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EXPLORING AAA VIDEO GAME LOCALIZATION: 
SEGA, UBISOFT AND SQUARE ENIX APPROACH 
Paris, 31 of October 2014
Abigail Goudjo 
Localization Project Manager 
Ubisoft - Paris Studio 
Abigail has been working in the video games industry for 9 years. She first joined an 
independent studio called Kylotonn and discovered the localization work on Bet On Soldier 
titles. 
She joined Ubisoft in 2009 as localization project manager. After two years of handling several 
localization projects from headquarters, she moved to the studio in Paris where she is taking 
care of every title produced. 
Games localized: Bet on Soldier Blood of Sahara, Tony Hawk's Proving Ground, Perry Rhodan, 
Lea Passion, The Witcher : Enhanced Edition (German Localization), You're in the Movies, 
Banjo-Kazooie: Nuts & Bolts (12 languages), Call of Juarez 2, The Settlers 7, Tom Clancy's Ghost 
Recon: Future Soldiers, Rabbids Series, Just Dance Series. 
Artistic Direction for French version: Tony Hawk's Proving Ground, Neverwinter Nights II: 
Mask Of The Betrayer, Viva Pinata: Party Animals. 
Languages covered: all languages. 
Game Connection 2014 - Localization Panel AAA
Charlotte Harris 
Head of Studio Localization & ESD 
SEGA 
Charlie started her career in games in the localization department at Activision moving to the 
Product Development at SEGA Europe as a producer in 2008, managing all aspects of the PAL 
release of SEGA’s US-developed titles. 
She now heads up the Localization Studio which also takes on the responsibility for managing 
Eastern European localization and the release of all SEGA titles (including European and 
Japanese-developed titles) as well as the internal production team responsible for creating 
and releasing ports of console titles on PC. 
Games localized: Total War series, Mario & Sonic series, Company of Heroes 2. 
Languages covered: all except Asian languages. 
Game Connection 2014 - Localization Panel AAA
Operations Director 
Square Enix 
Seb Ohsan Berthelsen 
Seb Ohsan Berthelsen started off in games localization as a part-time French tester on Vagrant 
Story and Parasite Eve II for Square Europe in 2000. Since then he has worked in and around 
localization, all for Square Enix. 
He is currently Operations Director where he oversees, amongst other things, Square Enix’s 
localization and loc QA for Western and Japanese-developed titles on a wide range of titles 
from traditional console AAA and MMO to agile-developed games-as-services. 
Games localized: Final Fantasy IX (tester), Final Fantasy XII (1st FF worked on as manager of the 
London Team), Final Fantasy XIV A Realm Reborn (MMO), Dragon Quest VIII (1st self-publishing 
title of Square Enix in PAL regions), THIEF (1st SEE studio title worked on), and Nosgoth (1st live 
title). 
Languages covered: all except Asian languages. 
Game Connection 2014 - Localization Panel AAA
Key points 
 Timeframe 
 Languages (markets/sim ship/type of games) 
 Budget Anticipation 
Game Connection 2014 - Localization Panel AAA
Key points 
 Platforms 
 Audio or Subtitles? 
 Internal Tools 
 Translation Tools 
 QA 
Game Connection 2014 - Localization Panel AAA
Questions 
Game Connection 2014 - Localization Panel AAA
Thank you! 
Game Connection 2014 - Localization Panel AAA

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Amigues marie aaa_loc-gce2014

  • 1. EXPLORING AAA VIDEO GAME LOCALIZATION: SEGA, UBISOFT AND SQUARE ENIX APPROACH Paris, 31 of October 2014
  • 2. Abigail Goudjo Localization Project Manager Ubisoft - Paris Studio Abigail has been working in the video games industry for 9 years. She first joined an independent studio called Kylotonn and discovered the localization work on Bet On Soldier titles. She joined Ubisoft in 2009 as localization project manager. After two years of handling several localization projects from headquarters, she moved to the studio in Paris where she is taking care of every title produced. Games localized: Bet on Soldier Blood of Sahara, Tony Hawk's Proving Ground, Perry Rhodan, Lea Passion, The Witcher : Enhanced Edition (German Localization), You're in the Movies, Banjo-Kazooie: Nuts & Bolts (12 languages), Call of Juarez 2, The Settlers 7, Tom Clancy's Ghost Recon: Future Soldiers, Rabbids Series, Just Dance Series. Artistic Direction for French version: Tony Hawk's Proving Ground, Neverwinter Nights II: Mask Of The Betrayer, Viva Pinata: Party Animals. Languages covered: all languages. Game Connection 2014 - Localization Panel AAA
  • 3. Charlotte Harris Head of Studio Localization & ESD SEGA Charlie started her career in games in the localization department at Activision moving to the Product Development at SEGA Europe as a producer in 2008, managing all aspects of the PAL release of SEGA’s US-developed titles. She now heads up the Localization Studio which also takes on the responsibility for managing Eastern European localization and the release of all SEGA titles (including European and Japanese-developed titles) as well as the internal production team responsible for creating and releasing ports of console titles on PC. Games localized: Total War series, Mario & Sonic series, Company of Heroes 2. Languages covered: all except Asian languages. Game Connection 2014 - Localization Panel AAA
  • 4. Operations Director Square Enix Seb Ohsan Berthelsen Seb Ohsan Berthelsen started off in games localization as a part-time French tester on Vagrant Story and Parasite Eve II for Square Europe in 2000. Since then he has worked in and around localization, all for Square Enix. He is currently Operations Director where he oversees, amongst other things, Square Enix’s localization and loc QA for Western and Japanese-developed titles on a wide range of titles from traditional console AAA and MMO to agile-developed games-as-services. Games localized: Final Fantasy IX (tester), Final Fantasy XII (1st FF worked on as manager of the London Team), Final Fantasy XIV A Realm Reborn (MMO), Dragon Quest VIII (1st self-publishing title of Square Enix in PAL regions), THIEF (1st SEE studio title worked on), and Nosgoth (1st live title). Languages covered: all except Asian languages. Game Connection 2014 - Localization Panel AAA
  • 5. Key points  Timeframe  Languages (markets/sim ship/type of games)  Budget Anticipation Game Connection 2014 - Localization Panel AAA
  • 6. Key points  Platforms  Audio or Subtitles?  Internal Tools  Translation Tools  QA Game Connection 2014 - Localization Panel AAA
  • 7. Questions Game Connection 2014 - Localization Panel AAA
  • 8. Thank you! Game Connection 2014 - Localization Panel AAA

Editor's Notes

  1. When do you generally receive the information of a project to localized? Timeframe How do you make the decisions of the languages to ship? Languages All languages sim ship Is there some type of games with different languages than others? Type of games vs. languages Budget anticipation? How do you perform this? Budget anticipation Platforms