Mike will discuss his experiences as Engine Director at Insomniac developing tools for an independent AAA console development studio. He will cover topics of studio culture, what questions to ask, triaging issues and usability. Not every approach that seems reasonable on the surface for reducing effort is right for every studio and he'll cover some of the examples he's encountered there. There is no one-size-fits-all answer to making the most of your production resources, but this presentation is intended to get you started in the right direction for your situation.