SlideShare a Scribd company logo
1 of 92
Download to read offline
WHO AM I? 
GAME DESIGNER 
- 
PROJECT MANAGER 
ALL ASSASSIN’S CREED 
MULTIPLAYER GAMES 
GAME DIRECTOR 
10 YEARS IN THE 
INDUSTRY
I’M GOING TO EXPLAIN TO YOU… 
HOW WE HAVE INTRODUCED MONETIZATION INTO 60$ PVP GAMES 
“You can hardly call Erudito Credits pay to win” 
“So I can literally just spend a few bucks to unlock the good stuff? Sounds fine to me.” 
WITH THE SUPPORT OF OUR FANS
THE TALK OBJECTIVES 
Personal experience 
Learnings
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
WHAT IS ASSASSIN’S CREED MULTIPLAYER? 
VIDEO
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
HOW DID WE INTRODUCE MONETIZATION? 
 Monetization started in Assassin’s Creed III 
 But our 1st step was Assassin’s Creed Revelations
1ST STEP: ASSASSIN’S CREED REVELATIONS 
 Introduction of Abstergo Credits 
 Learn player behaviors and build the foundations of AC3
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
ACIII CONTENT & MONETIZATION 
ACIII CONTENT & MONETIZATION
AC3 CONTENT 
AC3 CONTENT DESCRIPTION
AC3 CONTENT 
Player Progression 
Gameplay items 
Abilities, Perks, Streaks 
 “Weapons”
GAMEPLAY ITEMS PHILOSOPHY 
 Horizontal progression (not a vertical one) 
 Unlock new different tools, not better ones 
 Players have to learn how to play well with them 
 Some are more adapted to specific modes than others
AC3 CONTENT 
Player Persistency 
Appearance items: Characters Gameplay items 
Abilities, Perks, Streaks 
 “Weapons”
APPEARANCE ITEMS: EXAMPLE OF CHARACTERS 
THE COMMANDER 
THE CARPENTER 
THE SILENT SHADOW 
THE LADY MAVERICK 
THE NIGHT STALKER THE MOUNTEBANK
UNIQUE CHARACTER SELECTION 
CHARACTERS ARE EXCLUSIVE (ONE PER PLAYER PER SESSION)
AC3 CONTENT 
Player Persistency 
Appearance items: Characters Gameplay items Appearance items: Profile
APPEARANCE ITEMS: PROFILE
AC3 CONTENT 
Player Persistency 
Appearance items: Characters Gameplay items Appearance items: Profile
AC3 CONTENT 
AC3 MONETIZATION SYSTEMS
ITEMS UNLOCK 
Erudito Credits Abstergo Credits 
+ LVL restriction 
Body parts
ERUDITO CREDITS WITHIN STORYLINE CONTEXT 
ABSTERGO ENTERTAINMENT 
ERUDITO 
Kotaku: “It's at least refreshing to see a game have some fun with microtransactions.” 
PROVIDES HACKS 
+ Lvl
MONETIZATION OVERVIEW 
Costumes 
Abilities Perks Streaks Bonus Sets 
Body parts, Face & Colors Weapons Animations 
Patron Pictures Emblems Titles 
Achievement and Prestige items 
 Progression 
 Challenges 
 Story 
 Exclusive 
Abstergo Credits 
Basic Packs Champion Packs 
Title 
Relics 
Title 
AchievemEernutdsito Credits
200 
180 
160 
140 
120 
100 
80 
60 
40 
20 
0 
Amount of Matches 
1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435363738394041424344454647484950 
Level Reached 
ACR 
AC3 
AC3 VS ACR PROGRESSION CURVE
MONETIZATION DESCRIPTION 
BUY ERUDITO CREDITS 
EARN ABSTERGO CREDITS 
Abstergo Credits Erudito Credits 
+ Level unlock 
Level unlock 
Time investment Impulse Purchase
ERUDITO CREDITS PACKS 
ERUDITO CREDITS Price ($) 
Pack of 20 0.99 
Pack of 50 1.99 
Pack of 155 4.99 
Pack of 380 9.99 
Pack of 925 19.99 
 EC cost decreases from the smallest to the biggest offer 
 Lower price packs for spare MS points/dollars in the wallet 
 Higher price pack for top buyers aka “whales” (but not too high)
ITEMS PRICING 
 Prices designed to have spares after items purchases (MS points model) 
GAMEPLAY AND APPEARANCE ITEMS 
Tiers Level Price (AC) Time to unlock Price (EC) Price ($) 
#1 1-10 600 (max) 40min 15 ~0.75 
#2 11-20 850 (max) 1h 45 ~1.80 
#3 21-30 1200 (max) 1h20 110 ~4.50 
ITEMS DESIGNED FOR MONETIZATION (Champion Packs & Costumes) 
Item type Price (AC) Time to unlock Price (EC) Price ($) 
Costume 2500 (max) 2h50 90 ~3.50 
Champion Pack 20 000(max) 22h 150 ~5
CHAMPION PACK SPECIFIC MECHANIC 
 Only 4 champions packs available per week (to get players’ attention) 
Week 1 
1 2 
3 4 
Week 2 
1 2 
3 4 
Week 3 
1 2 
3 4 
Week 4 
1 2 
3 4 
#1 Champion Pack 
Title 
#4 Champion Pack 
Title 
#3 Champion Pack 
Title 
#3 Champion Pack 
Title
MONETIZATION DESCRIPTION 
BUY ERUDITO CREDITS 
EARN ABSTERGO CREDITS 
Abstergo Credits Erudito Credits 
+ Level unlock 
BUY PACKS 
Level unlock 
Time investment Impulse Purchase Smart Money
BIG PACKS 
Abilities Perks Streaks Bonus Sets 
 Sold like a DLC on Xbox 360 
 Sold like an in-game item on PS3 
 Price: 15$
SPECIAL EVENTS 
 Happy hour weekends (sales on EC packs: price or amount) 
 In-game events XP week-end to attract players
TO RECAP: THE RULES WE ESTABLISHED 
 Players are not forced to pay 
 No item exclusive to monetization (all items available in soft currency) 
 No extra grinding (easier progression curve than ACR) 
 Prestige and achievement items not available through monetization 
 Gameplay items designed with a horizontal progression in mind 
 Monetization built within the game lore (Erudito Credits) 
 Reasonable price ranges
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
AC3 STATISTICS & LEARNING 
AC3 STATISTICS & LEARNING
AC3 - EC CONSUMPTION 
EC purchases per level 
 EC are mostly bought at the beginning of the game 
6% 
5% 
4% 
3% 
2% 
1% 
0% 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 
Level 
AC3
AC3 - BIG PACKS CONSUMPTION 
PS3 Big Pack purchases 
 Big packs are mostly bought at the beginning of the game 
18% 
16% 
14% 
12% 
10% 
8% 
6% 
4% 
2% 
0% 
1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435363738394041424344454647484950 
Titre 
AC3
AC3 - ITEMS CONSUMPTION 
ClassPack_Huntsman 
ClassPack_Nightstalker 
RangedPistol 
ClassPack_Bear 
ClassPack_Independant 
Perk_AbilityBlender 
ClassPack_LadyMaverick 
ClassPack_Preacher 
ClassPack_Sharshooter 
ClassPack_Robber 
ClassPack_Mountebank 
ClassPack_RedCoat 
ClassPack_StrongMan 
ClassPack_SilentShadow 
ProfileSet1 
ClassPack_Hessian 
RangedPoisonDart 
ClassPack_Pioneer 
AbilitySmokeBomb 
ClassPack_Commander 
RangedKnives 
ClassPack_Carpenter 
ClassPack_CoyoteMan 
AbilityPoison 
AbilityGlimmer 
AbilityMorph 
AbilityBodyguard 
AbilityDisguise 
Char80_Weapon_02_01 
Perk_AbilityOverallCooldown 
ProfileSet2 
Perk_AbilitySixthSens 
Char78_Costume_Event 
AbilityWipe 
ClassPack_Governor 
AbilityTeleport 
ClassPack_Highlander 
AbilityDecoy 
Top items purchased in EC 
Champion Packs 
Gameplay 
Characters Appearance 
Characters Weapon 
Characters Anim 
Champion packs 
Gameplay items 
Characters Weapon 
Costume events
AC3 - ITEMS PURCHASES PER LEVEL 
Ratio items purchased per level in EC 
 Players focus on gameplay items first then appearance ones 
100% 
90% 
80% 
70% 
60% 
50% 
40% 
30% 
20% 
10% 
0% 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 
Abstergo+ 
Profile 
Characters Anim 
Characters Weapon 
Characters Appearance 
Gameplay 
Champion Packs
AC3 - MONETIZATION REVENUE - EC PACKS 
EC Packs Sales 
12% 
14% 
30% 
26% 
19% 
AC3 
$19,99 
$9,99 
$4,99 
$1,99 
$0,99 
EC Packs Revenue 
39% 
23% 
26% 
9% 
3% 
AC3 
$19,99 
$9,99 
$4,99 
$1,99 
$0,99 
56% 
88%
AC3 - MONETIZATION REVENUE - BIG PACKS 
REVENUE SPLIT 
41% 
59% 
Big Packs 
EC Packs
AC3 MONETIZATION LEARNINGS & NEXT STEPS 
 No backlash from the fans: kept the community happy about it 
 Most of the purchases at the beginning of the game 
 What sells: Champion packs & gameplay items 
 Most of the revenue from the biggest EC packs
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
AC4BF IMPROVEMENTS & MONETIZATION 
AC4BF IMPROVEMENTS & MONETIZATION
AC4 MONETIZATION UPDATE 
 Leverage on the same monetization rules 
 Improve the sale of content 
 Better visibility 
 More content 
 Smarter distribution to increase variety purchases 
 Increase the ARPPU 
 Introduce new monetization systems
AC4BF VISIBILITY IMPROVEMENTS 
AC4BF VISIBILITY IMPROVEMENTS
AC4 MONETIZATION: PRESENTATION UPDATE 
 EC purchase window updated (new visual representation and improved text)
AC4 MONETIZATION: PRESENTATION UPDATE
AC4 MONETIZATION: PRESENTATION UPDATE
AC4BF CONTENT UPDATE 
AC4BF CONTENT UPDATE
AC4 CONTENT UPDATE 
Costumes 
Abilities Perks Streaks Bonus Sets 
Body parts, Face & Colors Weapons Animations 
Patron Pictures Emblems Titles 
Achievement and Prestige  Progression 
 Challenges 
 Story 
 Exclusive 
Basic Packs Champion Packs 
Title 
Relics 
Title 
 More of what is 
bought in AC3 
 Prestige items 
available in EC 
 Global value of 
monetization 
items 
doubled
AC4 - NEW CHARACTER CUSTOMIZATION 
 Costumes don’t override body parts customization anymore 
OR + 
AC3 AC4
AC4 - ITEMS DISTRIBUTION UPDATE 
UPDATE 
WP REWARD EVENT REWARD COLOR B COLOR C 
STARTER 
NEW UPDATE NEW NEW 
WARRIOR LUXURIOUS CHAMPION PACK PRESTIGE EPIC WEAPON
AC4 - ITEMS DISTRIBUTION UPDATE 
UPDATE 
WP REWARD EVENT REWARD COLOR B COLOR C 
STARTER 
 Unlocked during community events (4 by 4) 
 Reward for the event’s challenge 
 If not earned, sold after the event 
 6990 AC 
 199 EC
AC4 - ITEMS DISTRIBUTION UPDATE 
UPDATE 
WP REWARD EVENT REWARD COLOR B COLOR C 
STARTER 
 NEW UPDATE NEW NEW All Champion packs available right away 
 Price doubled compared to AC3 
 But 4 packs are half-price every week 
 New Prestige weapon 
 New Prestige costume 
 High priced costume to brag 
 50 000 AC 
 859 EC 
 20 000 AC 
 319 EC 
 9900 AC 
 399 EC 
 8900 AC 
 319 EC 
WARRIOR LUXURIOUS CHAMPION PACK PRESTIGE EPIC WEAPON
AC3 CONTENT 
AC4BF ARPPU INCREASE
AC4 MONETIZATION: ERUDITO PACKS UPDATE 
AC3 AC4 
ERUDITO CREDITS Price ($) % Free 
Pack of 20 0.99 0% 
Pack of 50 1.99 25% 
Pack of 155 4.99 55% 
Pack of 380 9.99 90% 
Pack of 925 19.99 131% 
 Raised anchor point and pricing + bigger gaps (leverage our whales) 
 More controlled free offer (less exponential) 
ERUDITO CREDITS Price ($) % Free 
Pack of 250 4.99 0% 
Pack of 700 9.99 40% 
Pack of 2000 24.99 60% 
Pack of 4500 49.99 80% 
Pack of 10000 99.99 100%
AC4 MONETIZATION: ITEMS PRICING UPDATE 
 Bigger EC numbers 
PRICES EVOLUTION FROM AC3 TO AC4 
Item type AC3 AC4 Changes 
Gameplay & Appearance items 
15 to 110 EC 
(from ~0.75$ to ~4.5$) 
39 to 319 EC 
(from ~0.80$ to ~5$) 
 Big packs: Price evolved from 15$ to 25$ (more items) 
No changes 
Items designed for Monetization 
(Champion Packs & Costumes) 
150 to 200 EC 
(from ~5$ to ~7$) 
119 to 849 EC 
(from ~2.5$ to ~12$) 
Bigger range 
Higher priced items
AC4BF ARPPU INCREASE 
AC4BF NEW MONETIZATION SYSTEM
AC4 - ABSTERGO+ STATUS 
 Subscription-based consumable
AC4 MONETIZATION: ABSTERGO+ STATUS
AC4 - ABSTERGO+ STATUS 
 Gives in-game advantages and comfort 
 Abstergo+ status: title + icon 
 25% XP Boost 
 10% Aura XP Boost 
 Crafting price -50% 
DAYS Time to unlock in AC EC PRICE ($) 
3 4h45 199 ~5 
7 (1 week) 5h45 239 ~5 
30 (1 month) 13h15 599 ~10 
90 (3 months) 24h45 1199 ~25 
180 (half year) 35h15 1799 ~25 
365 (1 year) 42h45 2399 ~50
AC4BF CONTENT UPDATE 
AC4BF POST-LAUNCH STRATEGY
AC4 – NEW POST-LAUNCH STRATEGY 
 New Costumes released post-launch 
Extra Costumes Midnight Costumes
AC4 – CHARGED DLC 
2 DLC of 3 characters Very low price (2,99$) Extra Monetization
All Unlocked through Events 
AC4 – FREE DLC 
3 Extra Maps Night versions New Deathmatch areas
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
THE ACIVBF STATISTICS 
THE ACIVBF STATISTICS
AC3 VS AC4 - EC CONSUMPTION 
EC purchases per level 
 EC are even more purchased at the game’s beginning compared to AC3 
14% 
12% 
10% 
8% 
6% 
4% 
2% 
0% 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 
Level 
AC3 
AC4
AC3 VS AC4 - BIG PACKS CONSUMPTION 
PS3 Big Pack purchases 
 Big Packs are even more purchased at the game’s beginning compared to AC3 
70% 
60% 
50% 
40% 
30% 
20% 
10% 
0% 
1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435363738394041424344454647484950 
Level 
AC3 
AC4
AC3 VS AC4 - ITEMS CONSUMPTION IN EC 
ClassPack_Hunts… 
ClassPack_Nightst… 
RangedPistol 
ClassPack_Bear 
ClassPack_Indepe… 
Perk_AbilityBlender 
ClassPack_LadyM… 
ClassPack_Preacher 
ClassPack_Sharsh… 
ClassPack_Robber 
ClassPack_Mount… 
ClassPack_RedCoat 
ClassPack_Strong… 
ClassPack_SilentS… 
ProfileSet1 
ClassPack_Hessian 
RangedPoisonDart 
ClassPack_Pioneer 
AbilitySmokeBomb 
ClassPack_Comm… 
RangedKnives 
ClassPack_Carpen… 
ClassPack_Coyote… 
AbilityPoison 
AbilityGlimmer 
AbilityMorph 
AbilityBodyguard 
AbilityDisguise 
Char80_Weapon_… 
Perk_AbilityOvera… 
ProfileSet2 
Perk_AbilitySixthS… 
Char78_Costume… 
AbilityWipe 
ClassPack_Govern… 
AbilityTeleport 
ClassPack_Highlan… 
AbilityDecoy 
AC3 - Top items 
Champion Packs 
Gameplay 
Characters Appearance 
Characters Weapon 
Characters Anim 
GP - Pistol 
GP - Poison Dart 
C Pack -… 
GP - Smoke Bomb 
GP - Poison 
C Pack -… 
C Pack -… 
GP - Blender 
App. -… 
App. -… 
GP - Bodyguard 
C Pack -… 
App. -… 
Abstergo+ -… 
App. -… 
App. -… 
C Pack -… 
App. -… 
Weap. -… 
Abstergo+ -… 
GP - Teleport 
C Pack -… 
GP - Morph 
C Pack -… 
App. -… 
GP - Knives 
App. -… 
GP -… 
C Pack -… 
App. -… 
App. -… 
Big Pack_App 
App. -… 
GP - Glimmer 
Abstergo+ -… 
C Pack -… 
App. -… 
Big Pack_GP 
 More variety in AC4! 
AC4 - Top items 
Champion Packs 
Gameplay 
Characters Appearance 
Characters Weapon 
Characters Anim 
Abstergo+
AC3 VS AC4 - ITEMS PURCHASES PER LEVEL 
100% 
80% 
60% 
40% 
20% 
0% 
AC3 - Items purchases per level in EC 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 
Abstergo+ 
Profile 
Characters Anim 
Characters Weapon 
Characters Appearance 
Gameplay 
Champion Packs 
100% 
80% 
60% 
40% 
20% 
0% 
AC4 - Items purchases per level in EC 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 
Profile 
Big Packs 
Abstergo+ 
Characters Anim 
Characters Weapon 
Characters Appearance 
Gameplay 
Champion Packs
0% 
10% 
20% 
30% 
40% 
50% 
60% 
70% 
80% 
90% 
100% 
4-Nov-13 
5-Nov-13 
6-Nov-13 
7-Nov-13 
8-Nov-13 
9-Nov-13 
10-Nov-13 
11-Nov-13 
12-Nov-13 
13-Nov-13 
14-Nov-13 
15-Nov-13 
16-Nov-13 
17-Nov-13 
18-Nov-13 
19-Nov-13 
20-Nov-13 
21-Nov-13 
22-Nov-13 
23-Nov-13 
24-Nov-13 
25-Nov-13 
26-Nov-13 
27-Nov-13 
28-Nov-13 
29-Nov-13 
30-Nov-13 
1-Dec-13 
2-Dec-13 
3-Dec-13 
4-Dec-13 
5-Dec-13 
6-Dec-13 
7-Dec-13 
8-Dec-13 
Champion Packs sales ratio The Wayfarer 
The Rebel 
The Puppeteer 
The Physician 
The Orchid (DLC1) 
The Night Stalker 
The Navigator 
The Mercenary 
The Lady Black 
The Jaguar (DLC1) 
The Huntsman 
The Firebrand 
The Duelist 
The Dandy 
The Cutthroat 
The Buccaneer 
The Adventurer 
Black Beard (DLC1) 
AC4 - CHAMPION PACKS NEW TURNOVER 
 Turnover works well and full price packs sell as well
AC4 – LUXURIOUS COSTUMES UNDERPERFORMED 
Revenue from Costumes 
4% 3% 
9% 
28% 55% 
Champion Pack 
Costume Prestige 
Costume Luxurious 
Costume Assassin (Event) 
Costume Warrior 
 Prestige costumes performed better than Luxurious ones
AC3 VS AC4 - CONVERSION RATE & ARPPU 
Conversion to Buyers 
PS3 Xbox 360 
AC3 
AC4 
ARPPU 
PS3 Xbox 360 
AC3 
AC4 
 Conversion rate lower while ARPPU almost doubled
AC3 VS AC4 - EC PACKS SALES & REVENUE 
EC Packs Revenue 
26% 
9% 
3% 
8% 
11% 
15% 
23% 
39% 
39% 
27% 
AC3 AC4 
$99,99 
$49,99 
$24,99 
$19,99 
$9,99 
$4,99 
$1,99 
$0,99 
EC Packs Sales ratio 
30% 
26% 
19% 
1% 
3% 
36% 
14% 
48% 
12% 
11% 
AC3 AC4 
$99,99 
$49,99 
$24,99 
$19,99 
$9,99 
$4,99 
$1,99 
$0,99 
46% 
15%
AC3 VS AC4 - BIG PACKS REVENUE 
PS3 Big Packs revenue 
AC3 AC4 
AC3 
AC4 
 AC4 Big Pack = 1 
3 revenue of AC3 Big Packs 
We lowered 
the Big Pack 
prices to 15$ 
But no major 
change 
(too late)
AC4 - ABSTERGO+ SALES & REVENUE 
Abstergo+ 
Revenue ratio 
30% 
10% 
8% 
24% 
16% 
11% 
365 Days 
180 Days 
90 Days 
30 Days 
7 Days 
3 Days 
Abstergo+ 
EC Sales ratio 
7% 
3% 
4% 
21% 
36% 
30% 
365 Days 
180 Days 
90 Days 
30 Days 
7 Days 
3 Days 
AC VS EC sales ratio 
28% 
72% 
EC AC 
Abstergo+ 
AC Sales ratio 
9% 
12%% 
14% 
42% 
32% 
365 Days 
180 Days 
90 Days 
30 Days 
7 Days 
3 Days 
48% 
14%
AC4 – DLC MONETIZATION SUCCESSFUL 
The Night Stalker 
The Lady Black 
The Physician 
The Cutthroat 
The Wayfarer 
The Huntsman 
The Puppeteer 
The Jaguar (DLC1) 
The Rebel 
The Dandy 
Black Beard (DLC1) 
The Navigator 
The Orchid (DLC1) 
The Buccaneer 
The Duelist 
The Mercenary 
The Firebrand 
The Adventurer 
Revenue per Character 
 Monetization on DLC characters worked well 
The Night Stalker 
The Lady Black 
The Physician 
The Cutthroat 
The Wayfarer 
The Huntsman 
The Puppeteer 
The Jaguar (DLC1) 
The Rebel 
The Dandy 
Black Beard (DLC1) 
The Navigator 
The Orchid (DLC1) 
The Buccaneer 
The Duelist 
The Mercenary 
The Firebrand 
The Adventurer
AC4 – NEW POST-LAUNCH STRATEGY RESULTS 
Daily Active players 
Daily Active users 
 January churn stopped and peak of returning players in February 
 Feb to May represented 1⁄3 of total revenue since launch
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
AGENDA 
What is Assassin’s Creed MP 
How we prepared the game for the monetization 
Monetization systems in AC3 
Monetization systems in AC4BF 
AC3 Statistics study & learnings AC4BF Statistics study & learning 
Takeaway
MONETIZATION IN AC3: DESCRIPTION 
CONCLUSION
TAKEAWAY 
 Build your monetization within your game lore and DNA/design 
 Don’t force to pay 
 No item exclusive to monetization (all items available in soft currency) 
 No extra grinding 
 Keep items outside the monetization (pride, rewards, events, etc.) 
 Have sustainable content and release a part of it for free 
 Avoid too aggressive pricing (price must be aligned with the content)
TAKEAWAY 
 Things we haven’t explored but worth a look: 
 Gifting between players 
 User generated items 
 Real consumables 
 Think about a gameplay item to help the newcomers
Q&A 
Q & A 
@DamienKieken

More Related Content

More from Mary Chan

Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...Mary Chan
 
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...Mary Chan
 
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014
Benoit fouletier guillaume martin   unity day- modern 2 d techniques-gce2014Benoit fouletier guillaume martin   unity day- modern 2 d techniques-gce2014
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014Mary Chan
 
Amigues marie aaa_loc-gce2014
Amigues marie aaa_loc-gce2014Amigues marie aaa_loc-gce2014
Amigues marie aaa_loc-gce2014Mary Chan
 
Amigues Marie-Laurence - Localizing on a shoestring GCE2014
Amigues Marie-Laurence - Localizing on a shoestring GCE2014Amigues Marie-Laurence - Localizing on a shoestring GCE2014
Amigues Marie-Laurence - Localizing on a shoestring GCE2014Mary Chan
 
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...Mary Chan
 
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014Etienne Belmar Affiliate fraud in Browser and Mobile gce2014
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014Mary Chan
 
Moving to virtual reality chet faliszek
Moving to virtual reality    chet faliszekMoving to virtual reality    chet faliszek
Moving to virtual reality chet faliszekMary Chan
 
Engage and keep your community alive best practises and keys to success - s...
Engage and keep your community alive   best practises and keys to success - s...Engage and keep your community alive   best practises and keys to success - s...
Engage and keep your community alive best practises and keys to success - s...Mary Chan
 
Go big or go home jillian mood
Go big or go home   jillian moodGo big or go home   jillian mood
Go big or go home jillian moodMary Chan
 
The toolbox approach to f2 p design nicholas lovell
The toolbox approach to f2 p design   nicholas lovellThe toolbox approach to f2 p design   nicholas lovell
The toolbox approach to f2 p design nicholas lovellMary Chan
 
Session rahim attaba - wargaming europe sas
Session   rahim attaba - wargaming europe sasSession   rahim attaba - wargaming europe sas
Session rahim attaba - wargaming europe sasMary Chan
 
Connect to the consumer john clark
Connect to the consumer   john clarkConnect to the consumer   john clark
Connect to the consumer john clarkMary Chan
 
Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...Mary Chan
 
What interior design teaches us about environment art dan cox
What interior design teaches us about environment art   dan coxWhat interior design teaches us about environment art   dan cox
What interior design teaches us about environment art dan coxMary Chan
 
Staying competitive when your brand new thing becomes the same old thing s...
Staying competitive when your brand new thing becomes the same old thing   s...Staying competitive when your brand new thing becomes the same old thing   s...
Staying competitive when your brand new thing becomes the same old thing s...Mary Chan
 
Lessons from the community building an open development dna jeff spock
Lessons from the community building an open development dna   jeff spockLessons from the community building an open development dna   jeff spock
Lessons from the community building an open development dna jeff spockMary Chan
 
Only in battlefield” how user generated video took center stage in the battle...
Only in battlefield” how user generated video took center stage in the battle...Only in battlefield” how user generated video took center stage in the battle...
Only in battlefield” how user generated video took center stage in the battle...Mary Chan
 
Playing with chance good luck marc pestka
Playing with chance good luck   marc pestkaPlaying with chance good luck   marc pestka
Playing with chance good luck marc pestkaMary Chan
 
Mixing for games levels and more... jocelyn daoust
Mixing for games levels and more...   jocelyn daoustMixing for games levels and more...   jocelyn daoust
Mixing for games levels and more... jocelyn daoustMary Chan
 

More from Mary Chan (20)

Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
 
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...
 
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014
Benoit fouletier guillaume martin   unity day- modern 2 d techniques-gce2014Benoit fouletier guillaume martin   unity day- modern 2 d techniques-gce2014
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014
 
Amigues marie aaa_loc-gce2014
Amigues marie aaa_loc-gce2014Amigues marie aaa_loc-gce2014
Amigues marie aaa_loc-gce2014
 
Amigues Marie-Laurence - Localizing on a shoestring GCE2014
Amigues Marie-Laurence - Localizing on a shoestring GCE2014Amigues Marie-Laurence - Localizing on a shoestring GCE2014
Amigues Marie-Laurence - Localizing on a shoestring GCE2014
 
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...
 
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014Etienne Belmar Affiliate fraud in Browser and Mobile gce2014
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014
 
Moving to virtual reality chet faliszek
Moving to virtual reality    chet faliszekMoving to virtual reality    chet faliszek
Moving to virtual reality chet faliszek
 
Engage and keep your community alive best practises and keys to success - s...
Engage and keep your community alive   best practises and keys to success - s...Engage and keep your community alive   best practises and keys to success - s...
Engage and keep your community alive best practises and keys to success - s...
 
Go big or go home jillian mood
Go big or go home   jillian moodGo big or go home   jillian mood
Go big or go home jillian mood
 
The toolbox approach to f2 p design nicholas lovell
The toolbox approach to f2 p design   nicholas lovellThe toolbox approach to f2 p design   nicholas lovell
The toolbox approach to f2 p design nicholas lovell
 
Session rahim attaba - wargaming europe sas
Session   rahim attaba - wargaming europe sasSession   rahim attaba - wargaming europe sas
Session rahim attaba - wargaming europe sas
 
Connect to the consumer john clark
Connect to the consumer   john clarkConnect to the consumer   john clark
Connect to the consumer john clark
 
Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...
 
What interior design teaches us about environment art dan cox
What interior design teaches us about environment art   dan coxWhat interior design teaches us about environment art   dan cox
What interior design teaches us about environment art dan cox
 
Staying competitive when your brand new thing becomes the same old thing s...
Staying competitive when your brand new thing becomes the same old thing   s...Staying competitive when your brand new thing becomes the same old thing   s...
Staying competitive when your brand new thing becomes the same old thing s...
 
Lessons from the community building an open development dna jeff spock
Lessons from the community building an open development dna   jeff spockLessons from the community building an open development dna   jeff spock
Lessons from the community building an open development dna jeff spock
 
Only in battlefield” how user generated video took center stage in the battle...
Only in battlefield” how user generated video took center stage in the battle...Only in battlefield” how user generated video took center stage in the battle...
Only in battlefield” how user generated video took center stage in the battle...
 
Playing with chance good luck marc pestka
Playing with chance good luck   marc pestkaPlaying with chance good luck   marc pestka
Playing with chance good luck marc pestka
 
Mixing for games levels and more... jocelyn daoust
Mixing for games levels and more...   jocelyn daoustMixing for games levels and more...   jocelyn daoust
Mixing for games levels and more... jocelyn daoust
 

Recently uploaded

Content Marketing: How To Find The True Value Of Your Marketing Funnel
Content Marketing: How To Find The True Value Of Your Marketing FunnelContent Marketing: How To Find The True Value Of Your Marketing Funnel
Content Marketing: How To Find The True Value Of Your Marketing FunnelSearch Engine Journal
 
SEO Forecasting by Nitin Manchanda at Berlin SEO & Content Club
SEO Forecasting by Nitin Manchanda at Berlin SEO & Content ClubSEO Forecasting by Nitin Manchanda at Berlin SEO & Content Club
SEO Forecasting by Nitin Manchanda at Berlin SEO & Content ClubNitin Manchanda
 
social media optimization complete indroduction
social media optimization complete indroductionsocial media optimization complete indroduction
social media optimization complete indroductioninfoshraddha747
 
Llanai Buyer Persona & Segmentation Strategy
Llanai Buyer Persona & Segmentation StrategyLlanai Buyer Persona & Segmentation Strategy
Llanai Buyer Persona & Segmentation StrategyMarianna Nakou
 
Master the art of Social Selling to increase sales by fostering relationships...
Master the art of Social Selling to increase sales by fostering relationships...Master the art of Social Selling to increase sales by fostering relationships...
Master the art of Social Selling to increase sales by fostering relationships...VereigenMedia1
 
Understand the Key differences between SMO and SMM
Understand the Key differences between SMO and SMMUnderstand the Key differences between SMO and SMM
Understand the Key differences between SMO and SMMsearchextensionin
 
top marketing posters - Fresh Spar Technologies - Manojkumar C
top marketing posters - Fresh Spar Technologies - Manojkumar Ctop marketing posters - Fresh Spar Technologies - Manojkumar C
top marketing posters - Fresh Spar Technologies - Manojkumar CManojkumar C
 
Introduction to marketing Management Notes
Introduction to marketing Management NotesIntroduction to marketing Management Notes
Introduction to marketing Management NotesKiranTiwari42
 
Unlocking Passive Income: The Power of Affiliate Marketing
Unlocking Passive Income: The Power of Affiliate MarketingUnlocking Passive Income: The Power of Affiliate Marketing
Unlocking Passive Income: The Power of Affiliate MarketingDaniel
 
Catálogo HYD 2024 gama completa Hydrapak
Catálogo HYD 2024 gama completa HydrapakCatálogo HYD 2024 gama completa Hydrapak
Catálogo HYD 2024 gama completa HydrapakEsteller
 
Agencia Marketing Branding Measurement Certification Google Ads Abril 2024
Agencia Marketing Branding Measurement Certification Google Ads Abril 2024Agencia Marketing Branding Measurement Certification Google Ads Abril 2024
Agencia Marketing Branding Measurement Certification Google Ads Abril 2024Marketing BRANDING
 
TAM Sports-IPL 17 Advertising Report- M01 - M15.xlsx - IPL 17 FCT (Commercial...
TAM Sports-IPL 17 Advertising Report- M01 - M15.xlsx - IPL 17 FCT (Commercial...TAM Sports-IPL 17 Advertising Report- M01 - M15.xlsx - IPL 17 FCT (Commercial...
TAM Sports-IPL 17 Advertising Report- M01 - M15.xlsx - IPL 17 FCT (Commercial...Social Samosa
 
Digital Marketing complete introduction.
Digital Marketing complete introduction.Digital Marketing complete introduction.
Digital Marketing complete introduction.Kashish Bindra
 
The Ultimate Guide to Financial Advertising Strategies.pdf
The Ultimate Guide to Financial Advertising Strategies.pdfThe Ultimate Guide to Financial Advertising Strategies.pdf
The Ultimate Guide to Financial Advertising Strategies.pdfFinance Advertising Network
 
20 Top Social Media Tips for Peer Specialists
20 Top Social Media Tips for Peer Specialists20 Top Social Media Tips for Peer Specialists
20 Top Social Media Tips for Peer Specialistsmlicam615
 
Fritschi Collection 2022/23 EN gama completa
Fritschi Collection 2022/23 EN gama completaFritschi Collection 2022/23 EN gama completa
Fritschi Collection 2022/23 EN gama completaEsteller
 
HAGAN_Katalog_Saison23-24_Overview_Preview
HAGAN_Katalog_Saison23-24_Overview_PreviewHAGAN_Katalog_Saison23-24_Overview_Preview
HAGAN_Katalog_Saison23-24_Overview_PreviewEsteller
 
Richard van der Velde, Technical Support Lead for Cookiebot @CMP – “Artificia...
Richard van der Velde, Technical Support Lead for Cookiebot @CMP – “Artificia...Richard van der Velde, Technical Support Lead for Cookiebot @CMP – “Artificia...
Richard van der Velde, Technical Support Lead for Cookiebot @CMP – “Artificia...Associazione Digital Days
 
AMAZON Copywriting Portfolio by Cielo Evangelista
AMAZON Copywriting Portfolio by Cielo EvangelistaAMAZON Copywriting Portfolio by Cielo Evangelista
AMAZON Copywriting Portfolio by Cielo Evangelistacrevangelista
 
Exploring the Impact of Social Media Trends on Society.pdf
Exploring the Impact of Social Media Trends on Society.pdfExploring the Impact of Social Media Trends on Society.pdf
Exploring the Impact of Social Media Trends on Society.pdfolivalibereo
 

Recently uploaded (20)

Content Marketing: How To Find The True Value Of Your Marketing Funnel
Content Marketing: How To Find The True Value Of Your Marketing FunnelContent Marketing: How To Find The True Value Of Your Marketing Funnel
Content Marketing: How To Find The True Value Of Your Marketing Funnel
 
SEO Forecasting by Nitin Manchanda at Berlin SEO & Content Club
SEO Forecasting by Nitin Manchanda at Berlin SEO & Content ClubSEO Forecasting by Nitin Manchanda at Berlin SEO & Content Club
SEO Forecasting by Nitin Manchanda at Berlin SEO & Content Club
 
social media optimization complete indroduction
social media optimization complete indroductionsocial media optimization complete indroduction
social media optimization complete indroduction
 
Llanai Buyer Persona & Segmentation Strategy
Llanai Buyer Persona & Segmentation StrategyLlanai Buyer Persona & Segmentation Strategy
Llanai Buyer Persona & Segmentation Strategy
 
Master the art of Social Selling to increase sales by fostering relationships...
Master the art of Social Selling to increase sales by fostering relationships...Master the art of Social Selling to increase sales by fostering relationships...
Master the art of Social Selling to increase sales by fostering relationships...
 
Understand the Key differences between SMO and SMM
Understand the Key differences between SMO and SMMUnderstand the Key differences between SMO and SMM
Understand the Key differences between SMO and SMM
 
top marketing posters - Fresh Spar Technologies - Manojkumar C
top marketing posters - Fresh Spar Technologies - Manojkumar Ctop marketing posters - Fresh Spar Technologies - Manojkumar C
top marketing posters - Fresh Spar Technologies - Manojkumar C
 
Introduction to marketing Management Notes
Introduction to marketing Management NotesIntroduction to marketing Management Notes
Introduction to marketing Management Notes
 
Unlocking Passive Income: The Power of Affiliate Marketing
Unlocking Passive Income: The Power of Affiliate MarketingUnlocking Passive Income: The Power of Affiliate Marketing
Unlocking Passive Income: The Power of Affiliate Marketing
 
Catálogo HYD 2024 gama completa Hydrapak
Catálogo HYD 2024 gama completa HydrapakCatálogo HYD 2024 gama completa Hydrapak
Catálogo HYD 2024 gama completa Hydrapak
 
Agencia Marketing Branding Measurement Certification Google Ads Abril 2024
Agencia Marketing Branding Measurement Certification Google Ads Abril 2024Agencia Marketing Branding Measurement Certification Google Ads Abril 2024
Agencia Marketing Branding Measurement Certification Google Ads Abril 2024
 
TAM Sports-IPL 17 Advertising Report- M01 - M15.xlsx - IPL 17 FCT (Commercial...
TAM Sports-IPL 17 Advertising Report- M01 - M15.xlsx - IPL 17 FCT (Commercial...TAM Sports-IPL 17 Advertising Report- M01 - M15.xlsx - IPL 17 FCT (Commercial...
TAM Sports-IPL 17 Advertising Report- M01 - M15.xlsx - IPL 17 FCT (Commercial...
 
Digital Marketing complete introduction.
Digital Marketing complete introduction.Digital Marketing complete introduction.
Digital Marketing complete introduction.
 
The Ultimate Guide to Financial Advertising Strategies.pdf
The Ultimate Guide to Financial Advertising Strategies.pdfThe Ultimate Guide to Financial Advertising Strategies.pdf
The Ultimate Guide to Financial Advertising Strategies.pdf
 
20 Top Social Media Tips for Peer Specialists
20 Top Social Media Tips for Peer Specialists20 Top Social Media Tips for Peer Specialists
20 Top Social Media Tips for Peer Specialists
 
Fritschi Collection 2022/23 EN gama completa
Fritschi Collection 2022/23 EN gama completaFritschi Collection 2022/23 EN gama completa
Fritschi Collection 2022/23 EN gama completa
 
HAGAN_Katalog_Saison23-24_Overview_Preview
HAGAN_Katalog_Saison23-24_Overview_PreviewHAGAN_Katalog_Saison23-24_Overview_Preview
HAGAN_Katalog_Saison23-24_Overview_Preview
 
Richard van der Velde, Technical Support Lead for Cookiebot @CMP – “Artificia...
Richard van der Velde, Technical Support Lead for Cookiebot @CMP – “Artificia...Richard van der Velde, Technical Support Lead for Cookiebot @CMP – “Artificia...
Richard van der Velde, Technical Support Lead for Cookiebot @CMP – “Artificia...
 
AMAZON Copywriting Portfolio by Cielo Evangelista
AMAZON Copywriting Portfolio by Cielo EvangelistaAMAZON Copywriting Portfolio by Cielo Evangelista
AMAZON Copywriting Portfolio by Cielo Evangelista
 
Exploring the Impact of Social Media Trends on Society.pdf
Exploring the Impact of Social Media Trends on Society.pdfExploring the Impact of Social Media Trends on Society.pdf
Exploring the Impact of Social Media Trends on Society.pdf
 

Assassin's creed iv black flag multiplayer crafting good monetization without tainting the traditional console gamer experience damien kieken

  • 1.
  • 2. WHO AM I? GAME DESIGNER - PROJECT MANAGER ALL ASSASSIN’S CREED MULTIPLAYER GAMES GAME DIRECTOR 10 YEARS IN THE INDUSTRY
  • 3. I’M GOING TO EXPLAIN TO YOU… HOW WE HAVE INTRODUCED MONETIZATION INTO 60$ PVP GAMES “You can hardly call Erudito Credits pay to win” “So I can literally just spend a few bucks to unlock the good stuff? Sounds fine to me.” WITH THE SUPPORT OF OUR FANS
  • 4. THE TALK OBJECTIVES Personal experience Learnings
  • 5. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 6. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 7. WHAT IS ASSASSIN’S CREED MULTIPLAYER? VIDEO
  • 8. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 9. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 10. HOW DID WE INTRODUCE MONETIZATION?  Monetization started in Assassin’s Creed III  But our 1st step was Assassin’s Creed Revelations
  • 11. 1ST STEP: ASSASSIN’S CREED REVELATIONS  Introduction of Abstergo Credits  Learn player behaviors and build the foundations of AC3
  • 12. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 13. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 14. ACIII CONTENT & MONETIZATION ACIII CONTENT & MONETIZATION
  • 15. AC3 CONTENT AC3 CONTENT DESCRIPTION
  • 16. AC3 CONTENT Player Progression Gameplay items Abilities, Perks, Streaks  “Weapons”
  • 17. GAMEPLAY ITEMS PHILOSOPHY  Horizontal progression (not a vertical one)  Unlock new different tools, not better ones  Players have to learn how to play well with them  Some are more adapted to specific modes than others
  • 18. AC3 CONTENT Player Persistency Appearance items: Characters Gameplay items Abilities, Perks, Streaks  “Weapons”
  • 19. APPEARANCE ITEMS: EXAMPLE OF CHARACTERS THE COMMANDER THE CARPENTER THE SILENT SHADOW THE LADY MAVERICK THE NIGHT STALKER THE MOUNTEBANK
  • 20. UNIQUE CHARACTER SELECTION CHARACTERS ARE EXCLUSIVE (ONE PER PLAYER PER SESSION)
  • 21. AC3 CONTENT Player Persistency Appearance items: Characters Gameplay items Appearance items: Profile
  • 23. AC3 CONTENT Player Persistency Appearance items: Characters Gameplay items Appearance items: Profile
  • 24. AC3 CONTENT AC3 MONETIZATION SYSTEMS
  • 25. ITEMS UNLOCK Erudito Credits Abstergo Credits + LVL restriction Body parts
  • 26. ERUDITO CREDITS WITHIN STORYLINE CONTEXT ABSTERGO ENTERTAINMENT ERUDITO Kotaku: “It's at least refreshing to see a game have some fun with microtransactions.” PROVIDES HACKS + Lvl
  • 27. MONETIZATION OVERVIEW Costumes Abilities Perks Streaks Bonus Sets Body parts, Face & Colors Weapons Animations Patron Pictures Emblems Titles Achievement and Prestige items  Progression  Challenges  Story  Exclusive Abstergo Credits Basic Packs Champion Packs Title Relics Title AchievemEernutdsito Credits
  • 28. 200 180 160 140 120 100 80 60 40 20 0 Amount of Matches 1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435363738394041424344454647484950 Level Reached ACR AC3 AC3 VS ACR PROGRESSION CURVE
  • 29. MONETIZATION DESCRIPTION BUY ERUDITO CREDITS EARN ABSTERGO CREDITS Abstergo Credits Erudito Credits + Level unlock Level unlock Time investment Impulse Purchase
  • 30. ERUDITO CREDITS PACKS ERUDITO CREDITS Price ($) Pack of 20 0.99 Pack of 50 1.99 Pack of 155 4.99 Pack of 380 9.99 Pack of 925 19.99  EC cost decreases from the smallest to the biggest offer  Lower price packs for spare MS points/dollars in the wallet  Higher price pack for top buyers aka “whales” (but not too high)
  • 31. ITEMS PRICING  Prices designed to have spares after items purchases (MS points model) GAMEPLAY AND APPEARANCE ITEMS Tiers Level Price (AC) Time to unlock Price (EC) Price ($) #1 1-10 600 (max) 40min 15 ~0.75 #2 11-20 850 (max) 1h 45 ~1.80 #3 21-30 1200 (max) 1h20 110 ~4.50 ITEMS DESIGNED FOR MONETIZATION (Champion Packs & Costumes) Item type Price (AC) Time to unlock Price (EC) Price ($) Costume 2500 (max) 2h50 90 ~3.50 Champion Pack 20 000(max) 22h 150 ~5
  • 32. CHAMPION PACK SPECIFIC MECHANIC  Only 4 champions packs available per week (to get players’ attention) Week 1 1 2 3 4 Week 2 1 2 3 4 Week 3 1 2 3 4 Week 4 1 2 3 4 #1 Champion Pack Title #4 Champion Pack Title #3 Champion Pack Title #3 Champion Pack Title
  • 33. MONETIZATION DESCRIPTION BUY ERUDITO CREDITS EARN ABSTERGO CREDITS Abstergo Credits Erudito Credits + Level unlock BUY PACKS Level unlock Time investment Impulse Purchase Smart Money
  • 34. BIG PACKS Abilities Perks Streaks Bonus Sets  Sold like a DLC on Xbox 360  Sold like an in-game item on PS3  Price: 15$
  • 35. SPECIAL EVENTS  Happy hour weekends (sales on EC packs: price or amount)  In-game events XP week-end to attract players
  • 36. TO RECAP: THE RULES WE ESTABLISHED  Players are not forced to pay  No item exclusive to monetization (all items available in soft currency)  No extra grinding (easier progression curve than ACR)  Prestige and achievement items not available through monetization  Gameplay items designed with a horizontal progression in mind  Monetization built within the game lore (Erudito Credits)  Reasonable price ranges
  • 37. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 38. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 39. AC3 STATISTICS & LEARNING AC3 STATISTICS & LEARNING
  • 40. AC3 - EC CONSUMPTION EC purchases per level  EC are mostly bought at the beginning of the game 6% 5% 4% 3% 2% 1% 0% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Level AC3
  • 41. AC3 - BIG PACKS CONSUMPTION PS3 Big Pack purchases  Big packs are mostly bought at the beginning of the game 18% 16% 14% 12% 10% 8% 6% 4% 2% 0% 1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435363738394041424344454647484950 Titre AC3
  • 42. AC3 - ITEMS CONSUMPTION ClassPack_Huntsman ClassPack_Nightstalker RangedPistol ClassPack_Bear ClassPack_Independant Perk_AbilityBlender ClassPack_LadyMaverick ClassPack_Preacher ClassPack_Sharshooter ClassPack_Robber ClassPack_Mountebank ClassPack_RedCoat ClassPack_StrongMan ClassPack_SilentShadow ProfileSet1 ClassPack_Hessian RangedPoisonDart ClassPack_Pioneer AbilitySmokeBomb ClassPack_Commander RangedKnives ClassPack_Carpenter ClassPack_CoyoteMan AbilityPoison AbilityGlimmer AbilityMorph AbilityBodyguard AbilityDisguise Char80_Weapon_02_01 Perk_AbilityOverallCooldown ProfileSet2 Perk_AbilitySixthSens Char78_Costume_Event AbilityWipe ClassPack_Governor AbilityTeleport ClassPack_Highlander AbilityDecoy Top items purchased in EC Champion Packs Gameplay Characters Appearance Characters Weapon Characters Anim Champion packs Gameplay items Characters Weapon Costume events
  • 43. AC3 - ITEMS PURCHASES PER LEVEL Ratio items purchased per level in EC  Players focus on gameplay items first then appearance ones 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 Abstergo+ Profile Characters Anim Characters Weapon Characters Appearance Gameplay Champion Packs
  • 44. AC3 - MONETIZATION REVENUE - EC PACKS EC Packs Sales 12% 14% 30% 26% 19% AC3 $19,99 $9,99 $4,99 $1,99 $0,99 EC Packs Revenue 39% 23% 26% 9% 3% AC3 $19,99 $9,99 $4,99 $1,99 $0,99 56% 88%
  • 45. AC3 - MONETIZATION REVENUE - BIG PACKS REVENUE SPLIT 41% 59% Big Packs EC Packs
  • 46. AC3 MONETIZATION LEARNINGS & NEXT STEPS  No backlash from the fans: kept the community happy about it  Most of the purchases at the beginning of the game  What sells: Champion packs & gameplay items  Most of the revenue from the biggest EC packs
  • 47. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 48. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 49. AC4BF IMPROVEMENTS & MONETIZATION AC4BF IMPROVEMENTS & MONETIZATION
  • 50. AC4 MONETIZATION UPDATE  Leverage on the same monetization rules  Improve the sale of content  Better visibility  More content  Smarter distribution to increase variety purchases  Increase the ARPPU  Introduce new monetization systems
  • 51. AC4BF VISIBILITY IMPROVEMENTS AC4BF VISIBILITY IMPROVEMENTS
  • 52. AC4 MONETIZATION: PRESENTATION UPDATE  EC purchase window updated (new visual representation and improved text)
  • 55. AC4BF CONTENT UPDATE AC4BF CONTENT UPDATE
  • 56. AC4 CONTENT UPDATE Costumes Abilities Perks Streaks Bonus Sets Body parts, Face & Colors Weapons Animations Patron Pictures Emblems Titles Achievement and Prestige  Progression  Challenges  Story  Exclusive Basic Packs Champion Packs Title Relics Title  More of what is bought in AC3  Prestige items available in EC  Global value of monetization items doubled
  • 57. AC4 - NEW CHARACTER CUSTOMIZATION  Costumes don’t override body parts customization anymore OR + AC3 AC4
  • 58. AC4 - ITEMS DISTRIBUTION UPDATE UPDATE WP REWARD EVENT REWARD COLOR B COLOR C STARTER NEW UPDATE NEW NEW WARRIOR LUXURIOUS CHAMPION PACK PRESTIGE EPIC WEAPON
  • 59. AC4 - ITEMS DISTRIBUTION UPDATE UPDATE WP REWARD EVENT REWARD COLOR B COLOR C STARTER  Unlocked during community events (4 by 4)  Reward for the event’s challenge  If not earned, sold after the event  6990 AC  199 EC
  • 60. AC4 - ITEMS DISTRIBUTION UPDATE UPDATE WP REWARD EVENT REWARD COLOR B COLOR C STARTER  NEW UPDATE NEW NEW All Champion packs available right away  Price doubled compared to AC3  But 4 packs are half-price every week  New Prestige weapon  New Prestige costume  High priced costume to brag  50 000 AC  859 EC  20 000 AC  319 EC  9900 AC  399 EC  8900 AC  319 EC WARRIOR LUXURIOUS CHAMPION PACK PRESTIGE EPIC WEAPON
  • 61. AC3 CONTENT AC4BF ARPPU INCREASE
  • 62. AC4 MONETIZATION: ERUDITO PACKS UPDATE AC3 AC4 ERUDITO CREDITS Price ($) % Free Pack of 20 0.99 0% Pack of 50 1.99 25% Pack of 155 4.99 55% Pack of 380 9.99 90% Pack of 925 19.99 131%  Raised anchor point and pricing + bigger gaps (leverage our whales)  More controlled free offer (less exponential) ERUDITO CREDITS Price ($) % Free Pack of 250 4.99 0% Pack of 700 9.99 40% Pack of 2000 24.99 60% Pack of 4500 49.99 80% Pack of 10000 99.99 100%
  • 63. AC4 MONETIZATION: ITEMS PRICING UPDATE  Bigger EC numbers PRICES EVOLUTION FROM AC3 TO AC4 Item type AC3 AC4 Changes Gameplay & Appearance items 15 to 110 EC (from ~0.75$ to ~4.5$) 39 to 319 EC (from ~0.80$ to ~5$)  Big packs: Price evolved from 15$ to 25$ (more items) No changes Items designed for Monetization (Champion Packs & Costumes) 150 to 200 EC (from ~5$ to ~7$) 119 to 849 EC (from ~2.5$ to ~12$) Bigger range Higher priced items
  • 64. AC4BF ARPPU INCREASE AC4BF NEW MONETIZATION SYSTEM
  • 65. AC4 - ABSTERGO+ STATUS  Subscription-based consumable
  • 67. AC4 - ABSTERGO+ STATUS  Gives in-game advantages and comfort  Abstergo+ status: title + icon  25% XP Boost  10% Aura XP Boost  Crafting price -50% DAYS Time to unlock in AC EC PRICE ($) 3 4h45 199 ~5 7 (1 week) 5h45 239 ~5 30 (1 month) 13h15 599 ~10 90 (3 months) 24h45 1199 ~25 180 (half year) 35h15 1799 ~25 365 (1 year) 42h45 2399 ~50
  • 68. AC4BF CONTENT UPDATE AC4BF POST-LAUNCH STRATEGY
  • 69. AC4 – NEW POST-LAUNCH STRATEGY  New Costumes released post-launch Extra Costumes Midnight Costumes
  • 70. AC4 – CHARGED DLC 2 DLC of 3 characters Very low price (2,99$) Extra Monetization
  • 71. All Unlocked through Events AC4 – FREE DLC 3 Extra Maps Night versions New Deathmatch areas
  • 72. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 73. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 74. THE ACIVBF STATISTICS THE ACIVBF STATISTICS
  • 75. AC3 VS AC4 - EC CONSUMPTION EC purchases per level  EC are even more purchased at the game’s beginning compared to AC3 14% 12% 10% 8% 6% 4% 2% 0% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Level AC3 AC4
  • 76. AC3 VS AC4 - BIG PACKS CONSUMPTION PS3 Big Pack purchases  Big Packs are even more purchased at the game’s beginning compared to AC3 70% 60% 50% 40% 30% 20% 10% 0% 1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132333435363738394041424344454647484950 Level AC3 AC4
  • 77. AC3 VS AC4 - ITEMS CONSUMPTION IN EC ClassPack_Hunts… ClassPack_Nightst… RangedPistol ClassPack_Bear ClassPack_Indepe… Perk_AbilityBlender ClassPack_LadyM… ClassPack_Preacher ClassPack_Sharsh… ClassPack_Robber ClassPack_Mount… ClassPack_RedCoat ClassPack_Strong… ClassPack_SilentS… ProfileSet1 ClassPack_Hessian RangedPoisonDart ClassPack_Pioneer AbilitySmokeBomb ClassPack_Comm… RangedKnives ClassPack_Carpen… ClassPack_Coyote… AbilityPoison AbilityGlimmer AbilityMorph AbilityBodyguard AbilityDisguise Char80_Weapon_… Perk_AbilityOvera… ProfileSet2 Perk_AbilitySixthS… Char78_Costume… AbilityWipe ClassPack_Govern… AbilityTeleport ClassPack_Highlan… AbilityDecoy AC3 - Top items Champion Packs Gameplay Characters Appearance Characters Weapon Characters Anim GP - Pistol GP - Poison Dart C Pack -… GP - Smoke Bomb GP - Poison C Pack -… C Pack -… GP - Blender App. -… App. -… GP - Bodyguard C Pack -… App. -… Abstergo+ -… App. -… App. -… C Pack -… App. -… Weap. -… Abstergo+ -… GP - Teleport C Pack -… GP - Morph C Pack -… App. -… GP - Knives App. -… GP -… C Pack -… App. -… App. -… Big Pack_App App. -… GP - Glimmer Abstergo+ -… C Pack -… App. -… Big Pack_GP  More variety in AC4! AC4 - Top items Champion Packs Gameplay Characters Appearance Characters Weapon Characters Anim Abstergo+
  • 78. AC3 VS AC4 - ITEMS PURCHASES PER LEVEL 100% 80% 60% 40% 20% 0% AC3 - Items purchases per level in EC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 Abstergo+ Profile Characters Anim Characters Weapon Characters Appearance Gameplay Champion Packs 100% 80% 60% 40% 20% 0% AC4 - Items purchases per level in EC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 Profile Big Packs Abstergo+ Characters Anim Characters Weapon Characters Appearance Gameplay Champion Packs
  • 79. 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 4-Nov-13 5-Nov-13 6-Nov-13 7-Nov-13 8-Nov-13 9-Nov-13 10-Nov-13 11-Nov-13 12-Nov-13 13-Nov-13 14-Nov-13 15-Nov-13 16-Nov-13 17-Nov-13 18-Nov-13 19-Nov-13 20-Nov-13 21-Nov-13 22-Nov-13 23-Nov-13 24-Nov-13 25-Nov-13 26-Nov-13 27-Nov-13 28-Nov-13 29-Nov-13 30-Nov-13 1-Dec-13 2-Dec-13 3-Dec-13 4-Dec-13 5-Dec-13 6-Dec-13 7-Dec-13 8-Dec-13 Champion Packs sales ratio The Wayfarer The Rebel The Puppeteer The Physician The Orchid (DLC1) The Night Stalker The Navigator The Mercenary The Lady Black The Jaguar (DLC1) The Huntsman The Firebrand The Duelist The Dandy The Cutthroat The Buccaneer The Adventurer Black Beard (DLC1) AC4 - CHAMPION PACKS NEW TURNOVER  Turnover works well and full price packs sell as well
  • 80. AC4 – LUXURIOUS COSTUMES UNDERPERFORMED Revenue from Costumes 4% 3% 9% 28% 55% Champion Pack Costume Prestige Costume Luxurious Costume Assassin (Event) Costume Warrior  Prestige costumes performed better than Luxurious ones
  • 81. AC3 VS AC4 - CONVERSION RATE & ARPPU Conversion to Buyers PS3 Xbox 360 AC3 AC4 ARPPU PS3 Xbox 360 AC3 AC4  Conversion rate lower while ARPPU almost doubled
  • 82. AC3 VS AC4 - EC PACKS SALES & REVENUE EC Packs Revenue 26% 9% 3% 8% 11% 15% 23% 39% 39% 27% AC3 AC4 $99,99 $49,99 $24,99 $19,99 $9,99 $4,99 $1,99 $0,99 EC Packs Sales ratio 30% 26% 19% 1% 3% 36% 14% 48% 12% 11% AC3 AC4 $99,99 $49,99 $24,99 $19,99 $9,99 $4,99 $1,99 $0,99 46% 15%
  • 83. AC3 VS AC4 - BIG PACKS REVENUE PS3 Big Packs revenue AC3 AC4 AC3 AC4  AC4 Big Pack = 1 3 revenue of AC3 Big Packs We lowered the Big Pack prices to 15$ But no major change (too late)
  • 84. AC4 - ABSTERGO+ SALES & REVENUE Abstergo+ Revenue ratio 30% 10% 8% 24% 16% 11% 365 Days 180 Days 90 Days 30 Days 7 Days 3 Days Abstergo+ EC Sales ratio 7% 3% 4% 21% 36% 30% 365 Days 180 Days 90 Days 30 Days 7 Days 3 Days AC VS EC sales ratio 28% 72% EC AC Abstergo+ AC Sales ratio 9% 12%% 14% 42% 32% 365 Days 180 Days 90 Days 30 Days 7 Days 3 Days 48% 14%
  • 85. AC4 – DLC MONETIZATION SUCCESSFUL The Night Stalker The Lady Black The Physician The Cutthroat The Wayfarer The Huntsman The Puppeteer The Jaguar (DLC1) The Rebel The Dandy Black Beard (DLC1) The Navigator The Orchid (DLC1) The Buccaneer The Duelist The Mercenary The Firebrand The Adventurer Revenue per Character  Monetization on DLC characters worked well The Night Stalker The Lady Black The Physician The Cutthroat The Wayfarer The Huntsman The Puppeteer The Jaguar (DLC1) The Rebel The Dandy Black Beard (DLC1) The Navigator The Orchid (DLC1) The Buccaneer The Duelist The Mercenary The Firebrand The Adventurer
  • 86. AC4 – NEW POST-LAUNCH STRATEGY RESULTS Daily Active players Daily Active users  January churn stopped and peak of returning players in February  Feb to May represented 1⁄3 of total revenue since launch
  • 87. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 88. AGENDA What is Assassin’s Creed MP How we prepared the game for the monetization Monetization systems in AC3 Monetization systems in AC4BF AC3 Statistics study & learnings AC4BF Statistics study & learning Takeaway
  • 89. MONETIZATION IN AC3: DESCRIPTION CONCLUSION
  • 90. TAKEAWAY  Build your monetization within your game lore and DNA/design  Don’t force to pay  No item exclusive to monetization (all items available in soft currency)  No extra grinding  Keep items outside the monetization (pride, rewards, events, etc.)  Have sustainable content and release a part of it for free  Avoid too aggressive pricing (price must be aligned with the content)
  • 91. TAKEAWAY  Things we haven’t explored but worth a look:  Gifting between players  User generated items  Real consumables  Think about a gameplay item to help the newcomers
  • 92. Q&A Q & A @DamienKieken

Editor's Notes

  1. Tied to gameplay events = Specific game modes and storyline Normal communication = website + social
  2. Tied to gameplay events = Specific game modes and storyline Normal communication = website + social
  3. So, you remember that I mentionned two new types of custumes. [CRAZY] And here, the way they performed is really different and quite crazy. [TYPE 1] So, the first type of costumes we released alongside 3 events, with alternative game modes and performed very well. In white you have our champion packs, to give you a point to compare. [TYPE2 2] Now, the second wave of costumes, that we released « out of context », performed quite poorly. We can find many reasons for this, but the main thing I think is that we released them from nowhere, out of context, and thus we couldnt federate players on it.
  4. So, you remember that I mentionned two new types of custumes. [CRAZY] And here, the way they performed is really different and quite crazy. [TYPE 1] So, the first type of costumes we released alongside 3 events, with alternative game modes and performed very well. In white you have our champion packs, to give you a point to compare. [TYPE2 2] Now, the second wave of costumes, that we released « out of context », performed quite poorly. We can find many reasons for this, but the main thing I think is that we released them from nowhere, out of context, and thus we couldnt federate players on it.
  5. So, you remember that I mentionned two new types of custumes. [CRAZY] And here, the way they performed is really different and quite crazy. [TYPE 1] So, the first type of costumes we released alongside 3 events, with alternative game modes and performed very well. In white you have our champion packs, to give you a point to compare. [TYPE2 2] Now, the second wave of costumes, that we released « out of context », performed quite poorly. We can find many reasons for this, but the main thing I think is that we released them from nowhere, out of context, and thus we couldnt federate players on it.