Personnalisation
Dynamic content
Audience
Automation
Thanks!
Any questions?
You can find me at:
imuller@ankama.com
& on Linkedin

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User Acquisition : du desktop au mobile - Ingrid Florin Muller - Game Camp France 2018

Editor's Notes

  1. 2 Bo gamers on mobile – play 55 min / day in the US
  2. Améliorer son marketing grâce à la data science. Définition de la fenêtre d’attribution, des événements permettant de prédire la qualité des cohortes et la LTV. Cookie based (except Redshell).
  3. Améliorer son marketing grâce à la data science. Définition de la fenêtre d’attribution, des événements permettant de prédire la qualité des cohortes et la LTV Envoi dans notre système de BI des datas de l’outil d’attribution.
  4. Conversion pixel / Tracked links (except for Google ValueTrack Parameter
  5. 1st use of mobile : msg & social apps then gaming (11%). Web browsing in decline.
  6. No CPO on mobile, no cost per download / no CPO
  7. Pic de connexion mobile le matin et l’aprèm. Meilleur engagement desktop. Mobile = utilitaires, productivité, partage des infos plus facile dans le but d’obtenir des push personnalisés et se faciliter la vie. Recherche en mobile, achat en desktop. CTR mobile plus élevés (misclicks). Conversion window shorter on mobile (free app) than on dekstop (premium game).
  8. CPC plus faible en mobile (CTR plus important) – mais en social, plus de post engagement en desktop : choose your KPI
  9. Desktop oriented influencer with 600 K subscribers (Zerator) – 70 K + 40 K views
  10. Gaming influencer 10 Mo subscribers (Squeezie) – 5 Mo views
  11. Generalist influencer with 3,2 Mo subscribers (Cyril) – 750 K views
  12. Transparency
  13. Talk with algorithm and create content driving emotional impact – Test / Learn / Adapt